Telengor: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Radiance — Target player sacrifices a creature, then sacrifices each other creature they control that shares a color with the sacrificed creature.
 U 
Creature – Rhino Cleric
Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it.
2/3
 U 
Instant
Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy.
 U 
Creature
Flash, hexproof
When Registrar of Tenures enters the battlefield, each player returns a creature they control to its owner's hand.
2/3
 C 
Instant
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
 C 
Creature – Faerie
{u}{r}: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
 C 
Creature – Dwarf Soldier
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
 C 
Creature – Dwarf
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
 C 
Creature – Bird Wizard
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
3/3
 C 
Creature – Advisor
{t}: Tap target creature.
Imbue {1}{u/w} ({1}{u/w}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
1/4
 C 
Enchantment – Aura
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
 C 
Creature – Turtle
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand.
1/4
 C 
Creature
When Spiteful Condemned dies, each player loses 2 life.
3/2
 C 
Creature – Faerie Wizard
Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it.
Imbue {w}{u} ({w}{u}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
3/1
 C 
Creature – Rat
Haste, deathtouch
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
1/1

Spread Misery (rare)
Generous Priest (uncommon)
Curtain Drop (uncommon)
Registrar of Tenures (uncommon)
Predictable Fury (common)
Mercurial Fairy (common)
Benevolent Captain (common)
Plafko's Jailbrakers (common)
Omenfeather (common)
All-seeing Praetor (common)
Restored Flows (common)
Spellrune Turtle (common)
Spiteful Condemned (common)
Aerobatics Teacher (common)
Brainrats (common)