Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
0/0
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Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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Flash, hexproof
When Registrar of Tenures enters the battlefield, each player returns a creature they control to its owner's hand. 2/3
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: Tap target creature.
Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)1/4
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Systemic Infiltrator
(rare)
Generous Priest
(uncommon)
Fateful Interrogations
(uncommon)
Registrar of Tenures
(uncommon)
All-seeing Praetor
(common)
Shadow Succubus
(common)
Spellrune Turtle
(common)
Predictable Fury
(common)
Brainrats
(common)
Newborn Freedom
(common)
Plafko's Jailbrakers
(common)
Aerobatics Teacher
(common)
Restored Flows
(common)
Benevolent Captain
(common)
Mercurial Fairy
(common)






: Tap target creature.

