Kalazir: Virtual Booster

Kalazir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures.
Gain X life.
 U 
Creature – Human Knight
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
 U 
Creature – Human Soldier
Lifelink, Dispel Magic
2/1
 U 
Sorcery
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
 C 
Creature – Human
{b}{b}: Poison Brewer gains Deathtouch until end of turn.
{b}{b}, {t}: Put a -1/-1 counter on target creature.
1/4
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Colour indicator R Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
 C 
Sorcery
Scry 5.
Draw a card.
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Land
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
{t}: Add {b} or {u} to your mana pool.
 C 
Sorcery
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
 C 
Creature – Elemental
Summoned 1
Whenever Water Elemental attacks, Scry 2.
3/3
 C 
Creature – Human Wizard Priest
{w}{w}, {t}: Target creature gets +1/+1 until end of turn.
1/2
Swamp
 
 B 
Basic Land – Swamp

Morning Blaze (rare)
Rune Knight (uncommon)
Shining Corsair (uncommon)
Controlled Burn (uncommon)
Poison Brewer (common)
Delve (common)
Flameburst (common)
Organize (common)
Rejuvenate Dead (common)
Entangle (common)
Murky Waters (common)
Molten Strike (common)
Water Elemental (common)
Holy Cleric (common)
Swamp (basic)