Akhra

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Mechanics | Skeleton

Showing 21 of 21 Green cards

Go to section: White (17) Blue (21) Black (22) Red (16) Green (21) Multicolour (9) Artifact (6) Land (6)

Show rarities: C U R M

 U 
Creature – Shaman
When (Green Seeker) enters the battlefield, you may search your library for a creature card with the same name as target nontoken creature you control, reveal it, put it into your hand, then shuffle your library.
2/3
 C 
Instant
Prevent all combat damage that would be dealt this turn.

Bloom – draw a card.
{2}{g}
 
 C 
Creature – Human Cleric
When ~ enters the battlefield draw a card.

If you control a creature named ~ you may cast this card without paying its mana cost.
1/1
{1}{g}
 
 C 
Creature – Human Cleric
{t}: Add {g} to your mana pool.

Whenever another cleric enters the battlefield under your control, you gain 1 life.
{2}{g}
 
 C 
Sorcery
Convoke

Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
{2}{g}{g}
 
 C 
Creature
Trample
4/4
{1}{g}
 
 C 
Creature
Convoke
2/2
{4}{g}{g}
 
 C 
Creature
6/7
 U 
Sorcery
Return target card from your graveyard to your hand.

Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature
When ~ enters the battlefield, put a +1/+1 counter on a creature you control.
1/2
 C 
Instant
Distribute two +1/+1 counters among one or two target creatures.

Bloom – Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn.
 M 
Legendary Creature – Human Insect
Swarm, Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

Insect creatures you control gain +2/+2, Trample, and Flying
4/4
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
 R 
Sorcery
Put X +1/+1 counters on target creature you control. It fights up to X target creatures.
 R 
Enchantment – Aura
Enchant land

Enchanted land has "{t}: Put the top card of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand."
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Soothing Mirage enters or leaves the battlefield, Choose one:
– You gain 3 life
– Untap target land
– Creature cards in your hand gain Convoke until end of turn.
3/3
 C 
Creature – Snake
When Squadron Cobra enters the battlefield, draw a card. If you control a creature named Squadron Cobra you may cast Squadron Cobra without paying it's mana cost.
"Squadddddddd"
Waka Flaka
1/2
 C 
Creature – Crocodile
3/3
{1}{g}
 
 U 
Sorcery
You may play an additional land this turn.

Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
{g}
 
 U 
Creature
When ~ enters the battlefield, choose one —
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
2/1
2 comments
last 2017-03-14 16:56:32 by obeysolestia
 C 
Creature – Hippo
Vigilance, Trample
5/4

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Show rarities: C U R M


Akhra: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton