Akhra
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Mechanics | Skeleton |
Showing 21 of 21 Green cards
Go to section: White (17) Blue (21) Black (22) Red (16) Green (21) Multicolour (9) Artifact (6) Land (6)
Show rarities: C U R M
When (Green Seeker) enters the battlefield, you may search your library for a creature card with the same name as target nontoken creature you control, reveal it, put it into your hand, then shuffle your library.
2/3
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Prevent all combat damage that would be dealt this turn.
Bloom – draw a card.
Bloom – draw a card.
When ~ enters the battlefield draw a card.
If you control a creature named ~ you may cast this card without paying its mana cost.
If you control a creature named ~ you may cast this card without paying its mana cost.
1/1


Whenever another cleric enters the battlefield under your control, you gain 1 life.
Convoke
Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
Trample
4/4
Convoke
2/2
6/7
Return target card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


When ~ enters the battlefield, put a +1/+1 counter on a creature you control.
1/2
Distribute two +1/+1 counters among one or two target creatures.
Bloom – Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn.
Bloom – Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn.
Swarm, Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)
Insect creatures you control gain +2/+2, Trample, and Flying
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Insect creatures you control gain +2/+2, Trample, and Flying
4/4
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
Put X +1/+1 counters on target creature you control. It fights up to X target creatures.
Enchant land
Enchanted land has "
: Put the top card of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand."
Enchanted land has "

Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
When Soothing Mirage enters or leaves the battlefield, Choose one:
– You gain 3 life
– Untap target land
– Creature cards in your hand gain Convoke until end of turn.
When Soothing Mirage enters or leaves the battlefield, Choose one:
– You gain 3 life
– Untap target land
– Creature cards in your hand gain Convoke until end of turn.
3/3
When Squadron Cobra enters the battlefield, draw a card. If you control a creature named Squadron Cobra you may cast Squadron Cobra without paying it's mana cost.
"Squadddddddd"
Waka Flaka
Waka Flaka
1/2
3/3
You may play an additional land this turn.
Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
When ~ enters the battlefield, choose one —
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
2/1
Vigilance, Trample
5/4
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Show rarities: C U R M
Akhra: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |