The Dragon Reborn: Mechanics
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Mechanics | Skeleton |
Tie the Weave:
If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.
Used on 5 cards:
Fire Blossom, Mirror of Mists, Compulsion, Weave Pain, Harden Air
Represents the option to channel a weave quickly and cheaply or spend extra energy to tie it off.
Dreamwalk:
Exile this permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Used on 3 cards:
Wolf of the Dream, Moghedien, Lanfear
Represents leaving for Tel'aran'rhiod and then coming back.
Warder Bond:
Target attacking or blocking creature that isn't already a Warder becomes a Warder. Put a +1/+1 counter on it. It gains "Sacrifice this creature: Regenerate the creature that bonded this creature."
Used on 0 cards:
Represents channelers bonding warders.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".