Telengor: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
X target creatures each get +X/+X.
 U 
Creature – Cat
Instants and sorceries have "exile this spell at it resolves."
2/2
 U 
Instant
Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn.
 U 
Creature – Rhino Cleric
Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it.
2/3
 C 
Enchantment – Aura
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
 C 
Creature – Vampire
Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
0/2
 C 
Instant
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
 C 
Creature – Faerie
{u}{r}: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
 C 
Sorcery
Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
 C 
Creature – Faerie Wizard
Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it.
Imbue {w}{u} ({w}{u}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
3/1
 C 
Creature – Bird Wizard
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
3/3
 C 
Creature – Turtle
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand.
1/4
 C 
Creature – Dwarf Soldier
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
 C 
Creature – Advisor
{t}: Tap target creature.
Imbue {1}{u/w} ({1}{u/w}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
1/4
 C 
Creature – Dwarf
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1

Blooms of Fate (rare)
Leonin Absolver (uncommon)
Right of Veto (uncommon)
Generous Priest (uncommon)
Restored Flows (common)
Shadow Succubus (common)
Predictable Fury (common)
Mercurial Fairy (common)
Newborn Freedom (common)
Aerobatics Teacher (common)
Omenfeather (common)
Spellrune Turtle (common)
Benevolent Captain (common)
All-seeing Praetor (common)
Plafko's Jailbrakers (common)