Telengor: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Rhino Cleric
Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it.
2/3
 
 R 
Creature – Kor Advisor
When Zhavi Prefect enters the battlefield, exile all cards in target player's graveyard.
{w/b}: Exile target card in a graveyard.
Zhavi Prefect has protection from cards with the same name as a card exiled by Zhavi Prefect.
2/2
 U 
Creature – Cat
Instants and sorceries have "exile this spell at it resolves."
2/2
 U 
Creature – Rhino Cleric
Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it.
2/3
 U 
Sorcery
Destroy target colorless permanent.
 C 
Creature – Dwarf
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
 C 
Enchantment – Aura
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
 C 
Creature – Dwarf Soldier
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
 C 
Creature
When Spiteful Condemned dies, each player loses 2 life.
3/2
 C 
Creature – Vampire
Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
0/2
 C 
Creature – Rat
Haste, deathtouch
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
1/1
 C 
Creature – Turtle
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand.
1/4
 C 
Creature – Advisor
{t}: Tap target creature.
Imbue {1}{u/w} ({1}{u/w}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
1/4
 C 
Creature – Bird Wizard
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
3/3
 C 
Instant
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.

Generous Priest (uncommon, foil)
Zhavi Prefect (rare)
Leonin Absolver (uncommon)
Generous Priest (uncommon)
Reject Structures (uncommon)
Plafko's Jailbrakers (common)
Restored Flows (common)
Benevolent Captain (common)
Spiteful Condemned (common)
Shadow Succubus (common)
Brainrats (common)
Spellrune Turtle (common)
All-seeing Praetor (common)
Omenfeather (common)
Predictable Fury (common)