Kalazir: Mechanics

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Mechanics

Preparation: When you cast this spell from your hand, exile it with PARAM1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it. Used on 6 cards: Channel Energy, Delve, Controlled Burn, Morning Blaze, Fatal Strike, Flameburst

HEAVILY BASED OFF SUSPEND

Spellbook: ~ enters the battlefield with PARAM1 spell counters. Remove a spell counter from ~: The next sorcery you cast costs PARAM2 less. Used on 3 cards: Tome of Lost Arts, Spellslinger, Magister's Tome
Summoned: At the beginning of the end step, if you control less than PARAM1 Wizards that share a color with ~, sacrifice ~. Used on 5 cards: Necromancer, Murky Waters, Water Elemental, Zombie, Hellraiser Devil
Dispel Magic: When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities. Used on 4 cards: Mjallin, Firstborn, Shining Corsair, Rune Knight, Guardian of the Forest



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".