Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Zhavi Prefect enters the battlefield, exile all cards in target player's graveyard.
: Exile target card in a graveyard.
Zhavi Prefect has protection from cards with the same name as a card exiled by Zhavi Prefect. 2/2
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn. |
Destroy target colorless permanent.
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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: Tap target creature.
Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)1/4
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Zhavi Prefect
(rare)
Fateful Interrogations
(uncommon)
Right of Veto
(uncommon)
Reject Structures
(uncommon)
Restored Flows
(common)
Shadow Succubus
(common)
Predictable Fury
(common)
Spiteful Condemned
(common)
Aerobatics Teacher
(common)
Mercurial Fairy
(common)
Brainrats
(common)
Spellrune Turtle
(common)
Benevolent Captain
(common)
Plafko's Jailbrakers
(common)
All-seeing Praetor
(common)

: Exile target card in a graveyard.




: Add one mana of any color to your mana pool."


: Mercurial Fairy gets +1/+0 and gains flying until end of turn.