Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Hexproof, Dispel Magic
At the end of each turn, deal 3 damage to all creatures. 6/6
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Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.) 3/2
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First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.) 2/2
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn. |
![]() , : Target creature gets +1/+1 until end of turn.1/2
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Spellbook 2 –
(Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs less.) |
: Untap a land.1/2
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Destroy target artifact. Add
to your mana pool. |
Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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![]() : Poison Brewer gains Deathtouch until end of turn.
![]() , : Put a -1/-1 counter on target creature.1/4
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Scry 5.
Draw a card. |
![]() , : Choose a creature. During your next upkeep, deal 2 damage to it.1/2
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Mjallin, Firstborn
(mythic)
Hellraiser Devil
(uncommon)
Rune Knight
(uncommon)
Fatal Strike
(uncommon)
Holy Cleric
(common)
Delve
(common)
Magister's Tome
(common)
Druid
(common)
Melt Down
(common)
Water Elemental
(common)
Zombie
(common)
Poison Brewer
(common)
Organize
(common)
Ashbringer Mage
(common)
Island
(basic)




: Target creature gets +1/+1 until end of turn.