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Showing 24 of 24 Multicolour cards
Go to section: White (15) Blue (17) Black (12) Red (18) Green (9) Multicolour (24) Artifact (6) Land (5)
Show rarities: N U R M
,, Sacrifice a Clue: Scry 1, then draw a card and gain 1 life.
2/4
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During each opponent’s untap step, a creature that player controls of your choice doesn’t untap that step.
, Sacrifice a Clue: Tap or Untap target creature.
, Sacrifice a Clue: Tap or Untap target creature.
4/2
As long as Heist Planner is concealed, other creatures you control can’t be blocked by creatures with greater power. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
2/2
Haste, Exploit
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
2/2
Whenever you sacrifice a permanent, Mad Hooligan deals 1 damage to any target.
3/3
Whenever you bet on a creature, exile the top card of your library as a bet on that creature.
When Slayer, Pitbeast Champion enters the battlefield, you may bet a card from your hand on it.
Whenever a bet is placed on a creature you control, you may have it fight target creature you don't control.
Whenever a bet is placed on a creature you control, you may have it fight target creature you don't control.
4/5
Whenever a bet is returned to your hand, you gain 2 life.
: Move target bet on a creature you control to another target creature you control.
: Move target bet on a creature you control to another target creature you control.
Vigilance
[Despair] If there are more creature cards than noncreature cards in your graveyard, you have Hexproof.
: Exile target card from a graveyard.
[Despair] If there are more creature cards than noncreature cards in your graveyard, you have Hexproof.
: Exile target card from a graveyard.
3/3
Whenever a creature would become tapped, except as a cost to activate an ability, its controller may pay 1 life instead. Gain life equal to the life paid by opponents this way.
Whenever Blake Smuthers deals damage to a permanent or player, Oppress that permanent’s controller or that player a number of times equal to the damage dealt.
Whenever Blake Smuthers deals damage to a permanent or player, Oppress that permanent’s controller or that player a number of times equal to the damage dealt.
2/2
Nontoken creatures you control have Exploit. (Whenever one of those creatures enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits another creature, you draw a card and gain 1 life.
Whenever a creature you control exploits another creature, you draw a card and gain 1 life.
3/3
When Ving Trafficker enters the battlefield, put three +1/+1 counters on another target creature. Its controller sacrifices it at the beginning of their next end step.
3/3
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, Investigate.
, Sacrifice two Clues: Target creature gains Hexproof until end of turn.
, Sacrifice two Clues: Target creature gains Hexproof until end of turn.
4/2
Hexproof
Whenever a concealed creature you control deals combat damage to a player, draw a card. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
Whenever a concealed creature you control deals combat damage to a player, draw a card. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
2/2
Whenever Kroag Surveyor deals combat damage to a player while it is concealed, reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your hand. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
3/3
Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Draw four cards. Then discard two cards unless you sacrificed the risked creature.
Draw four cards. Then discard two cards unless you sacrificed the risked creature.
Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Exile the top four cards of your library. You may play those cards as long as they remain exiled.
Put those cards on the top or bottom of your library in any order at the beginning of the next end step unless you sacrificed the risked creature.
Exile the top four cards of your library. You may play those cards as long as they remain exiled.
Put those cards on the top or bottom of your library in any order at the beginning of the next end step unless you sacrificed the risked creature.
Whenever you sacrifice a permanent, Jakey can’t be blocked this turn.
You make all choices in place of your opponents as part of spells and abilities you control.
You make all choices in place of your opponents as part of spells and abilities you control.
3/3
Flying
Whenever you risk a creature, create a 1/1 white Soldier creature token.
When you sacrifice Constable Jayze, you may exile her. If you do, return a creature card with power 3 or less from your graveyard to the battlefield.
Whenever you risk a creature, create a 1/1 white Soldier creature token.
When you sacrifice Constable Jayze, you may exile her. If you do, return a creature card with power 3 or less from your graveyard to the battlefield.
3/2
[Despair] Whenever Death Denier attacks, if there are more creature cards in your graveyard than noncreature cards, you may return a creature card with power 3 or less from your graveyard to the battlefield tapped and attacking. Exile that creature at end of turn.
3/4
Whenever you cast a spell with Gambit, you may risk an additional creature. If you do, Inspired Tactician deals 2 damage to any target and you gain 2 life. (The opponent may have you sacrifice both creatures)
2/2
+1 Target permanent doesn’t untap during its controller’s next untap step. Investigate.
-1 Target creature can't be blocked this turn.
-4 Exile all tapped nonland permanents until Derek leaves the battlefield.
-1 Target creature can't be blocked this turn.
-4 Exile all tapped nonland permanents until Derek leaves the battlefield.
4
+1 Exile the top three cards of your library. Until end of turn, whenever a creature you control deals combat damage to a player, return one of those cards to your hand.
-2 Until end of turn, Gillian becomes a creature with power and toughness equal to the number of clues you control. Prevent all damage that would be dealt to her this turn.
-9 You get an emblem with "At the beginning of your upkeep, Investigate." and "Activated abilities of artifacts you control cost less to activate. Costs can't be reduced to less than this way."
-2 Until end of turn, Gillian becomes a creature with power and toughness equal to the number of clues you control. Prevent all damage that would be dealt to her this turn.
-9 You get an emblem with "At the beginning of your upkeep, Investigate." and "Activated abilities of artifacts you control cost less to activate. Costs can't be reduced to less than this way."
5
+1 Qat'Sek deals 1 damage to target creature. Tap it.
0 You may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into a graveyard, exile it instead.
-5 You get an emblem with "When you sacrifice a creature, you may exile a card from your graveyard. If you do, return the sacrificed creature to the battlefield."
0 You may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into a graveyard, exile it instead.
-5 You get an emblem with "When you sacrifice a creature, you may exile a card from your graveyard. If you do, return the sacrificed creature to the battlefield."
3
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Show rarities: N U R M
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Mechanics | Skeleton | Archetypes |