Telengor: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
0/0
 U 
Sorcery
Destroy target colorless permanent.
 U 
Creature
Flash, hexproof
When Registrar of Tenures enters the battlefield, each player returns a creature they control to its owner's hand.
2/3
 U 
Creature – Rhino Cleric
Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it.
2/3
 C 
Creature – Vampire
Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
0/2
 C 
Creature – Advisor
{t}: Tap target creature.
Imbue {1}{u/w} ({1}{u/w}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
1/4
 C 
Creature – Bird Wizard
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
3/3
 C 
Creature – Faerie Wizard
Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it.
Imbue {w}{u} ({w}{u}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
3/1
 C 
Sorcery
Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
 C 
Creature – Faerie
{u}{r}: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
 C 
Enchantment – Aura
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
 C 
Creature – Dwarf
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
 C 
Creature – Rat
Haste, deathtouch
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
1/1
 C 
Instant
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
 C 
Creature – Dwarf Soldier
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3

Systemic Infiltrator (rare)
Reject Structures (uncommon)
Registrar of Tenures (uncommon)
Generous Priest (uncommon)
Shadow Succubus (common)
All-seeing Praetor (common)
Omenfeather (common)
Aerobatics Teacher (common)
Newborn Freedom (common)
Mercurial Fairy (common)
Restored Flows (common)
Plafko's Jailbrakers (common)
Brainrats (common)
Predictable Fury (common)
Benevolent Captain (common)