Akhra

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Mechanics | Skeleton

Showing 21 of 21 Blue cards

Go to section: White (17) Blue (21) Black (22) Red (16) Green (21) Multicolour (9) Artifact (6) Land (6)

Show rarities: N C U R

 R 
Creature – Wizard
If a permanent an opponent controls would leave the battlefield exile it instead.
2/2
1 comment
2017-04-05 10:18:19 by Tahazzar
{1}{u}
 
 C 
Creature
When ~ enters the battlefield, Scry 2.
2/2
1 comment
2017-04-05 10:20:20 by Tahazzar
{1}{u}
 
 C 
 
Decay

{t}: Scry 1, draw a card, then discard a card.
0/4
{2}{u}
 
 C 
Sorcery
Draw 2 cards.

Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
{2}{u}
 
 C 
Creature
2/3
{2}{u}
 
 C 
Creature – Illusion
Flying, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

~ gets +1/+0 for each counter on it.
3/3
 U 
Instant
Return target non-land permanent to it's owners hand, then scry X where X is it's converted mana cost.
 U 
Enchantment
You may cast creature spells as though they had flash.
 U 
Creature – Illusion
Decay, flying

Whenever DJ Mullmull attacks, draw cards equal to its power.
Illus. http://rubylemonlimeade.deviantart.com/
3/3
 R 
Creature – Illusion
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)

When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
4/4
Creature – Human Cleric
Whenever you Scry X, create an X/X Illusion token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).

{x}{x}{b}, {t}: Scry X, then draw X cards. You lose X life.
2/3
 U 
Instant
Counter target spell.

Bloom – Imperious Rejection costs {2} less to cast.
 R 
Instant
Return each nonland permanent with no counters on it to its owner's hand, then remove all counters from all permanents.
 U 
Enchantment
Each creature you control gets +1/+1 is an Illusion in addition to its other types as long as it has not become the target of a spell or ability this turn.
 C 
Instant
Look at the the top two cards of your library. Put one of them into your hand and other into your graveyard.
 C 
 
Flying

When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and gains prowess and flying.
 U 
Creature – Wizard
When Truth Seeker enters the battlefield, return target creature and all other creatures with the same name as that creature to their owners' hands.
1/3
{3}{u}
 
 U 
Creature – Human Wizard
Prowess

Whenever you cast a noncreature spell, scry X, where X is ~'s power.
1/3
{2}{u}
 
 U 
Creature
When ~ enters the battlefield, return target permanent you control to its owner's hand.

Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
2/2
{u}
 
 U 
Instant
Return target spell to its owner's hand.

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Show rarities: N C U R


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Mechanics | Skeleton