Akhra

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Mechanics | Skeleton

Showing 17 of 17 White cards

Go to section: White (17) Blue (21) Black (22) Red (16) Green (21) Multicolour (9) Artifact (6) Land (6)

Show rarities: C U R M

 C 
Enchantment
{1}: Prevent the next 1 damage that would be dealt to you or a permanent you control this turn.
{2}{w}{w}
 
 C 
Instant
Convoke

Choose one —
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Destroy target tapped creature.
{1}{w}
 
 C 
Creature
When ~ attacks, it gains First Strike until end of turn.
3/1
{2}{w}
 
 C 
Instant
Gain 2 life for each creature you control, then scry 1.

Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn.
{1}{w}
 
 C 
Creature
First strike, lifelink
2/1
{3}{w}
 
 C 
Creature
Lifelink
2/4
 U 
Sorcery
Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
1 comment
2017-03-13 13:56:11 by Tahazzar
 U 
Creature – Insect
When Exhumation Beetles enters the battlefield, you may cast up to one target creature in a graveyard until end of turn.

Bloom: That creature gains Convoke.
1/2
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
4/4
 C 
 
Vigilance

Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
 U 
Sorcery
Creature Spells you cast this turn gain Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)


That's not an eclipse.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying
 U 
Creature
When Menagerie Tender enters the battlefield, create two 1/1 white Bird creature tokens with flying.
2/3
{5}{w}{w}
 
 R 
Creature – Sphinx
Flying, lifelink, double strike, prowess

Whenever you cast a noncreature spell, scry 2.
3/4
{2}{w}
 
 R 
Creature – Human Cleric
Whenever you draw a card, you may exile target creature you control, then return that card to the battlefield under your control at the next end step.

{2}{u}, {t}: Draw a card.
2/3
 M 
Sorcery
Exile all creatures. Then, exile all creatures from all graveyards.

Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
 U 
Instant
The next 3 damage that a source of your choice would deal this turn is dealt to target creature or player instead.

Go to section: White (17) Blue (21) Black (22) Red (16) Green (21) Multicolour (9) Artifact (6) Land (6)

Show rarities: C U R M


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Mechanics | Skeleton