Telengor: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
0/0
 U 
Creature
Flash, hexproof
When Registrar of Tenures enters the battlefield, each player returns a creature they control to its owner's hand.
2/3
 U 
Instant
Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn.
 U 
Sorcery
Destroy target colorless permanent.
 C 
Creature – Dwarf Soldier
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
 C 
Instant
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
 C 
Creature – Bird Wizard
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
3/3
 C 
Creature – Turtle
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand.
1/4
 C 
Creature – Rat
Haste, deathtouch
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
1/1
 C 
Creature – Advisor
{t}: Tap target creature.
Imbue {1}{u/w} ({1}{u/w}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
1/4
 C 
Creature – Vampire
Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
0/2
 C 
Creature – Faerie
{u}{r}: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
 C 
Sorcery
Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
 C 
Enchantment – Aura
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
 C 
Creature
When Spiteful Condemned dies, each player loses 2 life.
3/2

Systemic Infiltrator (rare)
Registrar of Tenures (uncommon)
Right of Veto (uncommon)
Reject Structures (uncommon)
Benevolent Captain (common)
Predictable Fury (common)
Omenfeather (common)
Spellrune Turtle (common)
Brainrats (common)
All-seeing Praetor (common)
Shadow Succubus (common)
Mercurial Fairy (common)
Newborn Freedom (common)
Restored Flows (common)
Spiteful Condemned (common)