Kalazir: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures.
Gain X life.
 U 
Sorcery
Preparation 1
Target creature gains power equal to its toughness.
 U 
Creature – Human Soldier
Lifelink, Dispel Magic
2/1
 U 
Creature – Human Wizard
{t}: Put a +1/+1 counter on target non-mage creature.
2/3
 C 
Sorcery
Destroy target artifact. Add {2} to your mana pool.
 C 
Colour indicator R Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
 C 
Creature – Human Wizard
{u}, {t}: Scry 1.
1/2
 C 
Artifact
Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.)
 C 
Sorcery
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
 C 
Creature – Wizard
{b}{b}. {t}: Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down.
1/2
{u}
 
 C 
Sorcery
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
 C 
Sorcery
Return up to 2 creatures from your graveyard to your hand.
 C 
Creature – Human Wizard Priest
{w}{w}, {t}: Target creature gets +1/+1 until end of turn.
1/2
 
 C 
Creature – Zombie
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down.
2/2
Mountain
 
 B 
Basic Land – Mountain

Morning Blaze (rare)
Channel Energy (uncommon)
Shining Corsair (uncommon)
Terramancer (uncommon)
Melt Down (common)
Flameburst (common)
Mind Mage (common)
Magister's Tome (common)
Entangle (common)
Necromancer (common)
Delve (common)
Rejuvenate Dead (common)
Holy Cleric (common)
Zombie (common)
Mountain (basic)