Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
0/0
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Instants and sorceries have "exile this spell at it resolves."
2/2
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn. |
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Systemic Infiltrator
(rare)
Leonin Absolver
(uncommon)
Fateful Interrogations
(uncommon)
Right of Veto
(uncommon)
Plafko's Jailbrakers
(common)
Omenfeather
(common)
Predictable Fury
(common)
Spiteful Condemned
(common)
Restored Flows
(common)
Brainrats
(common)
Mercurial Fairy
(common)
Aerobatics Teacher
(common)
Newborn Freedom
(common)
Benevolent Captain
(common)
Spellrune Turtle
(common)







: Add one mana of any color to your mana pool."
: Mercurial Fairy gets +1/+0 and gains flying until end of turn.