Telengor: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
X target creatures each get +X/+X.
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Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy. |
Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn. |
Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue ![]() ![]() ![]() ![]() 3/1
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have " ![]() |
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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![]() ![]() 2/1
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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Blooms of Fate
(rare)
Curtain Drop
(uncommon)
Fateful Interrogations
(uncommon)
Right of Veto
(uncommon)
Aerobatics Teacher
(common)
Restored Flows
(common)
Predictable Fury
(common)
Mercurial Fairy
(common)
Shadow Succubus
(common)
Omenfeather
(common)
Plafko's Jailbrakers
(common)
Newborn Freedom
(common)
Spellrune Turtle
(common)
Spiteful Condemned
(common)
Benevolent Captain
(common)