Akhra
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Mechanics | Skeleton |
Showing 21 of 21 Blue cards
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Show rarities: N C U R
When ~ enters the battlefield, Scry 2.
2/2
Decay
: Scry 1, draw a card, then discard a card.
![{t} {t}](/assets/mana/large/mana_tap.png)
0/4
Draw 2 cards.
Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
Bloom – Scry 2, then draw 2 cards instead if a player has played a land this turn.
2/3
Flying, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
~ gets +1/+0 for each counter on it.
~ gets +1/+0 for each counter on it.
3/3
Return target non-land permanent to it's owners hand, then scry X where X is it's converted mana cost.
You may cast creature spells as though they had flash.
Decay, flying
Whenever DJ Mullmull attacks, draw cards equal to its power.
Whenever DJ Mullmull attacks, draw cards equal to its power.
Illus. http://rubylemonlimeade.deviantart.com/
3/3
Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.)
When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn.
4/4
Whenever you Scry X, create an X/X Illusion token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.).
![{x} {x}](/assets/mana/large/mana_x.png)
![{x} {x}](/assets/mana/large/mana_x.png)
,
: Scry X, then draw X cards. You lose X life.
![{x} {x}](/assets/mana/large/mana_x.png)
![{x} {x}](/assets/mana/large/mana_x.png)
![{b} {b}](/assets/mana/large/mana_b.png)
![{t} {t}](/assets/mana/large/mana_tap.png)
2/3
Counter target spell.
Bloom – Imperious Rejection costs
less to cast.
Bloom – Imperious Rejection costs
![{2} {2}](/assets/mana/large/mana_2.png)
Return each nonland permanent with no counters on it to its owner's hand, then remove all counters from all permanents.
Each creature you control gets +1/+1 is an Illusion in addition to its other types as long as it has not become the target of a spell or ability this turn.
Look at the the top two cards of your library. Put one of them into your hand and other into your graveyard.
Flying
When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn.
When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn.
2/2
Enchant creature
Enchanted creature gets +2/+2 and gains prowess and flying.
Enchanted creature gets +2/+2 and gains prowess and flying.
When Truth Seeker enters the battlefield, return target creature and all other creatures with the same name as that creature to their owners' hands.
1/3
Prowess
Whenever you cast a noncreature spell, scry X, where X is ~'s power.
Whenever you cast a noncreature spell, scry X, where X is ~'s power.
1/3
When ~ enters the battlefield, return target permanent you control to its owner's hand.
Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
Bloom – When ~ enters the battlefield, return target permanent you don't control to its owner's hand.
2/2
Return target spell to its owner's hand.
Go to section: White (17) Blue (21) Black (22) Red (16) Green (21) Multicolour (9) Artifact (6) Land (6)
Show rarities: N C U R
Akhra: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2017-04-05 10:18:19 by Tahazzar