The Dragon Reborn

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Mechanics | Skeleton

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 C 
Creature – Human Soldier
Vigilance
2/1
 C 
Enchantment – Aura
Flash
Tie the Weave {1}{w} (If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature.
Enchanted creature can't attack or block and its activated abilities can't be activated.
3 comments
last 2017-03-13 13:56:59 by dude1818
 C 
Creature – Bird
Flying
1/1
 C 
Creature – Human Channeler
When Novice of the Tower enters the battlefield, you gain 2 life.
1/2
{w}
 
 C 
Instant
Parry deals 3 damage to target attacking or blocking creature.
 U 
Instant
As an additional cost to cast Sheath the Sword, sacrifice a creature.

Destroy target creature blocking or being blocked by the sacrificed creature.
 C 
Instant
Prevent all damage target attacking creature would do this turn.
{w}
 
 C 
Instant
Destroy target enchantment.
 C 
Instant
Return target creature to its owner's hand.
 U 
Enchantment – Aura
Tie the Weave {b} (If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature.
You control enchanted creature.
 C 
Instant
Counter target non-creature spell.
 C 
Instant
Counter target spell unless its controller pays {2}.
 C 
Sorcery
Draw two cards.
Enchantment – Aura
Tie the Weave {1}{u}{u} (If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature you control.
Enchanted creature becomes a copy of another target creature.
 C 
Creature – Human Nomad
{t}: Draw a card, then discard a card.
1/1
 C 
Creature – Human Soldier
Islandwalk

Seanchan War Galley can't attack unless there are 5 or more Islands on the battlefield.
5/5
 C 
Instant
Destroy target non-black creature.
 C 
Creature – Bird
Flying
When Dark One's Raven enters the battlefield, target player discards a card.
1/1
 U 
Creature – Human Rogue
When Darkfriend enters the battlefield, gets -2/-2 until end of turn.
Sacrifice Darkfriend: Regenerate target black creature.
1/1
 C 
Creature – Shadowspawn Warrior
Haste
1/1
 R 
Legendary Creature – Human Channeler
{b}. {t}: Put two -1/-1 counters on target creature.
Whenever a creature blocks Semirhage, put a -1/-1 counter on that creature.
4/4
 C 
Creature – Rat
Deathtouch
1/1
 C 
Creature – Shadowspawn Scout
Swampwalk
2/1
 C 
Enchantment – Aura
Tie the Weave {b} (If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature
Enchanted creature gets -2/-2.
 C 
Creature – Human Channeler
{r}, {t}: Asha'man Soldier deals 1 damage to target creature or player.
3/2
 C 
Instant
Fire Ball deals 2 damage to target creature or player.
 U 
Enchantment – Aura
Tie the Weave Weave {r}{r}
Enchant target player.
When Fire Blossom enters the battlefield and at the beginning of each upkeep Fire Blossom deals 2 damage to enchanted player and 2 damage each creature that player controls.
 C 
Sorcery
Destroy target land.
Creature – Bird
Flying
{t}: Add one mana of any color to your mana pool.
0/2
 C 
Creature – Spider
Reach
2/5
 C 
Sorcery
Search your library for a basic land card and put it into the battlefield tapped.
 C 
Creature – Human Archer
Reach
3/2
 C 
Creature – Human Scout
When Water Seeker enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1/1
 C 
Creature – Wolf
Dreamwalk {1}{g}{g} (Exile this permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.)

When Wolf of the Dream enters the battlefield, target creature gains forestwalk until end of turn.
1/1
 C 
Creature – Wolf
Forestwalk
2/1
Legendary Creature – Human Channeler
{2}{u}, {t}: Put a token onto the battlefield that is a copy of target angreal or ter'angreal you control. If the token has Equip, you may attach it to a Soldier you control.
2/3
 C 
Creature – Human Channeler
{t}: Tap target creature.
1/2
 R 
Legendary Creature – Human Channeler
{u}{b}, {t}: Gain control of target creature with power 2 or less.
Sacrifice a creature: Return Graendal to its owner's hand.
3/5
{2}{u}{b}{b}
 
 R 
Legendary Creature – Human Channeler
When Rahvin enters the battlefield, gain control of target creature for as long as you control Rahvin.
6/5
 R 
Legendary Creature – Human Channeler
{b}{r}, {t}: Demandred deals damage equal to his power divided as you choose among any number of to target creatures or players.
6/5
 C 
Creature – Shadowspawn Warrior
Haste
Sacrifice another creature: Regenerate Hungry Trolloc.
1/1
 C 
Creature – Human Warrior
Flash
3/3
{2}{w}{b}{b}
 
 R 
Legendary Creature – Human Channeler
Dreamwalk {w}{w} (Exile this permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.)
When Lanfear enters the battlefield, you may exile another target permanent. When Lanfear leaves the battlefield, return the exiled card to the battlefield under its owner's control.
5/3
{2}{w}{b}{b}
 
 R 
Legendary Creature – Human Channeler
Soldiers you control get +1/+1.
{1}{w}{b}, {t}: Put a 1/1 white and black Soldier creature token with Vigilance onto the battlefield.
4/6
{2}{b}{b}{g}
 
 R 
Legendary Creature – Human Channeler
{b}{g}: Regenerate Aginor.
{1}{b}{g}, {t}: Exile a creature card from a graveyard. Put a 1/1 black Shadowspawn creature token with deathtouch onto the battlefield under your control.
4/5
 C 
Creature – Snake
Deathtouch
3/2
 U 
Creature – Shadowspawn Wolf
Deathtouch, Undying
3/3
 R 
Legendary Creature – Human Channeler
Dreamwalk {1}{g} (Exile this permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.)
When Moghedien enters the battlefield, destroy target non-creature permanent.
2/5
 R 
Legendary Creature – Human Channeler
{r}{u}, {t}: Draw a card and reveal it. Target channeler you control gets +X/+0, where X is the revealed cards converted mana cost.
When you cast a black non-creature spell, transform Mazrim Taim at the beginning of the next upkeep.
3/4
M'Hael
 
 R 
Legendary Creature – Human Channeler
{b}{r}{u}: Gain control of target creature you don't control.
5/4
 R 
Sorcery
As an additional cost to cast Balefire, exile X cards from your graveyard.
Exile X target creatures or artifacts. Return all creatures and artifacts sent to the graveyard from the battlefield this turn to play under their owner's control.
 R 
Artifact – Ter'angreal
Equipped creature gains +1/+1 and menace.

Equip {4}

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Mechanics | Skeleton