Kalazir: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures. Gain X life. |
Lifelink, Dispel Magic
2/1
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: Put a +1/+1 counter on target non-mage creature.2/3
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn. |
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
: Add or to your mana pool. |
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As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
Target creature gains indestructible until end of turn.
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: Untap a land.1/2
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost. |
Return up to 2 creatures from your graveyard to your hand.
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Flying
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand. If a spell targets Pesky Bird, copy it to each Pesky Bird you control. 0/1
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Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down. 2/2
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Summoned 1
Whenever Water Elemental attacks, Scry 2. 3/3
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Scry 5.
Draw a card. |
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Morning Blaze
(rare)
Shining Corsair
(uncommon)
Terramancer
(uncommon)
Fatal Strike
(uncommon)
Murky Waters
(common)
Entangle
(common)
Force of Will
(common)
Druid
(common)
Flameburst
(common)
Rejuvenate Dead
(common)
Pesky Bird
(common)
Zombie
(common)
Water Elemental
(common)
Organize
(common)
Island
(basic)




: Put a +1/+1 counter on target non-mage creature.
to your mana pool.
Sorcery