Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests. Nature cares little for your silly tricks.
3/5
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First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.) 2/2
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Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.) 3/2
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Lifelink, Dispel Magic
2/1
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Return up to 2 creatures from your graveyard to your hand.
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
: Add or to your mana pool. |
![]() , : Choose a creature. During your next upkeep, deal 2 damage to it.1/2
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Scry 5.
Draw a card. |
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Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
![]() , : Target creature gets +1/+1 until end of turn.1/2
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Destroy target artifact. Add
to your mana pool. |
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Guardian of the Forest
(rare)
Rune Knight
(uncommon)
Hellraiser Devil
(uncommon)
Shining Corsair
(uncommon)
Rejuvenate Dead
(common)
Delve
(common)
Zombie
(common)
Murky Waters
(common)
Ashbringer Mage
(common)
Organize
(common)
Water Elemental
(common)
Entangle
(common)
Holy Cleric
(common)
Melt Down
(common)
Swamp
(basic)




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