Telengor: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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When Zhavi Prefect enters the battlefield, exile all cards in target player's graveyard.
: Exile target card in a graveyard.
Zhavi Prefect has protection from cards with the same name as a card exiled by Zhavi Prefect. 2/2
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Instants and sorceries have "exile this spell at it resolves."
2/2
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Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn. |
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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![]() : Mercurial Fairy gets +1/+0 and gains flying until end of turn.2/1
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Haste, deathtouch
Vindictive ( ![]() , Exile this card from your graveyard: Target opponent loses 1 life.)1/1
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)3/1
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " : Add one mana of any color to your mana pool." |
Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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: Tap target creature.
Imbue ![]() (![]() : Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)1/4
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
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Newborn Freedom
(common, foil)
Zhavi Prefect
(rare)
Leonin Absolver
(uncommon)
Generous Priest
(uncommon)
Right of Veto
(uncommon)
Predictable Fury
(common)
Benevolent Captain
(common)
Mercurial Fairy
(common)
Brainrats
(common)
Spellrune Turtle
(common)
Aerobatics Teacher
(common)
Restored Flows
(common)
Newborn Freedom
(common)
All-seeing Praetor
(common)
Omenfeather
(common)


: Exile target card in a graveyard.







: Add one mana of any color to your mana pool."