Kalazir: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures. Gain X life. |
Preparation 1
Target creature gains power equal to its toughness. |
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn. |
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.) 2/2
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Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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Target creature gains indestructible until end of turn.
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Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
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Choose one:
- Deal 4 damage to target creature. - Deal 2 damage to target player. |
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Scry 5.
Draw a card. |
Return up to 2 creatures from your graveyard to your hand.
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost. |
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Morning Blaze
(rare)
Channel Energy
(uncommon)
Fatal Strike
(uncommon)
Rune Knight
(uncommon)
Druid
(common)
Water Elemental
(common)
Force of Will
(common)
Murky Waters
(common)
Molten Strike
(common)
Necromancer
(common)
Organize
(common)
Rejuvenate Dead
(common)
Delve
(common)
Flameburst
(common)
Mountain
(basic)