Kalazir: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Chainwielder White Uncommon 3{2}{w} Creature – Human Wizard 2 2 {t} : Tap target creature with power less than 3. 0
2 Channel Energy White Uncommon 2{1}{w} Sorcery Preparation 1
Target creature gains power equal to its toughness.
0
3 Force of Will White Common 3{2}{w} Sorcery Target creature gains indestructible until end of turn. 0
4 Holy Cleric White Common 2{1}{w} Creature – Human Wizard Priest 1 2 {w}{w}, {t}: Target creature gets +1/+1 until end of turn. 0
5 Pesky Bird White Common 1{w} Creature – Bird 0 1 Flying
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand.
If a spell targets Pesky Bird, copy it to each Pesky Bird you control.
1 1470801231 on 10 Aug 2016 by wakingdream
6 Rune Knight White Uncommon 4{3}{w} Creature – Human Knight 2 2 First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
0
7 Shining Corsair White Uncommon 2{1}{w} Creature – Human Soldier 2 1 Lifelink, Dispel Magic 0
8 Delve Blue Common 1{u} Sorcery Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
0
9 Mind Mage Blue Common 2{1}{u} Creature – Human Wizard 1 2 {u}, {t}: Scry 1. 0
10 Organize Blue Common 3{2}{u} Sorcery Scry 5.
Draw a card.
0
11 Water Elemental Blue Common 3{1}{u}{u} Creature – Elemental 3 3 Summoned 1
Whenever Water Elemental attacks, Scry 2.
0
12 Fatal Strike Black Uncommon 3{2}{b} Sorcert Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn.
0
13 Necromancer Black Common 3{2}{b} Creature – Wizard 1 2 {b}{b}. {t}: Summon a 2/2 Black Zombie token with Summoned X where X is half the number of zombies, rounded down. 0
14 Novice Mage Black Rare 1{b} Creature – Human Wizard 1 1 Discard two cards, {t}: Search your library for a card, reveal it, and put it into your hand. 2 1470596403 on 7 Aug 2016 by wakingdream
15 Poison Brewer Black Common 4{2}{b}{b} Creature – Human 1 4 {b}{b}: Poison Brewer gains Deathtouch until end of turn.
{b}{b}, {t}: Put a -1/-1 counter on target creature.
0
16 Rejuvenate Dead Black Common 3{2}{b} Sorcery Return up to 2 creatures from your graveyard to your hand. 0
17 Zombie Black Common 0 Creature – Zombie 2 2 Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down.
0
18 Ashbringer Mage Red Common 2{1}{r} Creature – Human Wizard 1 2 {r}{r}, {t}: Choose a creature. During your next upkeep, deal 2 damage to it. 0
19 Controlled Burn Red Uncommon 3{1}{r}{r} Sorcery Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
0
20 Flameburst Red Common 3{2}{r} Sorcery Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
0
21 Hellraiser Devil Red Uncommon 2{1}{r} Creature – Devil 3 2 Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
0
22 Melt Down Red Common 2{r}{r} Sorcery Destroy target artifact. Add {2} to your mana pool. 0
23 Mjallin, Firstborn Red Mythic 6{3}{r}{r}{r} Legendary Creature – Dragon 6 6 Flying, Hexproof, Dispel Magic
At the end of each turn, deal 3 damage to all creatures.
0
24 Molten Strike Red Common 3{2}{r} Sorcery Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
0
25 Spellslinger Red Rare 5{4}{r} Creature – Elf Wizard 3 4 Spellbook 1 – {2} (Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs {2} less.)
Cards you play don't have Preparation until end of turn.
0
26 Druid Green Common 2{1}{g} Creature – Human Wizard 1 2 {t}: Untap a land. 0
27 Entangle Green Common 3{2}{g} Sorcery As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
0
28 Guardian of the Forest Green Rare 5{3}{g}{g} Creature – Elf Wizard 3 5 Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests.
0
29 Tome of Lost Arts Multicolour Mythic 5{5} Legendary Artifact Spellbook 5 – {2}{w}{u}{b}{r}{g} (Tome of Lost Arts enters the battlefield with 5 spell counters. Remove a spell counter from Tome of Lost Arts: The next sorcery you cast costs {2}{w}{u}{b}{r}{g} less.) 1 1471381896 on 16 Aug 2016 by Visitor
30 Terramancer Multicolour Uncommon 3{1}{w}{g} Creature – Human Wizard 2 3 {t}: Put a +1/+1 counter on target non-mage creature. 0
31 Morning Blaze Multicolour Rare 3{x}{w}{r}{r} Sorcery Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures.
Gain X life.
0
32 Magister's Tome Artifact Common 2{2} Artifact Spellbook 2 – {1} (Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs {1} less.) 0
33 Murky Waters Land Common 0 Land Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
{t}: Add {b} or {u} to your mana pool.
1 1470590880 on 7 Aug 2016 by Link
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Mechanics