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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Enchantment – Aura
Enchant creature with a power of three or greater.
Enchanted creature gets +6/+6 and "at the beginning of your upkeep sacrifice two creatures"
Ray
{u}{b}
 
Legendary Creature – Human Child
Players who control demons can't draw cards outside of their draw step.
Ray gets +0/+2 if you control Emma.
1/1
 R 
Legendary Enchantment – Fruit Aura
Enchanted creature has {x}: Put X 1/1 colorless limb tokens onto the battlefield. This ability can't be used if the enchanted creature is tapped.

If enchanted creature taps or exits the battlefield exile all limb tokens.
Legendary Creature – Human & Hound
{t}: Investigate

Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human.
1/5
Legendary Creature – Vampire Musician
Whenever a creature without a +1/+1 counter on it dies, put a +1/+1 counter on Saga, Lead of LOS † EDEN.
Remove X +1/+1 counters from Saga: Target player sacrifices a creature with a mana value of X or less. At the beginning of the next endstep, return that creature to the battlefield under your control with a +1/+1 counter. It's a Vampire in addition to its other types.
5/3
Legendary Creature – Human Lord
At the beginning of your main phase if you control 3 dragons or more dragons you may exile target creature.

Prevent all non-combat damage that would be dealt to Danaerys, Mother of Dragons by red sources.
Illus. Fernanda Suarez
1/4
Legendary Artifact – Vehicle
Crew {3}

{2}: Outlaw Star fights target vehicle.
4/4
{w}{r}
 
Legendary Creature – Human Child
{t}: Children you control gain protection from demons until end of turn.
Emma gets +1/+1 if you control Ray.
2/2
 C 
Sorcery
Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets
 U 
Sorcery
Target opponent gains control of target permanent you control.

Draw two cards.
 U 
Artifact – Equipment
Creatures you don't control can't fight the equipped creature.
Equipped creature gets +0/+1.

Equip {1}
Yellowjackets
{4}
 
 M 
Legendary Creature – Shapeshifter
Fushi can't exit the battlefield unless the game ends or restarts. If Fushi's toughness is less than 0, Fushi becomes an artifact and loses the creature type.

Whenever a creature would die, you may exile it.
{1}: Fushi becomes a copy of any creature exiled by Fushi, as long as no other creature on the battlefield shares a name with that creature.
0/1
 C 
Creature – Bird
Flying
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
2/3
 R 
Sorcery
Artifacts lose indestructible until end of turn. Deal 3 damage to all creatures then destroy target artifact.
 M 
Stand
Stand (When Killer Queen EBTs, Killer Queenmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Stands have protection from nonstands.)
{t}: Destroy target nonenchantment permanent.
4/4

Abyssal Awakening (uncommon)
Ray (none)
Hana Hana no Mi (rare)
The Gang (none)
Saga, Lead of LOS † EDEN (none)
Danaerys, Mother of Dragons (none)
Outlaw Star (none)
Emma (none)
Foretelling Vision (common)
Dreamwalk (uncommon)
Warding Talisman (uncommon)
Fushi (mythic)
Albatross (common)
Fiendfyre (rare)
Killer Queen (mythic)