Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests.
Nature cares little for your silly tricks.
3/5
 U 
Creature – Human Knight
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
 U 
Sorcery
Preparation 1
Target creature gains power equal to its toughness.
 U 
Sorcery
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
 C 
Artifact
Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.)
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
 
 C 
Creature – Zombie
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down.
2/2
 C 
Colour indicator R Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Sorcery
Target creature gains indestructible until end of turn.
 C 
Sorcery
Scry 5.
Draw a card.
Swamp
 
 B 
Basic Land – Swamp

Guardian of the Forest (rare)
Rune Knight (uncommon)
Channel Energy (uncommon)
Controlled Burn (uncommon)
Magister's Tome (common)
Molten Strike (common)
Zombie (common)
Flameburst (common)
Entangle (common)
Rejuvenate Dead (common)
Water Elemental (common)
Delve (common)
Force of Will (common)
Organize (common)
Swamp (basic)