Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
0/0
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Flash, hexproof
When Registrar of Tenures enters the battlefield, each player returns a creature they control to its owner's hand. 2/3
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Instants and sorceries have "exile this spell at it resolves."
2/2
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Destroy target colorless permanent.
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
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: Tap target creature.
Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)1/4
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Systemic Infiltrator
(rare)
Registrar of Tenures
(uncommon)
Leonin Absolver
(uncommon)
Reject Structures
(uncommon)
Aerobatics Teacher
(common)
Mercurial Fairy
(common)
Shadow Succubus
(common)
Plafko's Jailbrakers
(common)
Benevolent Captain
(common)
Restored Flows
(common)
Spellrune Turtle
(common)
Brainrats
(common)
Omenfeather
(common)
All-seeing Praetor
(common)
Spiteful Condemned
(common)






: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
: Add one mana of any color to your mana pool."

