Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Spellbook 1 – {2} (Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs {2} less.)
Cards you play don't have Preparation until end of turn.
3/4
 U 
Creature – Human Wizard
{t}: Put a +1/+1 counter on target non-mage creature.
2/3
 U 
Creature – Human Knight
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
 U 
Creature – Devil
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
3/2
 C 
Sorcery
Destroy target artifact. Add {2} to your mana pool.
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
 C 
Creature – Human Wizard Priest
{w}{w}, {t}: Target creature gets +1/+1 until end of turn.
1/2
 C 
Creature – Human
{b}{b}: Poison Brewer gains Deathtouch until end of turn.
{b}{b}, {t}: Put a -1/-1 counter on target creature.
1/4
{1}{g}
 
 C 
Creature – Human Wizard
{t}: Untap a land.
1/2
 C 
Artifact
Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.)
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 
 C 
Creature – Zombie
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down.
2/2
 C 
Creature – Human Wizard
{u}, {t}: Scry 1.
1/2
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
Swamp
 
 B 
Basic Land – Swamp

Spellslinger (rare)
Terramancer (uncommon)
Rune Knight (uncommon)
Hellraiser Devil (uncommon)
Melt Down (common)
Molten Strike (common)
Holy Cleric (common)
Poison Brewer (common)
Druid (common)
Magister's Tome (common)
Delve (common)
Zombie (common)
Mind Mage (common)
Water Elemental (common)
Swamp (basic)