Telengor: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
You may have Systemic Infiltrator enter the battlefield as a copy of any creature you don't control except it gains "This creature can't be blocked."
0/0
|
Instants and sorceries have "exile this spell at it resolves."
2/2
|
Destroy target colorless permanent.
|
Counter target instant or sorcery spell.
Encore — If a spell is countered this way and you cast another instant or sorcery spell this turn, you may copy the countered spell. You may choose new targets for the copy. |
Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have ": Add one mana of any color to your mana pool." |
Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
|
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
|
: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
|
Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
|
: Tap target creature.
Imbue (: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery) 1/4
|
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
|
Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
|
Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
|
Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue (: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery) 3/1
|
Systemic Infiltrator
(rare)
Leonin Absolver
(uncommon)
Reject Structures
(uncommon)
Curtain Drop
(uncommon)
Restored Flows
(common)
Plafko's Jailbrakers
(common)
Benevolent Captain
(common)
Mercurial Fairy
(common)
Predictable Fury
(common)
All-seeing Praetor
(common)
Spellrune Turtle
(common)
Newborn Freedom
(common)
Omenfeather
(common)
Shadow Succubus
(common)
Aerobatics Teacher
(common)