Invasion Block Remake

Invasion Block Remake by KeresAcheron

172 cards in Multiverse

96 commons, 48 uncommons, 22 rares, 6 mythics

7 white, 7 blue, 24 black, 4 red, 7 green,
67 multicolour, 3 hybrid, 16 artifact, 37 land

130 comments total

Invasion Block Remake. High Artifact count to enable multicolour play in limited

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Mechanics | Skeleton | Flavour Stuff | Mechanical Stuff | Skeleton Key

Block Plan:

  1. Alt Invasion is a large set with the blocks allied color gold cards.

  2. Alt-Planeshift is small set with with the blocks shard gold. It can be drafted with either Invasion or Apocalypse. (much like Tarkir-block.)

  3. Alt-Apodalypse is a large set with the blocks the enemy gold cards.

Design Goals

  1. Reward playing multicoloured decks with more than two colors in limited.

  2. Reflect the storyline of the original invasion block.

Instrumental Goals

  1. High Asfan of colorless artifacts. This both makes playing a deck with +3 colors easier and reflects the storyline. Vehicles are also brough back for story reasons (Powered Armor, Skyships and Titan Armor.)

  2. Small smattered of hybrid c ard with a single colored symbol to make them easy to play. Invasion gets allies and apocalypse gets enemies. This is done in place of split cards.

  3. Converge is used both for storyline reasons and to reward +3 color decks.

The Phyrexians are colored artifacts. 0/0 creatures are allowed to get +1/+1 counters but otherwise -1/-1 counter are used.

Cardset comments (3) | Add a comment on this cardset

Recently active cards: (all recent activity)

{w}{u}{u}
 
 R 
Instant
Counter target spell, activated or triggered ability. If the ability of a permanent is countered this way, destroy it. (Mana abilities can't be targeted.)
3 comments
last 2018-10-23 18:09:18 by SecretInfiltrator
 M 
Planeswalker – Guff
+1: Draw a card.
[]
[]: Ultra, reject fate/destiny.
1 comment
2018-10-23 12:40:46 by SecretInfiltrator
 C 
Creature
(In progress) can't have -1/-1 counters placed on it.
Swampcycling {2}, Forestcycling {2}, Plainscycling {2} ({2}, Dicard this card: Search your library for a Swamp, Forest or Plains card, reveal it and put it into your hand. Then shuffle your library.)
2 comments
last 2018-10-23 12:31:48 by SecretInfiltrator
 C 
Instant
Target player gains 4 life.
Name deals 2 damage to target creature or player.
7 comments
last 2018-10-23 12:28:13 by SecretInfiltrator
{w/u}{u/b}{b/r}{r/g}{g/w}{w/b}{u/r}{b/g}{r/w}{g/u}
 
 R 
Legendary Creature – Elemental Avatar
1 comment
2018-10-23 11:13:51 by SecretInfiltrator

Recent comments: (all recent activity)
On RZ04:

I think this would be a good spell at four mana. I could see a CCDD cost like is currently all the rage in GRN.

On Guff, of the Nine Titans:

Rewriting fate, huh? How about "Exile your hand, then tutor seven cards to your hand." Suddenly you have the answers to change the outcome of the game...

With this color choice certainly legitimate if the other abilities are more about keeping yourself alive (life gain?) and Opposition the opponent.

On (In progress):

Not lifelink for this member of the cycle?

On 'Vatalistic/Essence Firestream':

The effects are weirdly disjointed. The strength of Lightning Helix as a design was that the effects were straightforward and joined by there common numerical value: 3 life for 3 damage.

I'm unclear on whhy this isn't worded like Lightning Helix. It seems grandfathered in from previous versions, but also just to avoid losing the life gain when there is no longer a valid target for the burn?

Was the damage amount previously tied to the life gain? Right now thiis could be:

> ~ deals 2 damage to any target. You gain 4 life.

Have you considerd scaling this up to Warleader's Helix?

On Gaea:

Why woul Gaea be this big thing you don't need to spend green mana on? I don't think this is the correct place to use hybrid mana.

On (reanimate artifact):

I think blue-black is the right spot since blue is more strongly connected to confiscating other players' toys than white is.

On Rootwater (something):

Flash could work as the keyword ability.

On Phyrexian one drop:

I never quite got the idea behind the "Phyrexian" creature type. Isn't it just as apt to give something the creature type "Zendikari" or "Dominarian"?

On Bring Down the Monster:

Did you mean "or greater"? The "or less neither fits the judgment nor is it a rider commonly associated with white spot removal.

On "Converge damage mcycle':

Converge and landcycling is a cool combination.

(All recent activity)
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