Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests. Nature cares little for your silly tricks.
3/5
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Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
: Tap target creature with power less than 3.2/2
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Preparation 1
Target creature gains power equal to its toughness. |
Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
Spellbook 2 –
(Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs less.) |
![]() . : Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.1/2
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![]() , : Target creature gets +1/+1 until end of turn.1/2
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![]() , : Choose a creature. During your next upkeep, deal 2 damage to it.1/2
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
, : Scry 1.1/2
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Destroy target artifact. Add
to your mana pool. |
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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Guardian of the Forest
(rare)
Controlled Burn
(uncommon)
Chainwielder
(uncommon)
Channel Energy
(uncommon)
Water Elemental
(common)
Entangle
(common)
Magister's Tome
(common)
Necromancer
(common)
Holy Cleric
(common)
Ashbringer Mage
(common)
Delve
(common)
Mind Mage
(common)
Melt Down
(common)
Zombie
(common)
Island
(basic)





: Tap target creature with power less than 3.