The Dragon Reborn
The Dragon Reborn by Micah
51 cards in Multiverse
3 with no rarity, 32 commons, 5 uncommons, 11 rares
8 white, 8 blue, 8 black, 4 red,
7 green, 15 multicolour, 1 artifact
3 comments total
A set based on the world, characters, and events of the Wheel of Time.
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Mechanics | Skeleton |
Recently active cards: (all recent activity)
Flash
Tie the Weave
(If you don't pay the Tie the Weave cost when you cast this spell, sacrifice this enchantment at the beginning of the next end step.)
Enchant creature.
Enchanted creature can't attack or block and its activated abilities can't be activated.
Tie the Weave


Enchant creature.
Enchanted creature can't attack or block and its activated abilities can't be activated.
Tie the Weave Weave 
Enchant target player.
When Fire Blossom enters the battlefield and at the beginning of each upkeep Fire Blossom deals 2 damage to enchanted player and 2 damage each creature that player controls.


Enchant target player.
When Fire Blossom enters the battlefield and at the beginning of each upkeep Fire Blossom deals 2 damage to enchanted player and 2 damage each creature that player controls.
When Novice of the Tower enters the battlefield, you gain 2 life.
1/2
Flying
1/1
Flying
: Add one mana of any color to your mana pool.

0/2
Recent comments: (all recent activity)
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Unfortunately triggers need to be at beginning of end step, not end of turn, unless you want the really hacky beginning of clean up which exists only in oracle text I believe.
I get the impression that formatting like Evoke would make more sense:
Tie the weave
(You may cast this spell for its tie the weave cost. If you do, it's sacrificed at the end of turn.)
Also of note, if you sacrifice 'at the beginning of the next end step', that means you can cast it during the end step, and let it ride out for next turn. Maybe that's what you want. It does give more credence as to why this Arrest has flash--to cheat it into play at the end of your opponent's turn.
Is that supposed to be an optional additional cost?