Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Spellbook 1 – {2} (Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs {2} less.)
Cards you play don't have Preparation until end of turn.
3/4
 U 
Creature – Devil
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
3/2
 U 
Creature – Human Wizard
{t} : Tap target creature with power less than 3.
2/2
 U 
Creature – Human Knight
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
 C 
Sorcery
Target creature gains indestructible until end of turn.
 C 
Creature – Bird
Flying
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand.
If a spell targets Pesky Bird, copy it to each Pesky Bird you control.
0/1
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
 C 
Sorcery
Scry 5.
Draw a card.
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Creature – Wizard
{b}{b}. {t}: Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.
1/2
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
{1}{g}
 
 C 
Creature – Human Wizard
{t}: Untap a land.
1/2
 C 
Colour indicator R Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
 C 
Land
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
{t}: Add {b} or {u} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Spellslinger (rare)
Hellraiser Devil (uncommon)
Chainwielder (uncommon)
Rune Knight (uncommon)
Force of Will (common)
Pesky Bird (common)
Rejuvenate Dead (common)
Organize (common)
Entangle (common)
Necromancer (common)
Water Elemental (common)
Druid (common)
Flameburst (common)
Murky Waters (common)
Swamp (basic)