Kalazir: Virtual Booster

Kalazir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures.
Gain X life.
 U 
Creature – Human Soldier
Lifelink, Dispel Magic
2/1
 U 
Creature – Human Knight
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
 U 
Sorcery
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
 C 
Creature – Human
{b}{b}: Poison Brewer gains Deathtouch until end of turn.
{b}{b}, {t}: Put a -1/-1 counter on target creature.
1/4
{1}{g}
 
 C 
Creature – Human Wizard
{t}: Untap a land.
1/2
 C 
Creature – Wizard
{b}{b}. {t}: Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.
1/2
 C 
Sorcery
Destroy target artifact. Add {2} to your mana pool.
 C 
Artifact
Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.)
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Creature – Human Wizard Priest
{w}{w}, {t}: Target creature gets +1/+1 until end of turn.
1/2
 C 
Creature – Human Wizard
{r}{r}, {t}: Choose a creature. During your next upkeep, deal 2 damage to it.
1/2
 C 
Sorcery
Target creature gains indestructible until end of turn.
 C 
Sorcery
Scry 5.
Draw a card.
Plains
 
 B 
Basic Land – Plains

Morning Blaze (rare)
Shining Corsair (uncommon)
Rune Knight (uncommon)
Controlled Burn (uncommon)
Poison Brewer (common)
Druid (common)
Necromancer (common)
Melt Down (common)
Magister's Tome (common)
Delve (common)
Holy Cleric (common)
Ashbringer Mage (common)
Force of Will (common)
Organize (common)
Plains (basic)