Akhra
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Mechanics | Skeleton |
Showing 17 of 17 White cards
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Show rarities: C U R M
: Prevent the next 1 damage that would be dealt to you or a permanent you control this turn.
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Convoke
Choose one —
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Destroy target tapped creature.
Choose one —
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Destroy target tapped creature.
When ~ attacks, it gains First Strike until end of turn.
3/1
Gain 2 life for each creature you control, then scry 1.
Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn.
Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn.
First strike, lifelink
2/1
Lifelink
2/4
Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
When Exhumation Beetles enters the battlefield, you may cast up to one target creature in a graveyard until end of turn.
Bloom: That creature gains Convoke.
Bloom: That creature gains Convoke.
1/2
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
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When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
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When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
4/4
Vigilance
Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
Creature Spells you cast this turn gain Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
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That's not an eclipse.
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That's not an eclipse.
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying
Enchanted creature gets +1/+1 for each creature you control.
When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying
When Menagerie Tender enters the battlefield, create two 1/1 white Bird creature tokens with flying.
2/3
Flying, lifelink, double strike, prowess
Whenever you cast a noncreature spell, scry 2.
Whenever you cast a noncreature spell, scry 2.
3/4
Whenever you draw a card, you may exile target creature you control, then return that card to the battlefield under your control at the next end step.
, : Draw a card.
, : Draw a card.
2/3
Exile all creatures. Then, exile all creatures from all graveyards.
Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
The next 3 damage that a source of your choice would deal this turn is dealt to target creature or player instead.
Go to section: White (17) Blue (21) Black (22) Red (16) Green (21) Multicolour (9) Artifact (6) Land (6)
Show rarities: C U R M
Akhra: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |