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Mechanics | Skeleton | Archetypes |
Showing 18 of 18 Red cards
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Whenever Boxing Champion attacks, you may bet a card from your hand on it. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
Boxing Champion gets +1/+1 for each bet on it.
Boxing Champion gets +1/+1 for each bet on it.
2/1
When Brash Gambler enters the battlefield, you may bet a card from your hand on it. If you do, Brash Gambler gains Haste until end of turn. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
3/1
When Cagefight Beast enters the battlefield, you may bet a card from your hand on it.
Whenever you place a bet on a creature you control, that creature gets +1/+0 and gains Haste until end of turn.
Whenever you place a bet on a creature you control, that creature gets +1/+0 and gains Haste until end of turn.
4/4
When Casino Sleuth enters the battlefield, Investigate.
Sacrifice a clue: Bet the top card of your library on Casino Sleuth. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
Sacrifice a clue: Bet the top card of your library on Casino Sleuth. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
2/1
Discard your hand, then draw two cards.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Choose new targets for target spell.
Outwit – If that spell was the target of another spell or ability, copy that spell. You may choose new targets for the copy.
Outwit – If that spell was the target of another spell or ability, copy that spell. You may choose new targets for the copy.
Create three 1/1 red Goblin creature tokens. Each opponent Investigates. (Those players each create a colourless Clue artifact. It has “, Sacrifice this Artifact: Draw a card.”)
Bet the top two cards of your library on one or two creatures you control. (Exile those cards. When the creature deals combat damage to a player or planeswalker, return the exiled cards to their owners’ hands.)
Lucky Shot deals 3 damage to target creature or Planeswalker.
Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs less to cast.
Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs less to cast.
[Despair] When Malicious Malcontent enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, it deals 2 damage to any target.
1/1
Mugging deals 2 damage to target creature. That creature can't block this turn.
Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.)
Random Act of Violence deals 1 damage to target creature or player.
Investigate
Random Act of Violence deals 1 damage to target creature or player.
Investigate
As an additional cost to cast Red Herring, sacrifice a creature.
Investigate twice.
Investigate twice.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Scheming Arsonist exploits a creature, it deals 2 damage to each creature without Flying.
When Scheming Arsonist exploits a creature, it deals 2 damage to each creature without Flying.
2/3
Target opponent chooses a creature they control. Other creatures they control can’t block this turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Ving Addict exploits a creature, target creature gets +2/+0 and gains Haste until end of turn.
When Ving Addict exploits a creature, target creature gets +2/+0 and gains Haste until end of turn.
1/2
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Mechanics | Skeleton | Archetypes |
The risked creature gains Trample and Haste until end of turn.
If you sacrificed the risked creature, creatures you control gain Trample and Haste until end of turn.
last 2019-10-05 23:40:40 by continuumg