Akhra: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When ~ enters the battlefield target opponent may scry 1.
: Add or to your mana pool. |
Return target card from your graveyard to your hand.
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Return target non-land permanent to it's owners hand, then scry X where X is it's converted mana cost.
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You may play an additional land this turn.
Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library. |
: Remove a counter from target permanent. Scry 1.1/1
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~ deals 2 damage to target creature or player.
Bloom – ~ deals 4 damage to that creature or player instead if a player has played a land this turn. |
Bloom – ~ has double strike as long as a land was played this turn.
2/1
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When ~ enters the battlefield draw a card.
If you control a creature named ~ you may cast this card without paying its mana cost. 1/1
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Convoke
2/2
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When ~ enters the battlefield, Scry 2.
2/2
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Draw 2 cards.
Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn. |
: Prevent the next 1 damage that would be dealt to you or a permanent you control this turn. |
Enchant creature
Enchanted creature has Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.). |
3/3
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RL05
(rare)
Card72933
(uncommon)
Card73141
(uncommon)
UG02
(uncommon)
CB08
(common)
CR09
(common)
CR01
(common)
CG02
(common)
CG07
(common)
CU01
(common)
CU03
(common)
Architect's Forethought
(common)
CB02
(common)
Trained Crocodile
(common)
Island
(basic)
: Add
or
to your mana pool.

