Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Radiance — Target player sacrifices a creature, then sacrifices each other creature they control that shares a color with the sacrificed creature.
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Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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Destroy target colorless permanent.
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
: Tap target creature.
Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)1/4
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Spread Misery
(rare)
Generous Priest
(uncommon)
Fateful Interrogations
(uncommon)
Reject Structures
(uncommon)
Benevolent Captain
(common)
Spellrune Turtle
(common)
Predictable Fury
(common)
Restored Flows
(common)
All-seeing Praetor
(common)
Mercurial Fairy
(common)
Plafko's Jailbrakers
(common)
Shadow Succubus
(common)
Brainrats
(common)
Aerobatics Teacher
(common)
Newborn Freedom
(common)






: Add one mana of any color to your mana pool."
: Mercurial Fairy gets +1/+0 and gains flying until end of turn.