Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Spellbook 1 – {2} (Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs {2} less.)
Cards you play don't have Preparation until end of turn.
3/4
 U 
Creature – Human Soldier
Lifelink, Dispel Magic
2/1
 U 
Creature – Human Wizard
{t} : Tap target creature with power less than 3.
2/2
 U 
Sorcert
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn.
 C 
Artifact
Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.)
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
 C 
Sorcery
Destroy target artifact. Add {2} to your mana pool.
 C 
Creature – Human
{b}{b}: Poison Brewer gains Deathtouch until end of turn.
{b}{b}, {t}: Put a -1/-1 counter on target creature.
1/4
 C 
Sorcery
Scry 5.
Draw a card.
 C 
Creature – Human Wizard Priest
{w}{w}, {t}: Target creature gets +1/+1 until end of turn.
1/2
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Creature – Human Wizard
{r}{r}, {t}: Choose a creature. During your next upkeep, deal 2 damage to it.
1/2
 C 
Creature – Human Wizard
{u}, {t}: Scry 1.
1/2
Swamp
 
 B 
Basic Land – Swamp

Spellslinger (rare)
Shining Corsair (uncommon)
Chainwielder (uncommon)
Fatal Strike (uncommon)
Magister's Tome (common)
Entangle (common)
Rejuvenate Dead (common)
Melt Down (common)
Poison Brewer (common)
Organize (common)
Holy Cleric (common)
Delve (common)
Ashbringer Mage (common)
Mind Mage (common)
Swamp (basic)