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Recent updates to Kitchen: (Generated at 2024-10-31 23:57:05)
Page 1 - Older activity
Page 1 - Older activity
12.06.30
Deathtouch When CARDNAME enters the battlefield you may look at target players hand. You may exile up to X target cards from that players hand. Discard a card: you may play a card exiled by CARDNAME.
12.06.30
Trample. You don't untap lands during your untap phase. When CARDNAME enters the battlefield you may search your library for two basic land cards and put them into play tapped. If you do, shuffle your library.
12.06.30
T, Return a land you control to it's owner's hand: Put a land from your hand into play.
Is the majority of the opinion that it should put any land into play not just a basic land? I suppose there's not that many ETB lands which could break it necessarily.
It could cause a land with a tap ability to be used twice a turn. There's probably some lands which that would be very strong with. In perspective maybe still not that overpowered. Getting to tap this creature and use a land twice essentially gives you one more mana a turn using it just for basics or duals.
If CARDNAME deals damage to a white or blue permanent, double it.
Awesome, thanks for the suggestions. I definitely like the design flexibility of it possibly hitting a planeswalker also for double if if the wording sounds strange. I'll change it for now even if that ability is probably too powerful for this common of a card.
For some reason I want to propose amping this up to say "a white or blue permanent", so that it can double-hit planeswalkers too. But you certainly don't have to make that change.
This also lets you re-use ETB triggers from Khalni Garden, Turntimber Grove, etc. Or save a Celestial Colonnade / Inkmoth Nexus etc from a removal spell. But still, it's not very good and should certainly cost and not be rare.
"If ~ would deal damage to a white or blue creature, it deals double that damage instead," is, I believe, the right wording.
change "whenever CARDNAME" to "if CARDNAME would"
because whenever means it's already happened- so it'd be too late to make the change of doubling the damage. you want a replacement effect not a triggered ability
This just seems worse than Sakura-Tribe Scout, except in the case where you've run out of new lands and you just use it to get an extra mana kind of like a limited Krosan Restorer or Stone-Seeder Hierophant. In any case, why is it rare?
why shaman? would "dryad druid" sound silly?
12.3.10
Flash
When Flippin Mage comes into play flip target permanent upside down. It's a 2/2 morph creature.
Interesting, thanks. Maybe there's just no way to make it work without it being broken but maybe something will come up. I actually liked Ixidron.
12.3.10
T, Return a land you control to your hand: Put a basic land from your hand into play.
Anything that can just "go away" at the end of turn does just say "until end of turn": Monstrous Growth, Crimson Mage. It's only when you need a separate triggered ability to clean things up that they use "at the beginning of the next end step" (which used to be "at end of turn"): note the "at" indicating a triggered ability. So anything that makes a temporary token will say "Sacrifice that creature at the beginning of the next end step"; flicker effects and suchlike will say "Return [blah] to the battlefield at end of turn"; and so on.
Mostly, stuff ends at the end of turn and not the beginning of the end step. This one's just a weirdo because, I don't know, it's not really ending anything, it's doing something. Normally, that would be a beginning of the end step trigger, but, I guess in this situation that would cause more problems than solve.
That's a good point. Going to have to think a lot more into this card before it's play test quality.
Not all abilities have to end at the beginning of the end step do they? Aren't there still abilities being printed that end at the end of turn not at the beginning of the end step? I have trouble remembering what all the miniscule wording changes Wizards keeps making on the cards as the consensus.
I'm pretty sure that turning something face down until end of turn doesn't consequently turn it face up when the turn ends. That's a bit like saying "Draw a card until end of turn". What happens at the end of turn? Do you discard the card? Exile it? Shuffle it into the library?
It's unfortunate, because to get what you want this card to do, it's going to require a lot of words. "Turn target creature face down. At the beginning of the end step, if that creature was turned face down, turn that creature face up." Hmm.. That still has end of turn trigger problems, where a person could activate this during the end step and keep the creature down on your turn, while you attack and have your mana up...