Telengor: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Radiance — Target player sacrifices a creature, then sacrifices each other creature they control that shares a color with the sacrificed creature.
 U 
Sorcery
Destroy target colorless permanent.
 U 
Instant
Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy.
 U 
Instant
Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn.
 C 
Creature
When Spiteful Condemned dies, each player loses 2 life.
3/2
 C 
Creature – Vampire
Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
0/2
 C 
Instant
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
 C 
Enchantment – Aura
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card.
Permanents you control with fate counters on them have "{t}: Add one mana of any color to your mana pool."
 C 
Creature – Dwarf
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
 C 
Creature – Dwarf Soldier
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
 C 
Creature – Faerie
{u}{r}: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
 C 
Creature – Turtle
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand.
1/4
 C 
Creature – Bird Wizard
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying
When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it.
3/3
 C 
Creature – Rat
Haste, deathtouch
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
1/1
 C 
Creature – Faerie Wizard
Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it.
Imbue {w}{u} ({w}{u}: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
3/1

Spread Misery (rare)
Reject Structures (uncommon)
Curtain Drop (uncommon)
Right of Veto (uncommon)
Spiteful Condemned (common)
Shadow Succubus (common)
Predictable Fury (common)
Restored Flows (common)
Plafko's Jailbrakers (common)
Benevolent Captain (common)
Mercurial Fairy (common)
Spellrune Turtle (common)
Omenfeather (common)
Brainrats (common)
Aerobatics Teacher (common)