Labyrinth: Virtual Booster
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Mechanics | Concepts, Themes, Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
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![]() ![]() ![]() As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead. |
Return target creature to it's owners hand.
Draw a card. |
Frightmare gets -X/-X where X is the number of cards in your hand.
7/7
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Flying, trample
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 7/7
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Nihilgoyf's power and toughness are equal to the number of card's in exile.
*/*
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At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
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Counter target spell. Its controller draws cards equal to the countered spell's mana cost.
Draw a card. |
Elder Silverback gets +2/+2 as long as there are no cards in your graveyard.
1/1
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Flying
Whenever Nightmare Dragon deals damage to a player, each player discards his or her hand and draws that many cards. ![]() 5/5
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Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand. |
Enchant creature
Discard two cards: Gain control of enchanted creature. Any player may activate the ability. |
Each player draws a card for each creature card in his or her graveyard.
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
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Boiling Gyser
(rare)
CantripBounce
(common)
Frightmare
(rare)
Dementia Demon
(rare)
Nihilgoyf
(rare)
Ogre Mercenary
(uncommon)
Impede
(uncommon)
Elder Silverback
(common)
Deepcave Giant
(common)
Nightmare Dragon
(mythic)
Fireshock
(common)
Mind Control
(uncommon)
Nature's Resurgence
(rare)
Screeching Bat
(common)
Mordant Tar
(uncommon)