Akhra: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Trample, Double strike, Anihilator 2
Whenever a creature enters the battlefield, gain +1/+0 until end of turn. Swarm 9/0
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Enchant creature
Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
Destroy up to two target creatures. For each creature destroyed this way, its controller loses 3 life.
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Creature Spells you cast this turn gain Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
) That's not an eclipse. |
Convoke
2/2
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Draw two cards, then scry 2. You lose 3 life.
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Vigilance, Trample
5/4
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Lifelink
2/4
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~ deals 2 damage to target creature.
Bloom – ~ deals 1 damage to each of up to two target creatures instead. |
Draw 2 cards.
Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn. |
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Prevent all combat damage that would be dealt this turn.
Bloom – draw a card. |
First strike, lifelink
2/1
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~ deals 3 damage divided as you choose among one, two, or three target creatures. You gain 3 life.
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Trample
4/4
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Thunderfoot Overlord
(mythic)
Elephant Guide
(uncommon)
Vitrify
(uncommon)
Matriarch's Pageantry
(uncommon)
CG07
(common)
CB03
(common)
Warbull Cavalry
(common)
CW05
(common)
CR02
(common)
CU03
(common)
(Pocket Sand)
(common)
CW04
(common)
CB05
(common)
CG05
(common)
Mountain
(basic)





