Kalazir
Kalazir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing all 33 cards
Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections

2/2
0 comments
Preparation 1
Target creature gains power equal to its toughness.
Target creature gains power equal to its toughness.
Target creature gains indestructible until end of turn.



1/2
Flying
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand.
If a spell targets Pesky Bird, copy it to each Pesky Bird you control.
When Pesky Bird enters the battlefield, you may search your library for a Pesky Bird and put it into your hand.
If a spell targets Pesky Bird, copy it to each Pesky Bird you control.
0/1
First Strike
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
Dispel Magic (When this creature blocks or is blocked, ignore all card text of the opposing creature. The opposing creature cannot activate abilities.)
2/2
Lifelink, Dispel Magic
2/1
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand.
Target player reveals his hand.


1/2
Scry 5.
Draw a card.
Draw a card.
Summoned 1
Whenever Water Elemental attacks, Scry 2.
Whenever Water Elemental attacks, Scry 2.
3/3
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target creature gains first strike and deathtouch until end of turn.
Target creature gains first strike and deathtouch until end of turn.



1/2
Discard two cards,
: Search your library for a card, reveal it, and put it into your hand.

1/1





1/4
Return up to 2 creatures from your graveyard to your hand.
Summoned X (At the beginning of the end step, if you control less than X Wizards that share a color with Zombie, sacrifice Zombie.)
X is half the number of zombies that you control, rounded down.
X is half the number of zombies that you control, rounded down.
2/2



1/2
Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like.
Deal 4 damage divided among creatures/players as you like.
Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
Deal X + 3 damage to target creature or player where X is the number of Mountains that were tapped to pay Flameburst's mana cost.
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.)
3/2
Destroy target artifact. Add
to your mana pool.

Flying, Hexproof, Dispel Magic
At the end of each turn, deal 3 damage to all creatures.
At the end of each turn, deal 3 damage to all creatures.
6/6
Choose one:
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
- Deal 4 damage to target creature.
- Deal 2 damage to target player.
Spellbook 1 –
(Spellslinger enters the battlefield with 1 spell counters. Remove a spell counter from Spellslinger: The next sorcery you cast costs
less.)
Cards you play don't have Preparation until end of turn.


Cards you play don't have Preparation until end of turn.
3/4

1/2
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn.
All creatures with flying lose flying and gain -2/-2 until end of turn.
Green creatures you control gain Dispel Magic.
Green creatures you control gain +2/+2 as long as you control at least 5 forests.
Green creatures you control gain +2/+2 as long as you control at least 5 forests.
Nature cares little for your silly tricks.
3/5
Spellbook 5 – 




(Tome of Lost Arts enters the battlefield with 5 spell counters. Remove a spell counter from Tome of Lost Arts: The next sorcery you cast costs 




less.)













2/3
Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures.
Gain X life.
Deal X damage to enemy creatures.
Gain X life.
Spellbook 2 –
(Magister's Tome enters the battlefield with 2 spell counters. Remove a spell counter from Magister's Tome: The next sorcery you cast costs
less.)


Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
: Add
or
to your mana pool.



Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Kalazir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |