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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Enchant creature with a power of three or greater.
Enchanted creature gets +6/+6 and "at the beginning of your upkeep sacrifice two creatures" |
Players who control demons can't draw cards outside of their draw step.
Ray gets +0/+2 if you control Emma. 1/1
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Enchanted creature has
![]() If enchanted creature taps or exits the battlefield exile all limb tokens. |
![]() Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human. 1/5
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Whenever a creature without a +1/+1 counter on it dies, put a +1/+1 counter on Saga, Lead of LOS † EDEN.
Remove X +1/+1 counters from Saga: Target player sacrifices a creature with a mana value of X or less. At the beginning of the next endstep, return that creature to the battlefield under your control with a +1/+1 counter. It's a Vampire in addition to its other types. 5/3
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At the beginning of your main phase if you control 3 dragons or more dragons you may exile target creature.
Prevent all non-combat damage that would be dealt to Danaerys, Mother of Dragons by red sources.
Illus. Fernanda Suarez
1/4
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Crew
![]() ![]() 4/4
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![]() Emma gets +1/+1 if you control Ray. 2/2
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Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets
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Target opponent gains control of target permanent you control.
Draw two cards. |
Creatures you don't control can't fight the equipped creature.
Equipped creature gets +0/+1. Equip ![]() Yellowjackets
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Fushi can't exit the battlefield unless the game ends or restarts. If Fushi's toughness is less than 0, Fushi becomes an artifact and loses the creature type.
Whenever a creature would die, you may exile it. ![]() 0/1
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Flying
Other blue creatures you control get +0/+1. When Albatross dies put a -1/-1 counter on all blue creatures you control. 2/3
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Artifacts lose indestructible until end of turn. Deal 3 damage to all creatures then destroy target artifact.
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Stand (When Killer Queen EBTs, Killer Queenmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Stands have protection from nonstands.)
![]() 4/4
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Abyssal Awakening
(uncommon)
Ray
(none)
Hana Hana no Mi
(rare)
The Gang
(none)
Saga, Lead of LOS † EDEN
(none)
Danaerys, Mother of Dragons
(none)
Outlaw Star
(none)
Emma
(none)
Foretelling Vision
(common)
Dreamwalk
(uncommon)
Warding Talisman
(uncommon)
Fushi
(mythic)
Albatross
(common)
Fiendfyre
(rare)
Killer Queen
(mythic)