Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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X target creatures each get +X/+X.
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Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy. |
Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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Destroy target colorless permanent.
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Fateful Interrogations
(uncommon, foil)
Blooms of Fate
(rare)
Curtain Drop
(uncommon)
Generous Priest
(uncommon)
Reject Structures
(uncommon)
Newborn Freedom
(common)
Spellrune Turtle
(common)
Benevolent Captain
(common)
Aerobatics Teacher
(common)
Mercurial Fairy
(common)
Predictable Fury
(common)
Plafko's Jailbrakers
(common)
Brainrats
(common)
Spiteful Condemned
(common)
Shadow Succubus
(common)










