Kalazir: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests. Nature cares little for your silly tricks.
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Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
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Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.) 3/2
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Target creature gains indestructible until end of turn.
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Return up to 2 creatures from your graveyard to your hand.
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Destroy target artifact. Add
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Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
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Druid
(common, foil)
Guardian of the Forest
(rare)
Controlled Burn
(uncommon)
Terramancer
(uncommon)
Hellraiser Devil
(uncommon)
Delve
(common)
Force of Will
(common)
Druid
(common)
Mind Mage
(common)
Rejuvenate Dead
(common)
Melt Down
(common)
Murky Waters
(common)
Poison Brewer
(common)
Ashbringer Mage
(common)
Forest
(basic)