Kalazir: Virtual Booster
| Kalazir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests. Nature cares little for your silly tricks.
3/5
|
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.) 2/2
|
Preparation 1
Target creature gains power equal to its toughness. |
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
Spellbook 2 –
(Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs less.) |
|
Choose one:
- Deal 4 damage to target creature. - Deal 2 damage to target player. |
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
|
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost. |
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
Return up to 2 creatures from your graveyard to your hand.
|
|
Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
|
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Target creature gains indestructible until end of turn.
|
Scry 5.
Draw a card. |
|
Guardian of the Forest
(rare)
Rune Knight
(uncommon)
Channel Energy
(uncommon)
Controlled Burn
(uncommon)
Magister's Tome
(common)
Molten Strike
(common)
Zombie
(common)
Flameburst
(common)
Entangle
(common)
Rejuvenate Dead
(common)
Water Elemental
(common)
Delve
(common)
Force of Will
(common)
Organize
(common)
Swamp
(basic)




Sorcery
