Sync: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Destroy all creatures, artifacts and enchantments.
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Prowess
When Tempo Program enters the battlefield, draw a card. 2/3
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When Relocation Officer enters the battlefield, you may attatch target augment you control to another creature you control.
2/2
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Bond – If an enchantment entered the battlefield this turn, whenever Anti-Virus Program attacks it gets +1/+1 until end of turn and you scry 1.
3/2
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Flying
2/2
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Enchant creature
Enchanted creature gets +1/+1. If Always Remembered is put into the graveyard from the battlefield, return it to your hand. |
Spyborg can't be blocked by creatures with 2 power or less.
1/1
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Destroy target enchantment. You gain 2 life.
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Prowess
0/1
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Whenever you cast a spell that targets Support Avatar, Support Avatar gets +1/+0 until end of turn.
3/3
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When Warden Grunt enters the battlefield, untap target artifact you control.
1/1
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Counter target spell unless its controller pays , where X is the number of enchantments you control.
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Vigilance
3/1
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Bond – If an enchantment entered the battlefield this turn, Lucky Gambler gets +1/+0 until end of turn.
2/4
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Orders from Above
(rare)
Tempo Program
(uncommon)
Relocation Officer
(uncommon)
Anti-Virus Program
(uncommon)
Jump Troops
(common)
Always Remembered
(common)
Spyborg
(common)
Crackdown
(common)
Lazy Watcher
(common)
Support Avatar
(common)
Warden Grunt
(common)
Encrypt
(common)
Warden Hunter
(common)
Lucky Gambler
(common)
Plains
(basic)