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Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
{g}
 
 U 
Creature – Insect Shaman
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.
1/1
 U 
Creature – Dwarf Wizard
{t}: Target player puts the top three cards of his or her library into his or her graveyard unless he or she has Book Burner deal 2 damage to him.
1/1
Artifact
{w}
 
 C 
Creature – Human
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
{2}{u}
 
 C 
Creature – Drake
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
3/2
 U 
Creature – Ogre Mercenary Warrior
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
 U 
Creature – Hydra
Hydra Whelp enters the battlefield with a +1/+1 counter on it.

{g}{g}: Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.
0/0
 C 
Instant
Discard a card, draw a card.
 R 
Sorcery
Name a card. Reveal cards from the top of your library until you reveal the named card. Put that card into your hand and the rest into your graveyard. You lose X life where X is the number of cards in your graveyard.
{1}{w}
 
 U 
Instant
Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card.
 C 
Creature – Horror
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
 R 
Sorcery
Immolate can't be countered by spells or abilities and the damage can't be prevented.
Delve
Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
 R 
Creature – Angel
Flying

Hellbent – Righteous Fury is indestructable and has protection from black and red.
5/5
 C 
Enchantment – Aura
Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.

Impulsive Nerve (common)
Shaman (uncommon)
Book Burner (uncommon)
Drill Bit (none)
Mystic (common)
Drake (common)
Ogre Mercenary (uncommon)
Hydra Whelp (uncommon)
ForgetStuff (common)
Demented Tutor (rare)
Illume (uncommon)
Unthinkable Horror (common)
Immolate (rare)
Righteous Fury (rare)
Oblivion Seal (common)