Invasion Block Remake
Invasion Block Remake by KeresAcheron
172 cards in Multiverse
96 commons, 48 uncommons, 22 rares, 6 mythics
7 white, 7 blue, 24 black, 4 red, 7 green,
67 multicolour, 3 hybrid, 16 artifact, 37 land
130 comments total
Invasion Block Remake. High Artifact count to enable multicolour play in limited
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Mechanics | Skeleton | Flavour Stuff | Mechanical Stuff | Skeleton Key |
Block Plan:
Alt Invasion is a large set with the blocks allied color gold cards.
Alt-Planeshift is small set with with the blocks shard gold. It can be drafted with either Invasion or Apocalypse. (much like Tarkir-block.)
Alt-Apodalypse is a large set with the blocks the enemy gold cards.
Design Goals
Reward playing multicoloured decks with more than two colors in limited.
Reflect the storyline of the original invasion block.
Instrumental Goals
High Asfan of colorless artifacts. This both makes playing a deck with +3 colors easier and reflects the storyline. Vehicles are also brough back for story reasons (Powered Armor, Skyships and Titan Armor.)
Small smattered of hybrid c ard with a single colored symbol to make them easy to play. Invasion gets allies and apocalypse gets enemies. This is done in place of split cards.
Converge is used both for storyline reasons and to reward +3 color decks.
The Phyrexians are colored artifacts. 0/0 creatures are allowed to get +1/+1 counters but otherwise -1/-1 counter are used.
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[]: Ultra, reject fate/destiny.
Swampcycling




Name deals 2 damage to target creature or player.
I think this would be a good spell at four mana. I could see a CCDD cost like is currently all the rage in GRN.
Rewriting fate, huh? How about "Exile your hand, then tutor seven cards to your hand." Suddenly you have the answers to change the outcome of the game...
With this color choice certainly legitimate if the other abilities are more about keeping yourself alive (life gain?) and Opposition the opponent.
Not lifelink for this member of the cycle?
The effects are weirdly disjointed. The strength of Lightning Helix as a design was that the effects were straightforward and joined by there common numerical value: 3 life for 3 damage.
I'm unclear on whhy this isn't worded like Lightning Helix. It seems grandfathered in from previous versions, but also just to avoid losing the life gain when there is no longer a valid target for the burn?
Was the damage amount previously tied to the life gain? Right now thiis could be:
> ~ deals 2 damage to any target. You gain 4 life.
Have you considerd scaling this up to Warleader's Helix?
Why woul Gaea be this big thing you don't need to spend green mana on? I don't think this is the correct place to use hybrid mana.
I think blue-black is the right spot since blue is more strongly connected to confiscating other players' toys than white is.
Flash could work as the keyword ability.
I never quite got the idea behind the "Phyrexian" creature type. Isn't it just as apt to give something the creature type "Zendikari" or "Dominarian"?
Did you mean "or greater"? The "or less neither fits the judgment nor is it a rider commonly associated with white spot removal.
Converge and landcycling is a cool combination.