Kalazir
Kalazir by wakingdream
33 cards in Multiverse
19 commons, 8 uncommons, 4 rares, 2 mythics
7 white, 4 blue, 6 black, 8 red,
3 green, 3 multicolour, 1 artifact, 1 land
6 comments total
Many people gain magical powers...
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Spellbook 5 – 




(Tome of Lost Arts enters the battlefield with 5 spell counters. Remove a spell counter from Tome of Lost Arts: The next sorcery you cast costs 




less.)













2/2
Spellbook 1 –
(Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs
less.)
Cards you play don't have Preparation until end of turn.


Cards you play don't have Preparation until end of turn.
3/4
Preparation 1
Target creature gains power equal to its toughness.
Target creature gains power equal to its toughness.
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
Target player reveals his hand.
Recent comments: (all recent activity)
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This seems too strong in multicolor decks.
Like Squadron Hawk.
Is there a reason you're using Mage as a creature type rather than Wizard?
I'm unsure. Possibly. I do know that it's in the wrong color, though. This should be black.
Is this too OP?
What does Summoned mean?