Akhra: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When ~ enters the battlefield target opponent may scry 1.
: Add or to your mana pool. |
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose life equal to its converted mana cost.
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Target creature's controller sacrifices it. You lose 2 life.
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Enchant creature
Enchanted creature gets +1/+1 for each creature you control. When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying |
3/3
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Decay
: Scry 1, draw a card, then discard a card.0/4
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When ~ enters the battlefield, put a +1/+1 counter on a creature you control.
1/2
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~ deals 2 damage to target creature.
Bloom – ~ deals 1 damage to each of up to two target creatures instead. |
Gain 2 life for each creature you control, then scry 1.
Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn. |
Enchant creature
Enchanted creature gets +2/+2 and gains prowess and flying. |
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~ deals 2 damage to target creature or player.
Bloom – ~ deals 4 damage to that creature or player instead if a player has played a land this turn. |
: Remove a counter from target permanent. Scry 1.1/1
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2/3
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Convoke
Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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RL02
(rare)
UB04
(uncommon)
Balance the Scales
(uncommon)
Menagerie Coak
(uncommon)
Trained Crocodile
(common)
CU02
(common)
Card72935
(common)
CR02
(common)
CW03
(common)
Sphinx's Blessing
(common)
CR09
(common)
CB08
(common)
CU04
(common)
CG04
(common)
Forest
(basic)
: Add
or
to your mana pool.


