Goblin Artisans M13: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Armored Warhorse | White | Common | Creature – Horse | 2 | 3 | 0 | |||
2 | Aven Cloudchaser | White | Common | Creature – Bird Soldier | 2 | 2 |
Flying
When Aven Cloudchaser enters the battlefield, destroy target enchantment. |
0 | ||
3 | Border Patrol | White | Common | Creature – Soldier | 1 | 6 | Vigilance | 1 | on 24 Aug 2011 by Link | |
4 | Crested Dodo | White | Common | Creature – Bird | 2 | 2 | Terrain — As long as you control an Island, Crested Dodo has flying. | 1 | on 30 Sep 2011 by Rudyard | |
5 | Diligent Farmer | White | Common | Creature – Human Druid | 1 | 1 | When Diligent Farmer enters the battlefield, search your library for a Plains card, reveal it, put it into your hand, then shuffle your library. | 0 | ||
6 | Divine Favor | White | Common | Enchantment – Aura |
Enchanted creature gets +1/+3.
When Divine Favor enter the battlefield, gain 3 life. |
2 | on 30 Sep 2011 by Rudyard | |||
7 | Elspeth's Covenant | White | Common | Sorcery | You gain 2 life for each creature you control. | 0 | ||||
8 | Excommunicate | White | Common | Sorcery | Put target creature on top of its owner's library. | 0 | ||||
9 | Faith's Fetters | White | Common | Enchantment – Aura |
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. |
4 | on 07 Sep 2011 by Jay Treat | |||
10 | Gideon's Lawkeeper | White | Common | Creature | 1 | 1 | T: Tap target creature. | 0 | ||
11 | Proud Buck | White | Common | Creature – Elk | 3 | 2 | Terrain — As long as you control a Forest, Proud Buck gets +1/+2. | 0 | ||
12 | Soul's Attendant | White | Common | Creature – Human Cleric | 1 | 1 | Whenever another creature enters the battlefield, you may gain 1 life. | 0 | ||
13 | Stave Off | White | Common | Instant | Target creature gains protection from the color of your choice until end of turn. | 1 | on 13 Sep 2011 by Alex | |||
14 | Stonehorn Dignitary | White | Common | Creature – Rhino Soldier | 1 | 4 | When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. | 0 | ||
15 | Suntail Hawk | White | Common | Creature – Bird | 1 | 1 | Flying | 1 | on 30 Sep 2011 by Rudyard | |
16 | Tactical Retreat | White | Common | Instant | Untap target attacking creature and remove it from combat. | 1 | on 30 Sep 2011 by Rudyard | |||
17 | Team Effort | White | Common | Instant | For each creature you control, a target creature gets +1/+1 until end of turn. | 3 | on 30 Sep 2011 by Rudyard | |||
18 | Wild Griffin | White | Common | Creature – Griffin | 2 | 2 | Flying | 0 | ||
19 | Youthful Knight | White | Common | Creature – Human Knight | 2 | 1 | First strike | 0 | ||
20 | Big Butt | Blue | Common | 0 | ||||||
21 | test | Blue | Common | Instant | 0 | |||||
22 | Block Stopper | Red | Common | 0 | ||||||
23 | Creature or Player Burn | Red | Common | 0 | ||||||
24 | One Drop | Red | Common | 0 | ||||||
25 | Player Burn | Red | Common | 0 | ||||||
26 | Semi-Beefy Dude | Red | Common | 0 | ||||||
27 | Ramp Spell | Green | Common | 0 |
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