Akhra: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Architect's Forethought White Common 1{w} Enchantment UW01 {1}: Prevent the next 1 damage that would be dealt to you or a permanent you control this turn.
2 CW01 White Common 4{2}{w}{w} Instant CW01 Convoke

Choose one —
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Destroy target tapped creature.
3 CW02 White Common 2{1}{w} Creature 3 1 CW02 When ~ attacks, it gains First Strike until end of turn.
4 CW03 White Common 3{2}{w} Instant CW03 Gain 2 life for each creature you control, then scry 1.

Bloom – Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn.
5 CW04 White Common 2{1}{w} Creature 2 1 CW04 First strike, lifelink
6 CW05 White Common 4{3}{w} Creature 2 4 CW05 Lifelink
7 CW06 White Common 4{3}{w} Creature 4 2 CW06 First Strike
8 Card73076 White Uncommon 3{1}{w}{w} Sorcery Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
9 Card74029 White Rare 2{1}{w} Instant Choose one:
- Exile target creature with a -1/-1 counter on it.
- Remove all counters from target creature. It gains hexproof until the end of turn.
- Tap target creature.

Bloom – If a land was played this turn, choose three instead. You may choose the same mode more than once.
10 Exhumation Beetles White Uncommon 3{1}{w}{w} Creature – Insect 1 2 UW05 When Exhumation Beetles enters the battlefield, you may cast up to one target creature in a graveyard until end of turn.

Bloom: That creature gains Convoke.
11 Flickerstorm Mirage White Rare 4{2}{w}{w} Creature – Illusion 4 4 RW03 Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn.
12 Glorious Aspirant White Common 2{1}{w} 2 2 Vigilance

Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
13 Guardian of Succession White Common 6{5}{w} Creature – Sphinx 5 6 CW08 Flying
14 Journey to Nowhere White Common 2{1}{w} Enchantment When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
15 Matriarch's Pageantry White Uncommon 4{3}{w} Sorcery UW06 Creature Spells you cast this turn gain Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)


That's not an eclipse.
16 Menagerie Coak White Uncommon 4{2}{w}{w} Enchantment – Aura UW07 Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying
17 Menagerie Tender White Uncommon 4{2}{w}{w} Creature 2 3 UW08 When Menagerie Tender enters the battlefield, create two 1/1 white Bird creature tokens with flying.
18 RW01 White Rare 7{5}{w}{w} Creature – Sphinx 3 4 RW01 Flying, lifelink, double strike, prowess

Whenever you cast a noncreature spell, scry 2.
19 RW02 White Rare 3{2}{w} Creature – Human Cleric 2 3 RW02 Whenever you draw a card, you may exile target creature you control, then return that card to the battlefield under your control at the next end step.

{2}{u}, {t}: Draw a card.
20 Radiant Archon White Mythic 5{3}{w}{w} Creature – Sphinx 4 4 MW01 Flying, Vigilance

Creatures without flying cannot attack.
21 Reality's Reckoning White Mythic 7{6}{w} Sorcery Exile all creatures. Then, exile all creatures from all graveyards.

Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from.
22 Reckoning White Uncommon 1{w} Instant UW09 The next 3 damage that a source of your choice would deal this turn is dealt to target creature or player instead.
23 UW03 White Uncommon 3{2}{w} Instant UW03 You may put a creature card from you hand into play blocking target attacking creature. Return it to you hand at the end of the turn.
24 UW04 White Uncommon 3{2}{w} Creature 2 1 UW04 Prowess

Whenever a creature you control attacks alone, that creature gains double strike until end of turn.
25 (Arcane Finesse) Blue Rare 2{1}{u} Instant RU01 Choose one:
- Counter target activated or triggered ability. (Mana abilities can't be targeted.)
- Copy target activated or triggered ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
26 (Bouncerific Wizzymang) Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 RU02 If a permanent an opponent controls would leave the battlefield exile it instead.
27 (Scry Me a River Sphinx) Blue Uncommon 4{2}{u}{u} Creature – Sphinx 2 2 Flying

If you would scry X, instead you may scry and then put up to X cards from the top of your library into your graveyard.
28 Allseer Sphinx Blue Rare 7{5}{u}{u} Creature – Sphinx 5 7 Flying, hexproof

When Allseer Sphinx enters the battlefield, exile all cards from your library, then shuffle any number of target face-up exiled cards into your library.
29 Ancestral Rites Blue Mythic 4{3}{u} Enchantment MU01 During each of your turns, you may cast one instant or sorcery spell from your graveyard.

Whenever you cast a spell with Ancestral Rites, exile that card. If you do, return each other card exiled with Ancestral Rites to its owner's graveyard.
30 Ancestral Throwback Blue None 1{u} Instant Only cast Ancestral Throwback if you have cast 3 or more spells this turn and you haven't cast a spell named Ancestral Throwback this game.

Draw 3 cards. If it's your turn, end the turn.
31 CU01 Blue Common 2{1}{u} Creature 2 2 CU01 When ~ enters the battlefield, Scry 2.
32 CU02 Blue Common 2{1}{u} 0 4 CU02 Decay

{t}: Scry 1, draw a card, then discard a card.
33 CU03 Blue Common 3{2}{u} Sorcery CU03 Draw 2 cards.

Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
34 CU04 Blue Common 3{2}{u} Creature 2 3 CU04
35 CU09 Blue Common 3{2}{u} Creature – Illusion 3 3 CU09 Flying, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

~ gets +1/+0 for each counter on it.
36 Card73141 Blue Uncommon 3{2}{u} Instant Return target non-land permanent to it's owners hand, then scry X where X is it's converted mana cost.
37 Card73177 Blue Uncommon 2{1}{u} Enchantment You may cast creature spells as though they had flash.
38 Card73689 Blue Rare 3{2}{u} Enchantment If you would draw a card, you may instead look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
39 Card73891 Blue Uncommon 2{1}{u} Creature 2 2 {t}: Tap or tap target permanent.
40 Card73892 Blue Uncommon 2{1}{u} Enchantment – Aura Enchant permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
41 Card73945 Blue Rare 5{3}{u}{u} Creature 3 3 When ~ enters the battlefield, tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
42 Card74076 Blue Uncommon 3{1}{u}{u} Instant Exile target instant or sorcery card from your graveyard. You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
43 Correspondence Mage Blue Common 2{1}{u} Creature – Wizard 1 2 Whenever a creature leaves the battlefield, put a +1/+1 counter on Correspondence Mage.
44 DJ Mullmull Blue Uncommon 5{3}{u}{u} Creature – Illusion 3 3 UU07 Decay, flying

Whenever DJ Mullmull attacks, draw cards equal to its power.
45 Disperse Blue Common 2{1}{u} Instant Return target nonland permanent to its owner's hand.
46 Flood of Ideas Blue Rare 5{3}{u}{u} Sorcery Reveal cards from the top of your library until you reveal three nonland cards. Put all cards revealed this way into your hand.
47 Foreshadowing Mirage Blue Rare 4{2}{u}{u} Creature – Illusion 4 4 RU04 Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
48 Ghastly Augurist Blue None 3{2}{u} Creature – Human Cleric 2 3 Whenever you Scry X, create an X/X Illusion token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).

{x}{x}{b}, {t}: Scry X, then draw X cards. You lose X life.
49 Giant Shrike Blue Uncommon 4{2}{u}{u} Creature – Bird 3 3 Flying


When Giant Shrike enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
50 Glassmage Transmuter Blue Rare 4{3}{u} Creature – Wizard 2 4 {x}, {t}: Discard a card with converted mana cost X. Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library.
51 Glyphkeeper Blue Common 3{1}{u}{u} Creature 1 3 Prowess, prowess
52 Honored One of Prescience Blue Uncommon 4{3}{u} Creature – Zombie 2 2 Flash

As long as Honored One of Prescience is in your graveyard, your opponents play with their hands revealed.
53 Imperious Rejection Blue Uncommon 4{2}{u}{u} Instant UU08 Counter target spell.

Bloom – Imperious Rejection costs {2} less to cast.
54 Inundation Blue Uncommon 1{u} Instant UU03 Shuffle up to 3 target cards from your graveyard into your library. Each player puts the top 3 cards of his or her library into his or her graveyard.

At the beginning of combat on your turn, you may skip that phase and return this card from your graveyard to your hand.
55 Knowledge Collector Blue Uncommon 3{2}{u} Creature 1 3 UU09 {1}{u}, {t}: Return target creature you control to its owner's hand
56 Purifying Exodus Blue Rare 6{4}{u}{u} Instant RU05 Return each nonland permanent with no counters on it to its owner's hand, then remove all counters from all permanents.
57 Return to the Sands Blue Uncommon 1{u} Enchantment – Aura Enchant creature

At the beginning of your upkeep, return enchanted creature and all permanents attached to that creature to their owners' hands.
58 Shimmering Veil Blue Uncommon 2{1}{u} Enchantment UU10 Each creature you control gets +1/+1 is an Illusion in addition to its other types as long as it has not become the target of a spell or ability this turn.
59 Sift Through Sands Blue Common 1{u} Instant CU06 Look at the the top two cards of your library. Put one of them into your hand and other into your graveyard.
60 Soaring Ibis Blue Common 3{2}{u} 2 2 CU07 Flying

When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn.
61 Sphinx's Blessing Blue Common 3{2}{u} Enchantment – Aura CU08 Enchant creature

Enchanted creature gets +2/+2 and gains prowess and flying.
62 Truth Seeker Blue Uncommon 3{1}{u}{u} Creature – Wizard 1 3 UU05 When Truth Seeker enters the battlefield, return target creature and all other creatures with the same name as that creature to their owners' hands.
63 Truthbinder Sphinx Blue Rare 5{4}{u} Creature – Sphinx Wizard 3 5 RU03 Flying, Hexproof

Your opponents can't search libraries.
64 UU01 Blue Uncommon 4{3}{u} Creature – Human Wizard 1 3 UU01 Prowess

Whenever you cast a noncreature spell, scry X, where X is ~'s power.
65 UU02 Blue Uncommon 3{2}{u} Creature 2 2 UU02 When ~ enters the battlefield, return target permanent you control to its owner's hand.

Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
66 UU04 Blue Uncommon 1{u} Instant UU04 Return target spell to its owner's hand.
67 UU06 Blue Uncommon 3{2}{u} Instant UU06 Return any number of creatures you control to their owners hands.
68 (Dank Archaeology) Black Rare 2{1}{b} Sorcery RB01 Search your library for a card with the same name as target card in your graveyard and put that card into your hand. Then shuffle your library.
69 Acolyte of The Black Flame Black Rare 2{1}{b} Creature – Zombie Cleric 2 2 RB02 Deathtouch

Instant and sorcery spells you control have deathtouch.
5{r}, {t}: Acolyte of the Black Flame deals 1 damage to target player or creature.
70 Ashen Rebirth Black Mythic 5{3}{b}{b} Sorcery MB02 Sacrifice all permanents, discard your hand, then draw cards equal to the number cards put into your graveyard this way. You may put any number of permanent cards from your hand onto the battlefield.
71 Balance the Scales Black Uncommon 3{2}{b} Instant UB01 Target creature's controller sacrifices it. You lose 2 life.
72 Barter in Flesh Black Uncommon 3{2}{b} Enchantment UB02 {1}, Sacrifice a creature: Choose one —
• Scry 2.
• Target player loses 2 life and you gain 2 life.
• Return target creature card from your graveyard to your hand.
73 CB01 Black Common 1{b} Creature – Human Cleric 2 1 CB01 When ~ enters the battlefield you lose 3 life.

If you control a creature named ~ you may cast this card without paying its mana cost.
74 CB02 Black Common 1{b} Enchantment – Aura CB02 Enchant creature

Enchanted creature has Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).
75 CB03 Black Common 2{1}{b} Sorcery CB03 Draw two cards, then scry 2. You lose 3 life.
76 CB04 Black Common 3{2}{b} Creature – Zombie Cleric 4 4 CB04 Lifelink, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
77 CB05 Black Common 4{3}{b} Instant CB05 ~ deals 3 damage divided as you choose among one, two, or three target creatures. You gain 3 life.
78 CB06 Black Common 2{1}{b} Creature – Zombie Rat 2 2 CB06 Deathtouch
79 CB07 Black Common 2{1}{b} Instant CB07 Target creatures gets -3/-3 until end of turn.
80 CB08 Black Common 1{b} Creature 1 1 CB08 {1}: Remove a counter from target permanent. Scry 1.
81 CB09 Black Common 2{1}{b} Sorcery CB09 Return target creature card from your graveyard to your hand.


Flashback {b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
82 CB10 Black Common 2{1}{b} Creature 2 1 CB10 Flying

When ~ enters the battlefield, lose 2 life.
83 CB11 Black Common 3{2}{b} Creature 2 1 CB11 Flying

When ~ enters or leaves the battlefield, put the top two cards of your library into you graveyard.
84 CB12 Black Common 2{1}{b} Sorcery CB12 Put the top 4 cards of your library into your graveyard, then create an X/X black Zombie token with decay, where X is the number of creature cards in your graveyard.

Flashback {4}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
85 CB13 Black Common 1{b} Creature – Zombie 4 3 CB13 Decay
86 CB14 Black Common 3{2}{b} Sorcery CB14 Flashback {3}{b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Swarm, convoke

Put the top three cards of your library into your graveyard.
87 Canopic Rites Black Uncommon 2{1}{b} Enchantment Whenever a creature you control with a counter on it dies, you may draw a card and you lose 1 life.
88 Card73143 Black Common 1{b} Instant Target creature you control gets +1/+2 and gains deathtouch until end of turn.
89 Card73165 Black Uncommon 3{1}{b}{b} Creature – Zombie Warrior 3 3 {1}{b}, Sacrifice another Zombie creature: Put X +1/+1 counters on ~, where X is the sacrificed creature's power.
90 Card73709 Black Common 2{1}{b} Creature – Zombie Cleric 3 3 Decay

At the beginning of your end step, you gain life equal to the number of -1/-1 counters on all creatures.
91 Card74027 Black Common 3{2}{b} Creature – Human Cleric 2 3 Whenever you gain life, put a -1/-1 counter on target creature.
92 Card74028 Black Common 1{b} Sorcery Choose one:
Put a -1/-1 counter on target creature.
Destroy target creature with a -1/-1 counter on it.
93 Card82907 Black Rare 2{b}{b} Creature – Human Cleric 2 2 At the beginning of your precombat main phase, put a ritual counter on ~ then add {b} to your mana pool for ritual counter on ~.
94 Corrupt Magistrate Black Uncommon 2{1}{b} Creature 1 2 UB08 {b}, Sacrifice two other creatures: Destroy target creature.
95 Deathless Tyrant Black Rare 4{2}{b}{b} Creature – Zombie Warrior 3 3 RB06 Menace

When Deathless Tyrant enters the battlefield, you may search your library for a card and put that card into your graveyard. If you do, shuffle your library.

During each of your turns, you may cast one creature card from your graveyard.
96 Devour the Weak Black Rare 2{1}{b} Enchantment RB04 Exile a creature card from your graveyard: Add {c} to your mana pool.
97 Double Succ Black Uncommon 1{b} Sorcery Double Succ deals 1 damage to target creature. That creature's controller loses 1 life. You gain 2 life.
98 Drown in Ash Black Rare 4{2}{b}{b} Sorcery RB03 Destroy all creatures.
99 Grip of the Damned Black Rare 1{b} Enchantment {b}, Remove a -1/-1 counter from any number of creatures you control: Each opponent loses that much life. You gain life equal to the life lost this way.
100 Ruinbringer Black Mythic 7{4}{b}{b}{b} Creature – Demon 6 6 MB01 Flying

When Ruinbringer enters the battlefield, each player searches his or her library and graveyard for five cards and exiles the rest and puts the chosen cards on top of his or her library in any order.
101 Soulstealer Scarab Black Common 2{1}{b} Creature – Insect 1 1 Pestilence ({t}, Sacrifice this creature: distribute up to X -1/-1 counters to target creature you don't control, where X is this creature's power.)

When Soulstealer Scarab enters the battlefield, you may remove any number of counters from target permanent. If you do, put that many +1/+1 counters on Soulstealer Scarab.
102 UB03 Black Uncommon 4{3}{b} Creature – Zombie 4 4 UB03 Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

Whenever a -1/-1 counter is put on ~, create a 1/1 colorless insect creature token named "Scarab" with pestilence.
103 UB04 Black Uncommon 1{b} Sorcery UB04 Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose life equal to its converted mana cost.
104 UB05 Black Uncommon 2{1}{b} Instant UB05 Destroy target creature if its converted mana cost is 3 or less.

Bloom – Destroy that creature instead if a player has played a land this turn.
105 UB07 Black Uncommon 5{4}{b} Creature 2 4 UB07 {b}, {t}, Sacrifice a creature: create a 1/1 black insect token with deathtouch.
106 Unsettling Mirage Black Rare 4{2}{b}{b} Creature – Illusion 5 5 RB05 Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Unsettling Mirage enters the battlefield you lose 3 life.

When Unsettling Mirage leaves the battlefield, you may distribute X -1/-1 counters on up to X target creatures, where X was the number of -1/-1 counters on Unsettling Mirage.
107 Vitrify Black Uncommon 6{5}{b} Sorcery UB09 Destroy up to two target creatures. For each creature destroyed this way, its controller loses 3 life.
108 Weigh the Soul Black Uncommon 3{2}{b} Sorcery Return target creature card from a graveyard to the battlefield, it gains decay.
109 (Ambush Slaver) Red Rare 4{3}{r} Creature – Human Rogue 2 2 RR01 Flash

When (Ambush Slaver) enters the battlefield, gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
110 CR01 Red Common 2{1}{r} Creature – Human Warrior 2 1 CR01 Bloom – ~ has double strike as long as a land was played this turn.
111 CR02 Red Common 1{r} Instant CR02 ~ deals 2 damage to target creature.

Bloom – ~ deals 1 damage to each of up to two target creatures instead.
112 CR03 Red Common 4{3}{r} Instant CR03 Choose one —
• ~ deals 4 damage to target creature.
• ~ deals 4 damage to each player.
113 CR04 Red Common 3{2}{r} Creature 3 2 CR04 Haste
114 CR05 Red Common 2{1}{r} Sorcery CR05 Discard your hand, then draw three cards.
115 CR06 Red Common 3{2}{r} Instant CR06 Tap up to three target lands. They do not untap during their contoller's next untap step.
116 CR07 Red Common 4{3}{r} Creature – Zombie Warrior 4 4 CR07 Double strike, decay
117 CR08 Red Common 6{5}{r} Creature – Zombie Wizard 5 4 CR08 Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When ~ enters the battlefield or leaves the battlefield, it deals 2 damage to target player or creature.
118 CR09 Red Common 2{1}{r} Instant CR09 ~ deals 2 damage to target creature or player.

Bloom – ~ deals 4 damage to that creature or player instead if a player has played a land this turn.
119 CR10 Red Common 2{1}{r} Sorcery CR10 Scry 1, discard up to two cards, then draw that many cards.
120 Card73609 Red Common 1{r} Creature – Zombie 2 2 Decay, haste
121 Card73715 Red Rare 2{1}{r} Creature – Demon 2 1 Haste

At the beginning of your end step, if you lost life this turn ~ deals 1 damage to target player or creature.
122 Card73716 Red Uncommon 1{r} Creature – Demon 2 1
Haste

When ~ enters the battlefield, it deals 3 damage to you.

At the beginning of each end step, if you lost life this turn ~ deals 1 damage to target creature or player.
123 Card73839 Red Uncommon 3{1}{r}{r} Creature 3 2 Haste

When ~ enters the battlefield, creatures your opponents control can't block this turn.
124 Card73889 Red Uncommon 4{2}{r}{r} Creature – Warrior 3 2 Haste

When ~ enters the battlefield, you may sacrifice a land. If you do destroy target land.
125 Card74965 Red Common 1{r} 3 1 When ~ enters the battlefield, sacrifice it unless a land was played this turn.
126 Challenge the Sun Red Rare 4{3}{r} Sorcery RR03 As an additional cost to cast Challenge the Sun, sacrifice any number of creatures: Challenge the Sun deals damage equal to the combined power of the sacrificed creatures, divided as you choose among creatures your opponents control.

If a creature would die this turn, exile it instead.
127 Consuming Zeal B Red Rare 3{2}{r} Enchantment If an opponent has taken damage this turn, you may draw a card.
128 Consuming Zeal A Red Rare 3{2}{r} Enchantment Pay 1 life: Exile the top card of your library. You may play it this turn.
129 RR02 Red Rare 3{2}{r} Creature – Human Cleric 2 3 RR02 At the beginning of combat, if you control the creature with the greatest power you may have it gain double strike until end of turn.

{g}, {t}: Target creatures gets +3/+3 until end of turn.
130 Reckless Greed Red Common 1{r} Instant Exile the top 2 cards of your library. You many play them this turn.

Skip your next draw step.
131 Solar Flare Red Uncommon 2{1}{r} – Instant Solar Flare deals 1 damage to each creature and each player.
132 Thunderfoot Decree Red None 3{2}{r} Creatures you control take damage in the form of -1/-1 counters.

Creatures you control cannot die from having toughness less than or equal to 0.

Sacrifice any creature with a power less than or equal to 0.
133 Thunderfoot Initiation Red Uncommon 4{2}{r}{r} Enchantment Whenever a creature enters the battlefield under your control, you may sacrifice a land. If you do, That creature gains haste, trample and double strike until your next turn.
134 Thunderfoot Overlord Red Mythic 7{6}{r} Legendary Creature – Human Insect Warrior 9 0 Haste, Trample, Double strike, Anihilator 2

Whenever a creature enters the battlefield, gain +1/+0 until end of turn.

Swarm
135 Tip the Scales Red None 1{r} Sorcery Each player draws a card, then you discard a card and each opponent discards a card at random.
136 Torn Allegiance Red Uncommon 4{3}{r} Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Bloom – Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
137 UR01 Red Uncommon 5{3}{r}{r} Creature – Hellion 3 1 UR01 Haste

When ~ attacks, it deals 3 damage to target player or creature.
138 UR02 Red Uncommon 5{3}{r}{r} Creature 5 4 UR02 Trample
139 Visceral Mirage Red Rare 4{2}{r}{r} Creature – Illusion 3 2 RR04 Decay

When Visceral Mirage enters or leaves the battlefield, Choose one:
– Target player draws two cards, then discards three cards
– Visceral Mirage deals damage to target player equal to the number of cards in their hand.
– Creatures in target player's graveyard gain Unearth X until end of turn, where X is the creatures converted mana cost.
140 Zoomy McBloomenablable Red Uncommon 1{r} Creature 1 1 UR03 As an additional cost to cast Zoomy McBloomenablable, return a land you control to it's owner's hand.

When Zoomy McBloomenablable enters the battlefield it deals 2 damage to target player or creature.
141 (Decaymagoyf) Green Uncommon 2{1}{g} Creature 5 6 Decay
142 (Green Seeker) Green Uncommon 3{1}{g}{g} Creature – Shaman 2 3 UG01 When (Green Seeker) enters the battlefield, you may search your library for a creature card with the same name as target nontoken creature you control, reveal it, put it into your hand, then shuffle your library.
143 (Pocket Sand) Green Common 2{1}{g} Instant CG01 Prevent all combat damage that would be dealt this turn.

Bloom – draw a card.
144 Akashic Dervish Green Uncommon 2{1}{g} Creature 2 1 Sacrifice Akashic Dervish: Return target card from your graveyard to your hand.
145 CG02 Green Common 3{2}{g} Creature – Human Cleric 1 1 CG02 When ~ enters the battlefield draw a card.

If you control a creature named ~ you may cast this card without paying its mana cost.
146 CG03 Green Common 2{1}{g} Creature – Human Cleric CG03 {t}: Add {g} to your mana pool.

Whenever another cleric enters the battlefield under your control, you gain 1 life.
147 CG04 Green Common 3{2}{g} Sorcery CG04 Convoke

Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control.
148 CG05 Green Common 4{2}{g}{g} Creature 4 4 CG05 Trample
149 CG07 Green Common 2{1}{g} Creature 2 2 CG07 Convoke
150 CG09 Green Common 6{4}{g}{g} Creature 6 7 CG09
151 CG10 Green Common 3{2}{g} Creature 2 2 CG10 Flash

When ~ enters the battlefield, you may have it fight target creature.
152 CG11 Green Common 2{1}{g} 2 2 CG11 When ~ enters the battlefield, untap target creature or land.
153 Card72933 Green Uncommon 3{2}{g} Sorcery Return target card from your graveyard to your hand.

Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
154 Card72935 Green Common 2{1}{g} Creature 1 2 When ~ enters the battlefield, put a +1/+1 counter on a creature you control.
155 Card73086 Green Common 2{1}{g} Instant Distribute two +1/+1 counters among one or two target creatures.

Bloom – Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn.
156 Card73822 Green Uncommon 4{3}{g} Sorcery Search your library for up to 2 land cards, reveal them, and put them into your hand. Then shuffle your library.

Bloom – You may play an additional land this turn.
157 Card73832 Green Uncommon 5{3}{g}{g} Creature 5 4 Trample

Exile ~ from your graveyard: Gain 4 life.
158 Card73858 Green Uncommon 3{1}{g}{g} Sorcery Destroy target noncreature permanent.
159 Card73915 Green Common 2{1}{g} Sorcery Target creature you control gets +1/+1 until end of turn and fights target creature you don't control.

Bloom – That creature gets an additional +1/+1 until end of turn if a player has played a land this turn.
160 Card77711 Green Rare 5{4}{g} Creature – Elf Cleric 4 4 When ~ enters the battlefield or dies, choose one —
• Draw a card
• Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
161 Coleopteran Matriarch Green Mythic 7{6}{g} Legendary Creature – Human Insect 4 4 MG01 Swarm, Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn.
)

Insect creatures you control gain +2/+2, Trample, and Flying
162 Elephant Guide Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
163 Green Board Wipe Green Rare 2{x}{g}{g} Sorcery Put X +1/+1 counters on target creature you control. It fights up to X target creatures.
164 Harvest the Land Green Rare 2{1}{g} Enchantment – Aura RG02 Enchant land

Enchanted land has "{t}: Put the top card of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand."
165 Ostritch Lancers Green Common 4{2}{g}{g} Creature – Bird 4 3 Whenever Ostritch Lancers attacks, attacking creatures you control gain trample until end of turn.
166 Soothing Mirage Green Rare 4{2}{g}{g} Creature – Illusion 3 3 RG03 Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Soothing Mirage enters or leaves the battlefield, Choose one:
– You gain 3 life
– Untap target land
– Creature cards in your hand gain Convoke until end of turn.
167 Squadron Cobra Green Common 3{2}{g} Creature – Snake 1 2 CG12 When Squadron Cobra enters the battlefield, draw a card. If you control a creature named Squadron Cobra you may cast Squadron Cobra without paying it's mana cost.
168 Trained Crocodile Green Common 3{2}{g} Creature – Crocodile 3 3 CG13
169 UG02 Green Uncommon 2{1}{g} Sorcery UG02 You may play an additional land this turn.

Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library.
170 UG03 Green Uncommon 1{g} Creature 2 1 UG03 When ~ enters the battlefield, choose one —
• Return target land card from your graveyard to your hand.
• Return target land you own to your hand.
171 UG04 Green Uncommon 3{2}{g} Enchantment – Aura 2 2 UG04 Whenever another creature enters the battlefield under your control, gain 2 life.
172 Warbull Cavalry Green Common 5{4}{g} Creature – Hippo 5 4 CG14 Vigilance, Trample
173 Worldsower Green Mythic 8{6}{g}{g} Creature – Snake 9 9 MG02 Trample

When Worldsower enters the battlefield, starting with you, each player may reveal cards from the top of his or her library until they reveal a creature card and put it onto the battlefield. Repeat this process until someone chooses not to reveal.
174 Devoted of Khotep Multicolour Mythic 4{2}{u}{w} Legendary Creature – Sphinx Avatar 3 4 MZ01 Flash, Flying

When Devoted of Khotep enters the battlefield, you may return any number of other creatures you control to their owners' hands. You gain X life and draw X cards, where X is the number of creatures returned this way.

You have no maximum hand size.
175 Narset, Taleseeker Multicolour Mythic 5{3}{u}{w} Planeswalker – Narset 4 +1 Until the beginning of your next turn, play with the top card of your library revealed, you may play the top card of your library.

-2 Exile target nonland permanent until Narset, Taleseeker leaves the battlefield.

-7 For each nonland permanent, its owner puts it on the top or bottom of his or her library.
176 UZ01 Multicolour None 3{1}{u}{w} 1 3 UZ01 First strike, Vigilance

Tap an untapped creature you control: ~ gets +1/+1 until end of turn.
177 Card73708 Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Rogue 3 1 Hexproof

~ can't be blocked.

Whenever ~ deals combat damage to a player, you and that player each reveal the top card of your library and lose life equal to its converted mana cost, then each player who revealed a card this way puts that card into his or her hand.
178 Damned of Reseph-neb Multicolour None 3{1}{u}{b} Legendary Creature – Avatar 2 4 MZ02 Whenever a creature attacks you, draw a card unless that creature's controller discards a card.
179 RZ01 Multicolour Rare 3{1}{u}{b} Creature – Zombie Shapeshifter 0 0 RZ01 You may have ~ enter the battlefield as a copy of any creature in a graveyard or on the battlefield, except it has decay and is a black Zombie in addition to its other types and colors.
180 UZ02 Multicolour None 3{1}{u}{b} Instant UZ02 Return target permanent to its owners hand, that player reveals his or her hand and discards a card with the same converted mana cost as that card.
181 Veiled Golem Multicolour None 5{3}{b}{u} Creature – Golem 4 4 Hexproof

When Veiled Golem enters the battlefield, target opponent draws a card, then discards a card. You may play the discarded card until end of turn and spend mana as though it were mana of any color to pay for it.
182 Card72953 Multicolour Uncommon 3{1}{r}{b} Instant ~ deals 4 damage to target creature or player and 4 damage to you.
183 Card73167 Multicolour Rare 2{b}{r} Creature – Zombie 3 2 Haste

~ attacks each turn if able. Prevent all damage dealt by ~. You lose life equal to the damage prevented this way.

Put a +1/+1 counter on ~: Destroy target permanent. Activate this ability only as a sorcery and only once per turn.
184 Card73706 Multicolour Uncommon 3{1}{b}{r} Creature – Zombie 3 2 Haste, decay

Whenever ~ attacks, the defending player loses life equal to its power.
185 Card73707 Multicolour Uncommon 3{1}{b}{r} Creature – Zombie 3 2 Haste, decay

Whenever a Zombie you control attacks, each player loses life equal to its power.
186 Card79309 Multicolour None 4{2}{b}{r} Legendary Creature – Zombie 4 4 Decay

Each creature you control with a -1/-1 counter on it you control has double strike and lifelink.
187 The Blaze of Ba-en-reh Multicolour Mythic 5{3}{r}{b} Legendary Creature – Avatar * * MZ03 At the beginning of each player's upkeep, destroy all other creatures unless that player sacrifices a creature.

The Blaze of Ba-en-reh's power and toughness are each equal to the number of cards in all graveyards.
188 Champion of Anfertiri Multicolour Mythic 3{1}{r}{g} Legendary Creature – Avatar 3 2 MZ05 Bloom – Whenever Champion of Anfertiri attacks, if a land was played this turn, you may have another target creature you control fight another target creature.

Sacrifice a land: Creatures you control get +1/+1 and gain haste until end of turn.
189 Coleoptera Golem Multicolour None 5{3}{g}{r} 4 3 Flying

When Coleoptera Golem enters the battlefield, other creatures you control gain Pestilence until end of turn.
190 Guerilla Warfare Multicolour None 4{2}{r}{g} Enchantment During your combat phase, creatures you control may attack creatures your opponents control as if they were a player. (Your opponents may assign blockers for the attacked creatures. Creatures attacked may block for themselves.)
191 Priestess of Inphara Multicolour Mythic 5{3}{g}{w} Legendary Creature – Avatar 4 4 MZ04 Vigilance

Creature spells you cast have Convoke.

Tap an untapped creature you control: Tap target artifact or creature.
192 UZ03 Multicolour Uncommon 3{1}{g}{w} Creature 3 4 UZ03 Lifelink, Vigilance
193 Soulstone Golem Multicolour None 6{4}{b}{w} 3 5 Deathtouch

When Soulstone Golem enters the battlefield, creatures you control gain lifelink until the end of your next turn.
194 UZ04 Multicolour Uncommon 4{2}{b}{w} 2 4 UZ04 When ~ enters the battlefield, until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
195 UZ06 Multicolour Uncommon 2{w}{b} Creature – Human Cleric 2 2 UZ06 Lifelink

Whenever ~ or another cleric enters the battlefield under your control, you gain 1 life. Whenever ~ or another cleric dies, target opponent loses 1 life.
196 Vraska, Ruinweaver Multicolour Mythic 3{1}{b}{g} Planeswalker – Vraska 3 +1 Until the beginning of your next turn, creatures gain decay.

-2 Destroy target nonland permanent with converted mana cost 3 or less.

-7 Creatures you control have "Whenever this creature deals combat damage to a player, that player loses the game."
197 Floodwater Golem Multicolour None 4{2}{u}{g} Creature – Golem 4 4 Trample

When Floodwater Golem enters the battlefield, scry 2.
198 UZ05 Multicolour None 4{2}{u}{g} Sorcery UZ05 Convoke

Draw three cards.
199 Card72595 Multicolour None 2{r}{w} Planeswalker 2 +1: Until your next turn, whenever a creature attacks you or a planeswalker you control, ~ deals 1 damage to that creature's controller.

-X: ~ deals X damage to target creature. You gain X life.

-5: You get an emblem with "If a source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead." and "Sources you control have lifelink."
200 Vitrified Golem Multicolour None 5{3}{w}{r} Creature – Golem 4 5 Vigilance

When Vitrified Golem enters the battlefield, creatures you control gain First Strike and "(1): this creature gains +1/+0 until end of turn" until end of turn.
201 Shala, Mirage Merchant Multicolour Mythic 5{2}{u}{b}{r} Planeswalker – Shala 3 +1: Draw two cards. At the beginning of your next upkeep, discard your hand.

-2: Create a 2/3 Mummy creature token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).

-5: Exile this card, then return it to the battlefield with 3 loyalty counters. Then, put a token copy of Shala, Mirage Merchant onto the battlefield. You may have any number of copies of this card on the battlefield.
3
202 Card74970 Multicolour Rare 6{3}{r}{w}{b} Legendary Creature – Vampire Warrior 3 3 Flying, lifelink, haste.
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it, then it deals damage equal to the number of +1/+1 counters on it to each other creature and each opponent.
203 Card74971 Multicolour None 3{w}{b}{g} Legendary Creature – Elf Cleric 1 1 Whenever another creature enters the battlefield, each opponent loses 1 life and you gain life equal to the life lost this way.
204 (Sarcophagus) Artifact Uncommon 4{4} Artifact UA01 {2}, {t}: Return target creature card from your graveyard to your hand.
205 Aton Coil Artifact Uncommon 1{1} Artifact AR01 Aton Coil enters the battlefield tapped.

{t}: add {c} to your mana pool.
206 Blue Lotus Artifact None 0{0} Artifact {t}, Sacrifice Blue Lotus: Only activate this ability if a creature died this turn. Add three mana of any one color to your mana pool. Until the end of your turn you may cast creature spells from your graveyard. You may only cast a spell this way if mana from Blue Lotus is spent to cast it.
207 CA02 Artifact Common 0{0} Artifact – Equipment CA02 Equipped creature gets +1/+1.

Equip {1}
208 Dunesurfer's Goggles Artifact Common 2{2} Artifact – Equipment UA02 Equipped creature gains Protection from Instants and Sorceries

Equip: {2}
209 Eye of the Mirage Weaver Artifact Mythic 7{7} Legendary Artifact Whenever an ability is triggered or activated, copy it. You may choose new targets for the copy.

Copies of triggered or activated abilities cannot be copied.
210 Radiant Khufu Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +1/+3 and gains flying, vigilance

Equip {4}
211 Reaping Khopesh Artifact Uncommon 2{2} Artifact – Equipment UA03 Equipped creature gets +2/+2.

Equip {2}
212 Reflection Lattice Artifact Uncommon 2{2} Artifact – UA UA05 {t}: Add to your mana pool one mana of any type that a land you control could produce.
213 Ruined Monument Artifact Uncommon 1{1} Artifact UA04 {t}, Sacrifice Ruined Monument: Add one mana of any type to your mana pool.

{1}, Exile Ruined Monument from your graveyard: You may play land cards from your graveyard until end of turn.
214 Scepter of Ahkra Artifact Mythic 4{4} Legendary Artifact MA01 {t}: Activate a ability of another non-planeswalker permanent you control without paying its cost.
215 Scourge of Souls Artifact Rare 2{2} Artifact RA01 Whenever a creature dies, put a charge counter on Scourge of Souls.

{3}, {t}: Scourge of Souls deals damage to target creature or player equal to the number of charge counters on Scourge of Souls.
216 Synesthestic Projector Artifact Uncommon 4{4} Artifact X: Exile an instant or sorcery from your hand or graveyard, then put an X/X Blue Illusion creature token with decay onto the battlefield under your control where X is the exiled card's converted mana cost.
217 Throne Guardian Artifact Common 5{5} Artifact Creature – Construct 4 4 CA01 Vigilance
218 Acrid Ring Land Uncommon 0 Land – Mountain UL04 ({t}: Add {r} to your mana pool.)

Acrid Ring enters the battlefield tapped.

When Acrid Ring enters the battlefield, you may pay {1}{r}, if you do, Acrid Ring deals 2 damage to target creature or player.
219 Card73817 Land Rare 0 Land {t}: Add {c} to your mana pool.

{t}, Exile any number of cards from your graveyard: Target player put that many cards from the top of his or her library into his or her graveyard.
220 Card73818 Land Rare 0 Land {t}: Add {c} to your mana pool.

{x}{x}, {t}: Attacking creatures get – X/-0 until end of turn.
221 Card73819 Land Rare 0 Land {t}: Add {c} to your mana pool.

{3}, {t}: Create a 2/2 colorless Soldier artifact token.
222 Card73820 Land Rare 0 Land {t}: Add {c} to your mana pool.

{1}, {t}: Put a charge counter on ~.

{t}, Remove X charge counters from ~: Add X mana in any combination of mana types to your mana pool.
223 Card73821 Land Uncommon 0 Land {t}: Add {c} to your mana pool.

{3}, {t}: Draw a card. This ability costs {1} more to activate for each card in your hand
224 Crumbling Ruins Land Uncommon 0 Land {t}: Put the top card of your library in your graveyard.

{t}: Choose a color of a card in your graveyard. Add one mana of that color or {c} to your mana pool.
225 Deep Silt Land Uncommon 0 Land – Swamp UL03 ({t}: Add {b} to your mana pool.)

Deep Silt enters the battlefield tapped.

When Deep Silt enters the battlefield, you may pay {1}{b}, if you do, target opponent discards a card at random.
226 Field of Rushes Land Common 0 Land CL01 {t}, Sacrifice Field of Rushes: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
227 Flowering Fields Land Uncommon 0 Land – Plains UL01 ({t}: Add {w} to your mana pool.)

Flowering Fields enters the battlefield tapped.

When Flowering Fields enters the battlefield, you may pay {1}{w}, if you do, creatures you control gains lifelink until your next turn.
228 Font of Knowledge Land Uncommon 0 Land – Island UL02 ({t}: Add {u} to your mana pool.)

Font of Knowledge enters the battlefield tapped.

When Font of Knowledge enters the battlefield, you may pay {1}{u}, if you do, you may draw a card.
229 RL01 Land Rare 0 Land RL01 When ~ enters the battlefield target opponent may scry 1.

{t}: Add {g} or {w} to your mana pool.
230 RL02 Land Rare 0 Land RL02 When ~ enters the battlefield target opponent may scry 1.

{t}: Add {r} or {g} to your mana pool.
231 RL03 Land Rare 0 Land RL03 When ~ enters the battlefield target opponent may scry 1.

{t}: Add {b} or {r} to your mana pool.
232 RL04 Land Rare 0 Land RL04 When ~ enters the battlefield target opponent may scry 1.

{t}: Add {u} or {b} to your mana pool.
233 RL05 Land Rare 0 Land RL05 When ~ enters the battlefield target opponent may scry 1.

{t}: Add {w} or {u} to your mana pool.
234 Throne of Suns Land Rare 0 Legendary Land RL10 {t}: Add {c} to your mana pool.

{1}, {t}: For each color among permanents you control, add one mana of that color to your mana pool.
235 Verdant Oasis Land Uncommon 0 Land – Forest UL05 ({t}: Add {g} to your mana pool.)

Verdant Oasis enters the battlefield tapped.

When Verdant Oasis enters the battlefield, you may pay {1}{g}, if you do, create a 2/2 green Hound token.
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