Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests. Nature cares little for your silly tricks.
3/5
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn. |
: Tap target creature with power less than 3.2/2
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Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
: Untap a land.1/2
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Scry 5.
Draw a card. |
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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, : Scry 1.1/2
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Spellbook 2 –
(Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs less.) |
Choose one:
- Deal 4 damage to target creature. - Deal 2 damage to target player. |
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Target creature gains indestructible until end of turn.
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
![]() . : Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.1/2
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![]() , : Choose a creature. During your next upkeep, deal 2 damage to it.1/2
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Guardian of the Forest
(rare)
Fatal Strike
(uncommon)
Chainwielder
(uncommon)
Controlled Burn
(uncommon)
Druid
(common)
Organize
(common)
Zombie
(common)
Mind Mage
(common)
Magister's Tome
(common)
Molten Strike
(common)
Force of Will
(common)
Delve
(common)
Necromancer
(common)
Ashbringer Mage
(common)
Swamp
(basic)



: Tap target creature with power less than 3.
