Sync: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Tap target creature.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step. |
Untap target creature. It gets +4/+2 until end of turn.
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Vigilance
3/1
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Spyborg can't be blocked by creatures with 2 power or less.
1/1
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Whenever you cast a spell you may pay . If you do, draw a card.
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Destroy all creatures, artifacts and enchantments.
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Up to three target creatures you control get +0/+3 until end of turn. If they deal damage to a creature this turn, those creatures don't untap during their controllers next untap step.
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Target creature gets +0/+2 and hexproof until end of turn.
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Enchant creature
Enchanted creature gets +1/+1. If Always Remembered is put into the graveyard from the battlefield, return it to your hand. |
When Warden Grunt enters the battlefield, untap target artifact you control.
1/1
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5/6
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As an additional cost to Revolutionary Blueprints, sacrifice an artifact you control.
Put an artifact from your hand onto the battlefield tapped. |
Other artifacts you control gain hexproof.
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First strike
Your artifact spells cost less to cast. 3/2
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When Company Official enters the battlefield, tap all creatures your opponents control.
3/3
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Pause
(common)
Change of Plans
(uncommon)
Warden Hunter
(common)
Spyborg
(common)
Expanded Thought
(rare)
Orders from Above
(rare)
Freeze Symptoms
(uncommon)
Shimmer Skin
(uncommon)
Always Remembered
(common)
Warden Grunt
(common)
Complex Driver
(common)
Revolutionary Blueprints
(uncommon)
Shimmer Network
(uncommon)
Sparring Mech
(rare)
Company Official
(uncommon)