Warbreak: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. 3/2
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). |
Enchant Creature
Enchanted creature can't attack or block. : Tap enchanted creature. Return Zarin's Barrier to it's owner's hand. |
Flying, Trample
When Galewing Hieracosphinx enters the battlefield, destroy all artifacts and enchantments. When Galewing Hieracosphinx dies, return up to three target creatures to their owner's hand. 4/5
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Whenever a creature or player is dealt damage outside of combat target opponent gains control of Explosive Enthusiast.
2/3
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Choose one – Stuff, Stuff, Stuff
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3/1
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Warstained Staff enters the battlefield tapped.
: Add , , or to your mana pool. , sacrifice Warstained Staff: Search your library for a red, white, or black legendary creature and put it into your hand, shuffle your library afterwards. |
Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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Exile all nonland permanents.
You get an emblem with "Creatures you don't control must attack you if able." |
When you cast Presley, Realmshaker, proliferate.
When Presley attacks, proliferate. When a creature damaged by Presley dies, proliferate. 3/2
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Vigilance, Nine-Temples Pilgrim gets +1/+1 as long as you control a Mountain.
, : Nine-Temples Pilgrim deals 1 damage to target attacking or blocking creature. The practitioners of the Inner Flame must walk a path that connects nine different monasteries across Mongseng.
2/1
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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1
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+1 Put a 1/1 Myr artifact creature token onto the battlefield.
-2 Draw three cards. Then discard two cards unless you discard an artifact card. -5 Search target player's library for an artifact and put it onto the battlefield. If you do, shuffle the library afterwards; then Proliferate twice. 1
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All creatures have double strike and attack each turn if able.
Pitchforks, boomerangs, swords, and spears...it doesn't matter what's close at hand when this monster takes the field...you grab it and go.
8/8
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Circling Vultures
(basic)
Fertile Ground
(common)
Zarin's Barrier
(uncommon)
Galewing Hieracosphinx
(rare)
Explosive Enthusiast
(uncommon)
Dirgewater Charm
(uncommon)
Lone Wanderer
(common)
Warstained Staff
(common)
Bend or Break
(basic)
Final Orders
(rare)
Presley, Realmshaker
(mythic)
Nine-Temples Pilgrim
(uncommon)
Coiling Oracle
(common)
Father of Machines
(mythic)
Avatar of Slaughter
(none)