Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spellbook 5 –
![]() ![]() ![]() ![]() ![]() (Tome of Lost Arts enters the battlefield with 5 spell counters. Remove a spell counter from Tome of Lost Arts: The next sorcery you cast costs ![]() ![]() ![]() ![]() ![]() less.) |
: Put a +1/+1 counter on target non-mage creature.2/3
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Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.) 3/2
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Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
![]() , : Choose a creature. During your next upkeep, deal 2 damage to it.1/2
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Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
: Add or to your mana pool. |
![]() . : Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.1/2
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Choose one:
- Deal 4 damage to target creature. - Deal 2 damage to target player. |
, : Scry 1.1/2
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Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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![]() , : Target creature gets +1/+1 until end of turn.1/2
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Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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: Untap a land.1/2
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
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Tome of Lost Arts
(mythic)
Terramancer
(uncommon)
Hellraiser Devil
(uncommon)
Controlled Burn
(uncommon)
Ashbringer Mage
(common)
Murky Waters
(common)
Necromancer
(common)
Molten Strike
(common)
Mind Mage
(common)
Zombie
(common)
Holy Cleric
(common)
Water Elemental
(common)
Druid
(common)
Delve
(common)
Plains
(basic)





(Tome of Lost Arts enters the battlefield with 5 spell counters. Remove a spell counter from Tome of Lost Arts: The next sorcery you cast costs 
: Put a +1/+1 counter on target non-mage creature.