Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Dragon
Flying, Hexproof, Dispel Magic
At the end of each turn, deal 3 damage to all creatures.
6/6
 U 
Creature – Devil
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
3/2
 U 
Sorcert
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn.
 U 
Creature – Human Wizard
{t}: Put a +1/+1 counter on target non-mage creature.
2/3
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Sorcery
Destroy target artifact. Add {2} to your mana pool.
 C 
Sorcery
Target creature gains indestructible until end of turn.
 C 
Creature – Wizard
{b}{b}. {t}: Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.
1/2
 C 
Sorcery
Scry 5.
Draw a card.
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
 C 
Artifact
Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.)
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
Forest
 
 B 
Basic Land – Forest

Mjallin, Firstborn (mythic)
Hellraiser Devil (uncommon)
Fatal Strike (uncommon)
Terramancer (uncommon)
Water Elemental (common)
Delve (common)
Melt Down (common)
Force of Will (common)
Necromancer (common)
Organize (common)
Molten Strike (common)
Magister's Tome (common)
Entangle (common)
Rejuvenate Dead (common)
Forest (basic)