Telengor: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
X target creatures each get +X/+X.
 U 
Instant
Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy.
 U 
Sorcery
Destroy target colorless permanent.
 U 
Creature – Cat
Instants and sorceries have "exile this spell at it resolves."
2/2
 C 
Creature
When Spiteful Condemned dies, each player loses 2 life.
3/2
 C 
Creature – Bird Wizard
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
3/3
 C 
Instant
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
 C 
Enchantment – Aura
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
 C 
Creature – Dwarf Soldier
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
 C 
Creature – Dwarf
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
 C 
Sorcery
Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
 C 
Creature – Faerie
{u}{r}: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
 C 
Creature – Faerie Wizard
Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it.
Imbue {w}{u} ({w}{u}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
3/1
 C 
Creature – Turtle
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand.
1/4
 C 
Creature – Vampire
Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
0/2

Blooms of Fate (rare)
Curtain Drop (uncommon)
Reject Structures (uncommon)
Leonin Absolver (uncommon)
Spiteful Condemned (common)
Omenfeather (common)
Predictable Fury (common)
Restored Flows (common)
Benevolent Captain (common)
Plafko's Jailbrakers (common)
Newborn Freedom (common)
Mercurial Fairy (common)
Aerobatics Teacher (common)
Spellrune Turtle (common)
Shadow Succubus (common)