Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures. Gain X life. |
Preparation 1
Target creature gains power equal to its toughness. |
: Put a +1/+1 counter on target non-mage creature.2/3
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Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.) 3/2
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Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost. |
![]() . : Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.1/2
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Choose one:
- Deal 4 damage to target creature. - Deal 2 damage to target player. |
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
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Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
: Add or to your mana pool. |
![]() , : Target creature gets +1/+1 until end of turn.1/2
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, : Scry 1.1/2
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Morning Blaze
(rare)
Channel Energy
(uncommon)
Terramancer
(uncommon)
Hellraiser Devil
(uncommon)
Water Elemental
(common)
Delve
(common)
Flameburst
(common)
Necromancer
(common)
Molten Strike
(common)
Entangle
(common)
Zombie
(common)
Murky Waters
(common)
Holy Cleric
(common)
Mind Mage
(common)
Island
(basic)




: Put a +1/+1 counter on target non-mage creature.

Sorcery