Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Discard two cards, {t}: Search your library for a card, reveal it, and put it into your hand.
1/1
 U 
Creature – Human Knight
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
 U 
Creature – Human Soldier
Lifelink, Dispel Magic
2/1
 U 
Sorcery
Preparation 1
Target creature gains power equal to its toughness.
 C 
Creature – Wizard
{b}{b}. {t}: Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.
1/2
 C 
Sorcery
Target creature gains indestructible until end of turn.
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
 C 
Creature – Human Wizard
{r}{r}, {t}: Choose a creature. During your next upkeep, deal 2 damage to it.
1/2
{1}{g}
 
 C 
Creature – Human Wizard
{t}: Untap a land.
1/2
 C 
Colour indicator R Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
 C 
Creature – Human Wizard
{u}, {t}: Scry 1.
1/2
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Artifact
Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.)
Swamp
 
 B 
Basic Land – Swamp

Novice Mage (rare)
Rune Knight (uncommon)
Shining Corsair (uncommon)
Channel Energy (uncommon)
Necromancer (common)
Force of Will (common)
Water Elemental (common)
Ashbringer Mage (common)
Druid (common)
Flameburst (common)
Mind Mage (common)
Molten Strike (common)
Delve (common)
Magister's Tome (common)
Swamp (basic)