Telengor: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Spiteful Condemned dies, each player loses 2 life.
3/2
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When Zhavi Prefect enters the battlefield, exile all cards in target player's graveyard.
: Exile target card in a graveyard. Zhavi Prefect has protection from cards with the same name as a card exiled by Zhavi Prefect. 2/2
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Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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: Tap target creature.
Imbue (: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery) 1/4
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Counter target spell.
Radiance — If a spell is countered this way, it's controller can't cast spells that share a color with it until your next turn. |
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have ": Add one mana of any color to your mana pool." |
Radiance — Target player sacrifices a creature, then sacrifices each other creature they control that shares a color with the sacrificed creature.
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: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Inkblood Rain deals 1 damage to each attacking creature and you gain life equal to the damage dealt that way.
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Instants and sorceries have "exile this spell at it resolves."
2/2
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
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Spiteful Condemned
(common)
Zhavi Prefect
(rare)
Generous Priest
(uncommon)
All-seeing Praetor
(common)
Newborn Freedom
(common)
Right of Veto
(uncommon)
Predictable Fury
(common)
Restored Flows
(common)
Spread Misery
(rare)
Mercurial Fairy
(common)
Plafko's Jailbrakers
(common)
Spellrune Turtle
(common)
Inkblood Rain
(none)
Leonin Absolver
(uncommon)
Omenfeather
(common)