Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact
Spellbook 5 – {2}{w}{u}{b}{r}{g} (Tome of Lost Arts enters the battlefield with 5 spell counters. Remove a spell counter from Tome of Lost Arts: The next sorcery you cast costs {2}{w}{u}{b}{r}{g} less.)
 U 
Creature – Human Wizard
{t}: Put a +1/+1 counter on target non-mage creature.
2/3
 U 
Creature – Devil
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
3/2
 U 
Sorcery
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
 C 
Creature – Human Wizard
{r}{r}, {t}: Choose a creature. During your next upkeep, deal 2 damage to it.
1/2
 C 
Land
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
{t}: Add {b} or {u} to your mana pool.
 C 
Creature – Wizard
{b}{b}. {t}: Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.
1/2
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
 C 
Creature – Human Wizard
{u}, {t}: Scry 1.
1/2
 
 C 
Creature – Zombie
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down.
2/2
 C 
Creature – Human Wizard Priest
{w}{w}, {t}: Target creature gets +1/+1 until end of turn.
1/2
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
{1}{g}
 
 C 
Creature – Human Wizard
{t}: Untap a land.
1/2
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
Plains
 
 B 
Basic Land – Plains

Tome of Lost Arts (mythic)
Terramancer (uncommon)
Hellraiser Devil (uncommon)
Controlled Burn (uncommon)
Ashbringer Mage (common)
Murky Waters (common)
Necromancer (common)
Molten Strike (common)
Mind Mage (common)
Zombie (common)
Holy Cleric (common)
Water Elemental (common)
Druid (common)
Delve (common)
Plains (basic)