Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests.
Nature cares little for your silly tricks.
3/5
 
 R 
Creature – Elf Wizard
Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests.
Nature cares little for your silly tricks.
3/5
 U 
Sorcery
Preparation 1
Target creature gains power equal to its toughness.
 U 
Sorcery
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
 U 
Creature – Devil
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
3/2
 C 
Creature – Bird
Flying
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand.
If a spell targets Pesky Bird, copy it to each Pesky Bird you control.
0/1
 C 
Colour indicator R Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
 C 
Land
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
{t}: Add {b} or {u} to your mana pool.
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Sorcery
Scry 5.
Draw a card.
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
 C 
Sorcery
Target creature gains indestructible until end of turn.
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
Plains
 
 B 
Basic Land – Plains

Guardian of the Forest (rare, foil)
Guardian of the Forest (rare)
Channel Energy (uncommon)
Controlled Burn (uncommon)
Hellraiser Devil (uncommon)
Pesky Bird (common)
Flameburst (common)
Murky Waters (common)
Entangle (common)
Organize (common)
Rejuvenate Dead (common)
Molten Strike (common)
Force of Will (common)
Water Elemental (common)
Plains (basic)