Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
0/0
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Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy. |
Instants and sorceries have "exile this spell at it resolves."
2/2
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Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Systemic Infiltrator
(rare)
Curtain Drop
(uncommon)
Leonin Absolver
(uncommon)
Generous Priest
(uncommon)
Omenfeather
(common)
Spellrune Turtle
(common)
Restored Flows
(common)
Mercurial Fairy
(common)
Brainrats
(common)
Plafko's Jailbrakers
(common)
Shadow Succubus
(common)
Benevolent Captain
(common)
Spiteful Condemned
(common)
Newborn Freedom
(common)
Predictable Fury
(common)






: Add one mana of any color to your mana pool."
: Mercurial Fairy gets +1/+0 and gains flying until end of turn.