Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap a land.1/2
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Flying, Hexproof, Dispel Magic
At the end of each turn, deal 3 damage to all creatures. 6/6
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Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.) 3/2
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Preparation 1
Target creature gains power equal to its toughness. |
![]() . : Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.1/2
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Scry 5.
Draw a card. |
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost. |
Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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Flying
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand. If a spell targets Pesky Bird, copy it to each Pesky Bird you control. 0/1
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Spellbook 2 –
(Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs less.) |
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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Target creature gains indestructible until end of turn.
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Druid
(common, foil)
Mjallin, Firstborn
(mythic)
Controlled Burn
(uncommon)
Hellraiser Devil
(uncommon)
Channel Energy
(uncommon)
Necromancer
(common)
Organize
(common)
Entangle
(common)
Flameburst
(common)
Water Elemental
(common)
Pesky Bird
(common)
Magister's Tome
(common)
Zombie
(common)
Force of Will
(common)
Plains
(basic)

: Untap a land.


Sorcery