Telengor: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Code Card text
1 Benevolent Captain White Common 4{2}{r/w}{w} Creature – Dwarf Soldier 2 3 CW03 Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2 Generous Priest White Uncommon 3{1}{w}{g/w} Creature – Rhino Cleric 2 3 Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it.
3 Leonin Absolver White Uncommon 2{w}{w/b} Creature – Cat 2 2 Instants and sorceries have "exile this spell at it resolves."
4 Predictable Fury White Common 4{3}{w} Instant Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
5 Zhavi Prefect White Rare 2{1}{w} Creature – Kor Advisor 2 2 When Zhavi Prefect enters the battlefield, exile all cards in target player's graveyard.
{w/b}: Exile target card in a graveyard.
Zhavi Prefect has protection from cards with the same name as a card exiled by Zhavi Prefect.
6 Aerobatics Teacher Blue Common 2{w/u}{u} Creature – Faerie Wizard 3 1 CU01 Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it.
Imbue {w}{u} ({w}{u}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
7 Curtain Drop Blue Uncommon 2{u}{u/r} Instant Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy.
8 Omenfeather Blue Common 5{3}{u}{u} Creature – Bird Wizard 3 3 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
9 Registrar of Tenures Blue Uncommon 4{2}{w/u}{u} Creature 2 3 Flash, hexproof
When Registrar of Tenures enters the battlefield, each player returns a creature they control to its owner's hand.
10 Right of Veto Blue Uncommon 4{1}{w/u}{u}{u} Instant Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn.
11 Spellrune Turtle Blue Common 4{2}{u/g}{u} Creature – Turtle 1 4 CU03 Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand.
12 Systemic Infiltrator Blue Rare 5{4}{u} Creature – Shapeshifter 0 0 You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
13 Brainrats Black Common 2{r/b}{b} Creature – Rat 1 1 CB01 Haste, deathtouch
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
14 Shadow Succubus Black Common 1{b} Creature – Vampire 0 2 UB02 Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
15 Spread Misery Black Rare 4{3}{b} Sorcery Radiance — Target player sacrifices a creature, then sacrifices each other creature they control that shares a color with the sacrificed creature.
16 Newborn Freedom Red Common 2{u/r}{r} Sorcery Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
17 Reject Structures Green Uncommon 4{2}{g/r}{g} Sorcery Destroy target colorless permanent.
18 Restored Flows Green Common 3{2}{g} Enchantment – Aura Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
19 All-seeing Praetor Hybrid Common 4{3}{u/w} Creature – Advisor 1 4 CZ05 {t}: Tap target creature.
Imbue {1}{u/w} ({1}{u/w}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
20 Spiteful Condemned Hybrid Common 2{r/b}{b} Creature 3 2 When Spiteful Condemned dies, each player loses 2 life.
21 Blooms of Fate Hybrid Rare 2{x}{g/w}{g/w} Sorcery RZ03 X target creatures each get +X/+X.
22 Foliage armor Hybrid None 3{1}{g/w}{g/w} Enchantment – Aura Enchant creature
Radiance — Enchanted creature and each creature you control that share a color with it get +1/+1.
23 Inkblood Rain Hybrid None 2{1}{w/b} Instant Inkblood Rain deals 1 damage to each attacking creature and you gain life equal to the damage dealt that way.
24 Fateful Interrogations Hybrid Uncommon 2{1}{u/g} Instant Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
25 Mercurial Fairy Hybrid Common 2{1}{u/r} Creature – Faerie 2 1 {u}{r}: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
26 Plafko's Jailbrakers Hybrid Common 2{1}{w/r} Creature – Dwarf 2 1 CZ10 Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
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Mechanics