Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Spellbook 1 – {2} (Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs {2} less.)
Cards you play don't have Preparation until end of turn.
3/4
 U 
Creature – Human Knight
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
 U 
Sorcert
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn.
 U 
Sorcery
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
 C 
Creature – Human
{b}{b}: Poison Brewer gains Deathtouch until end of turn.
{b}{b}, {t}: Put a -1/-1 counter on target creature.
1/4
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
 C 
Sorcery
Target creature gains indestructible until end of turn.
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
 C 
Land
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
{t}: Add {b} or {u} to your mana pool.
 C 
Sorcery
Destroy target artifact. Add {2} to your mana pool.
 C 
Creature – Human Wizard
{u}, {t}: Scry 1.
1/2
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Creature – Human Wizard
{r}{r}, {t}: Choose a creature. During your next upkeep, deal 2 damage to it.
1/2
Mountain
 
 B 
Basic Land – Mountain

Spellslinger (rare)
Rune Knight (uncommon)
Fatal Strike (uncommon)
Controlled Burn (uncommon)
Poison Brewer (common)
Water Elemental (common)
Force of Will (common)
Entangle (common)
Rejuvenate Dead (common)
Murky Waters (common)
Melt Down (common)
Mind Mage (common)
Delve (common)
Ashbringer Mage (common)
Mountain (basic)