Kalazir

Printable
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Mechanics

Showing 8 of 8 Red cards

Go to section: White (7) Blue (4) Black (6) Red (8) Green (3) Multicolour (3) Artifact (1) Land (1)

Show rarities: C U R M

 C 
Creature – Human Wizard
{r}{r}, {t}: Choose a creature. During your next upkeep, deal 2 damage to it.
1/2
 U 
Sorcery
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
 C 
Colour indicator R Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
 U 
Creature – Devil
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
3/2
 C 
Sorcery
Destroy target artifact. Add {2} to your mana pool.
 M 
Legendary Creature – Dragon
Flying, Hexproof, Dispel Magic
At the end of each turn, deal 3 damage to all creatures.
6/6
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
 R 
Creature – Elf Wizard
Spellbook 1 – {2} (Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs {2} less.)
Cards you play don't have Preparation until end of turn.
3/4

Go to section: White (7) Blue (4) Black (6) Red (8) Green (3) Multicolour (3) Artifact (1) Land (1)

Show rarities: C U R M


Kalazir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics