Scrapped Cards: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Legendary Creature – Sovereign
When Hu'Nu, Sovereign of Fire enters the battlefield, it deals 4 damage divided amongst up to three target creatures or players.
If a creature would die, exile it instead.
6/4
 R 
Legendary Creature – Sovereign
At the beginning of your upkeep, scry 3.
At the beginning of your end step, you may reveal the top card of your library. If has {c} in its mana cost, you may add it to your hand.
3/3
 R 
Legendary Creature – Sovereign
When Ty'Vu, Sovereign of Cleansing enters the battlefield, destroy all creatures without {c} in their mana cost.
Then each player reveals their hand and discards all nonland cards without {c} in their mana cost.
2/2
 R 
Legendary Creature – Sovereign
When Jai'Nu, Sovereign of Day enters the battlefield, untap all creatures. Creatures can't be tapped while you control Jai'Nu. (They can still attack without tapping.)
Your white spells cost {c} less.
2/4
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
{3}{r}: ~ becomes a 4/1 red Elemental creature with menace until end of turn. It's still a land.
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
{3}{b}: ~ becomes a 3/2 black Elemental creature with deathtouch until end of turn. It's still a land.
 M 
Legendary Creature – Sovereign
You have hexproof.
Whenever you cast a noncreature spell, you may search you library for a card with the same name as that spell, reveal it and add it to your hand. Then shuffle your library.
1/6
 R 
Legendary Creature – Sovereign
Whenever a creature would leave the battlefield, that creatures controller may shuffle it into their library instead.
Rur'Nu, Sovereign of Fate can't leave the battlefield.
1/1
 R 
Artifact Creature
Flying
When ~ enters the battlefield, you may return target creature or artifact from your graveyard to the battlefield.
3/3
 R 
Legendary Creature – Sovereign
Your lands can't be destroyed and have "{t}: Add {g} to your mana pool."
Mana doesn't empty from your mana pool as steps and phases end.
2/2
 R 
Legendary Creature – Sovereign
When Din'Nu, Sovereign of Night enters the battlefield, tap all other creatures. Other creatures can't untap while you control Din'Nu.
Your black spells cost {c} less.
4/2
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
{3}{w}: ~ becomes a 2/4 white Elemental creature with flying until end of turn. It's still a land.
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
When ~ enters the battlefield, you lose 1 life.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a land card is revealed this way, transform ~.
 
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
{3}{g}: ~ becomes a 5/5 green Elemental creature with reach until end of turn. It's still a land.
 M 
Legendary Creature – Sovereign
At the start of your turn, choose one that hasn't been chosen -
• Take an extra upkeep step after the first one this turn.
• Take an extra draw step after the first one this turn.
• Take an extra combat phase after the first one this turn.
If you can't choose an option that hasn't already been chosen, shuffle Pil'Nu, Sovereign of Time into your library and take an extra turn after this one.
3/5
 M 
Legendary Creature – Sovereign
When Dul'Nu, Sovereign of Birth enters the battlefield create a token that's a copy of each other nontoken creature creature you control.
At the beginning of your upkeep, create a token that's a copy of target nontoken creature you control.
4/5

Hu'Nu, Sovereign of Fire (rare)
Kk'Nu, Sovereign of Stars (rare)
Ty'Vu, Sovereign of Cleansing (rare)
Jai'Nu, Sovereign of Day (rare)
Card73445 (rare)
Card73443 (rare)
Ken'Nu, Sovereign of Sound (mythic)
Rur'Nu, Sovereign of Fate (rare)
Card75656 (rare)
Fe'Nu, Sovereign of Tranquility (rare)
Din'Nu, Sovereign of Night (rare)
Card73437 (rare)
Card73448 (rare)
Pil'Nu, Sovereign of Time (mythic)
Dul'Nu, Sovereign of Birth (mythic)