The Dragon Reborn
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Mechanics | Skeleton |
Showing all 51 cards
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Vigilance
2/1
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Flash
Tie the Weave
(If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature.
Enchanted creature can't attack or block and its activated abilities can't be activated.
Tie the Weave


Enchant creature.
Enchanted creature can't attack or block and its activated abilities can't be activated.
Flying
1/1
When Novice of the Tower enters the battlefield, you gain 2 life.
1/2
Parry deals 3 damage to target attacking or blocking creature.
As an additional cost to cast Sheath the Sword, sacrifice a creature.
Destroy target creature blocking or being blocked by the sacrificed creature.
Destroy target creature blocking or being blocked by the sacrificed creature.
Prevent all damage target attacking creature would do this turn.
Destroy target enchantment.
Return target creature to its owner's hand.
Tie the Weave
(If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature.
You control enchanted creature.

Enchant creature.
You control enchanted creature.
Counter target non-creature spell.
Counter target spell unless its controller pays
.

Draw two cards.
Tie the Weave 

(If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature you control.
Enchanted creature becomes a copy of another target creature.



Enchant creature you control.
Enchanted creature becomes a copy of another target creature.

1/1
Islandwalk
Seanchan War Galley can't attack unless there are 5 or more Islands on the battlefield.
Seanchan War Galley can't attack unless there are 5 or more Islands on the battlefield.
5/5
Destroy target non-black creature.
Flying
When Dark One's Raven enters the battlefield, target player discards a card.
When Dark One's Raven enters the battlefield, target player discards a card.
1/1
When Darkfriend enters the battlefield, gets -2/-2 until end of turn.
Sacrifice Darkfriend: Regenerate target black creature.
Sacrifice Darkfriend: Regenerate target black creature.
1/1
Haste
1/1


Whenever a creature blocks Semirhage, put a -1/-1 counter on that creature.
4/4
Deathtouch
1/1
Swampwalk
2/1
Tie the Weave
(If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature
Enchanted creature gets -2/-2.

Enchant creature
Enchanted creature gets -2/-2.


3/2
Fire Ball deals 2 damage to target creature or player.
Tie the Weave Weave 
Enchant target player.
When Fire Blossom enters the battlefield and at the beginning of each upkeep Fire Blossom deals 2 damage to enchanted player and 2 damage each creature that player controls.


Enchant target player.
When Fire Blossom enters the battlefield and at the beginning of each upkeep Fire Blossom deals 2 damage to enchanted player and 2 damage each creature that player controls.
Destroy target land.
Flying
: Add one mana of any color to your mana pool.

0/2
Reach
2/5
Search your library for a basic land card and put it into the battlefield tapped.
Reach
3/2
When Water Seeker enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1/1
Dreamwalk 

(Exile this permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.)
When Wolf of the Dream enters the battlefield, target creature gains forestwalk until end of turn.



When Wolf of the Dream enters the battlefield, target creature gains forestwalk until end of turn.
1/1
Forestwalk
2/1



2/3

1/2



Sacrifice a creature: Return Graendal to its owner's hand.
3/5
When Rahvin enters the battlefield, gain control of target creature for as long as you control Rahvin.
6/5



6/5
Haste
Sacrifice another creature: Regenerate Hungry Trolloc.
Sacrifice another creature: Regenerate Hungry Trolloc.
1/1
Flash
3/3
Dreamwalk 
(Exile this permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.)
When Lanfear enters the battlefield, you may exile another target permanent. When Lanfear leaves the battlefield, return the exiled card to the battlefield under its owner's control.


When Lanfear enters the battlefield, you may exile another target permanent. When Lanfear leaves the battlefield, return the exiled card to the battlefield under its owner's control.
5/3
Soldiers you control get +1/+1.


,
: Put a 1/1 white and black Soldier creature token with Vigilance onto the battlefield.




4/6






4/5
Deathtouch
3/2
Deathtouch, Undying
3/3
Dreamwalk 
(Exile this permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.)
When Moghedien enters the battlefield, destroy target non-creature permanent.


When Moghedien enters the battlefield, destroy target non-creature permanent.
2/5



When you cast a black non-creature spell, transform Mazrim Taim at the beginning of the next upkeep.
3/4



5/4
As an additional cost to cast Balefire, exile X cards from your graveyard.
Exile X target creatures or artifacts. Return all creatures and artifacts sent to the graveyard from the battlefield this turn to play under their owner's control.
Exile X target creatures or artifacts. Return all creatures and artifacts sent to the graveyard from the battlefield this turn to play under their owner's control.
Equipped creature gains +1/+1 and menace.
Equip
Equip

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Or view by sections
The Dragon Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |