Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Radiance — Target player sacrifices a creature, then sacrifices each other creature they control that shares a color with the sacrificed creature.
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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Destroy target colorless permanent.
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Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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: Tap target creature.
Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)1/4
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Spread Misery
(rare)
Fateful Interrogations
(uncommon)
Reject Structures
(uncommon)
Generous Priest
(uncommon)
Aerobatics Teacher
(common)
Shadow Succubus
(common)
Restored Flows
(common)
Brainrats
(common)
Newborn Freedom
(common)
Spiteful Condemned
(common)
Spellrune Turtle
(common)
Mercurial Fairy
(common)
All-seeing Praetor
(common)
Predictable Fury
(common)
Plafko's Jailbrakers
(common)






: Add one mana of any color to your mana pool."
