Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spellbook 1 –
(Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs less.)
Cards you play don't have Preparation until end of turn. 3/4
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Preparation 1
Target creature gains power equal to its toughness. |
: Put a +1/+1 counter on target non-mage creature.2/3
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn. |
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
: Add or to your mana pool. |
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
![]() , : Target creature gets +1/+1 until end of turn.1/2
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![]() : Poison Brewer gains Deathtouch until end of turn.
![]() , : Put a -1/-1 counter on target creature.1/4
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Choose one:
- Deal 4 damage to target creature. - Deal 2 damage to target player. |
Return up to 2 creatures from your graveyard to your hand.
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Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
![]() , : Choose a creature. During your next upkeep, deal 2 damage to it.1/2
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Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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Spellslinger
(rare)
Channel Energy
(uncommon)
Terramancer
(uncommon)
Fatal Strike
(uncommon)
Murky Waters
(common)
Delve
(common)
Holy Cleric
(common)
Poison Brewer
(common)
Molten Strike
(common)
Rejuvenate Dead
(common)
Water Elemental
(common)
Entangle
(common)
Ashbringer Mage
(common)
Zombie
(common)
Mountain
(basic)

(Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs 
: Put a +1/+1 counter on target non-mage creature.
to your mana pool.