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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{2}{b}{b}
 
 R 
Creature – Human Rogue
At the beginning of your upkeep, look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value and up to one target creature gets -2/-2 until end of turn.
2/2
 U 
Sorcery
Reveal the top card of target opponent's library. If a creature card is revealed this way exile it, otherwise return it to the top of that player's library.
 R 
Legendary Creature – Human Student
Whenever an opponent casts a non-creature spell, you may have Mash Vandead fight
target creature that the opponent controls.
{g}: Mash Vandead gets +1/+1 until end of turn.
2/2
 U 
Instant
Target equipment is unattached from target creature. Then, Remove the Helmet deals 2 damage to the creature that equipment had been attached to.
{2}{g}{g}
 
 U 
Legendary Creature – Human Warrior
Reach
Doumeki attacks each turn if able.
Doumeki deals lethal damage to enchanted or equipped creatures.
3/3
 R 
Creatire – Snake
Deathtouch
{b}{r}.{t}: Put a venom counter on target land that doesn't have a venom counter on it.

Whenever a creature enters the battlefield it gets -X/-X until end of turn, where X is the number of tapped lands with venom counters on them its controller controls.
2/2
{1}{b}
 
 U 
Creature – Cat Wizard
{b}{b}: Target creature gets -1/-1 until end of turn. Return Salem to your hand.
1/2
 R 
Stand
Stand (When Silver Chariot EBTs, Silver Chariotmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Prevent all damage nonstands and nonspirits would deal to stands)
First strike
Whenever damage would be dealt to Silver Chariot, prevent X of that damage, where X is Silver Chariot's power.
5/4
 C 
Sorcery
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
{6}
 
 M 
Artifact
At the beginning your upkeep you may exile an instant from your hand. If you do put a shell counter on Caster.

Remove a shell counter from Caster, {t}: Copy the effect of target instant exiled by Caster.
 R 
Legendary Creature – Human Shaman
At the beginning of your upkeep, scry 3. Then, if you have less than 10 life, a random player sacrifices a creature. You gain life equal to that creature's toughness.
3/3
{4}
 
 M 
Legendary Creature – Shapeshifter
Fushi can't exit the battlefield unless the game ends or restarts. If Fushi's toughness is less than 0, Fushi becomes an artifact and loses the creature type.

Whenever a creature would die, you may exile it.
{1}: Fushi becomes a copy of any creature exiled by Fushi, as long as no other creature on the battlefield shares a name with that creature.
0/1
 R 
Enchantment
Whenever the ability of a demon would cause a player to sacrifice a creature, that player gains 3 life instead.
A
{u}{u}{b}{b}{b}{r}{r}
 
 M 
Planeswalker – A
Players may have any number of A in their deck.
+1: Look at the top two cards of target player's library. You may exile one of them.
-5: Target player discards their hand. Cards discarded this way are exiled.
-12: Restart the game. Your opponents' life totals don't change. At the beginning of your turn you may cast any card exiled by A without paying its mana cost.
8
 U 
Creature – Lizard
Whenever Blizzard Lizard deals damage to a creature, tap that creature. Creatures tapped this way don't untap during their controller's next untap step.
3/3

Misty (rare)
Thoughtcrime (uncommon)
Mash Vandead (rare)
Remove the Helmet (uncommon)
Doumeki (uncommon)
Wellpoisoner Snake (rare)
Salem (uncommon)
Silver Chariot (rare)
Telekinetic Tackle (common)
Caster (mythic)
Antler Queen (rare)
Fushi (mythic)
Cursed Blood (rare)
A (mythic)
Blizzard Lizard (uncommon)