Kalazir: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Discard two cards, : Search your library for a card, reveal it, and put it into your hand.
1/1
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Preparation 1
Target creature gains power equal to its toughness. |
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn. |
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
Return up to 2 creatures from your graveyard to your hand.
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Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Flying
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand. If a spell targets Pesky Bird, copy it to each Pesky Bird you control. 0/1
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Target creature gains indestructible until end of turn.
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Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
: Add or to your mana pool. |
Choose one:
- Deal 4 damage to target creature. - Deal 2 damage to target player. |
, : Choose a creature. During your next upkeep, deal 2 damage to it.
1/2
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As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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Novice Mage
(rare)
Channel Energy
(uncommon)
Fatal Strike
(uncommon)
Controlled Burn
(uncommon)
Rejuvenate Dead
(common)
Water Elemental
(common)
Delve
(common)
Pesky Bird
(common)
Force of Will
(common)
Murky Waters
(common)
Molten Strike
(common)
Ashbringer Mage
(common)
Entangle
(common)
Zombie
(common)
Plains
(basic)