Invasion Block Remake

Invasion Block Remake by KeresAcheron

168 cards in Multiverse

97 commons, 44 uncommons, 23 rares, 4 mythics

7 white, 7 blue, 24 black, 4 red, 8 green,
63 multicolour, 3 hybrid, 16 artifact, 36 land

103 comments total

Invasion Block Remake. High Artifact count to enable multicolour play in limited

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Mechanics | Skeleton | Flavour Stuff | Mechanical Stuff | Skeleton Key

Block Plan:

  1. Alt Invasion is a large set with the blocks allied color gold cards.

  2. Alt-Planeshift is small set with with the blocks shard gold. It can be drafted with either Invasion or Apocalypse. (much like Tarkir-block.)

  3. Alt-Apodalypse is a large set with the blocks the enemy gold cards.

Design Goals

  1. Reward playing multicoloured decks with more than two colors in limited.

  2. Reflect the storyline of the original invasion block.

Instrumental Goals

  1. High Asfan of colorless artifacts. This both makes playing a deck with +3 colors easier and reflects the storyline. Vehicles are also brough back for story reasons (Powered Armor, Skyships and Titan Armor.)

  2. Small smattered of hybrid c ard with a single colored symbol to make them easy to play. Invasion gets allies and apocalypse gets enemies. This is done in place of split cards.

  3. Converge is used both for storyline reasons and to reward +3 color decks.

The Phyrexians are colored artifacts. 0/0 creatures are allowed to get +1/+1 counters but otherwise -1/-1 counter are used.

Cardset comments (2) | Add a comment on this cardset

Recently active cards: (all recent activity)

Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card)
As as additional cost to cast ('Phrexian themed thingy'), pay 2 life.
Draw 2 cards.
Cycling {2} ({2}, Discard this card: Draw a card)
Artifact Creature – Phyrexian Carrier
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters)
Creature – Elemental
(Hybrid Maro') power and toughness are each equal to the number of cards in your hand.
Whenever (Hybrid Maro') deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card)
last 2017-06-25 12:10:48 by Alex
Cycling {r}{w} ({r}{w}, Discard this card: Draw a card)

Recent comments: (all recent activity)
On (Hybrid Maro'):

The Curiosity effect feels more "blue-green hybrid". Trample is allowed because it's tertiary in all colours, but it feels more green than blue.

On (Hybrid Maro'):
On (parasite-ism):

Considering lowering cost to four using Whip of Erebos as precedent.

On (Resmelt/Remake):

It should be "if an artifact is exiled this way" (Noxious Gearhulk, Deny Existence)

On (Resmelt/Remake):

Feels nice when you get both bits.

But kinda painful if you primarily want to search, and your opponent doesn't run any. And kinda painfully costly if you primarily want to blow something up; but well, that's your fault for not putting some artifacts in alongside it.

On (Resmelt/Remake):

­Fabricate + Smelt, 2UR with cycling {u/r}. Exiles and has "if you did" for flavour reasons. (not leaving any left parts for owner to user, if you fail to exile it no material to work with.)

On (name in prog):

­Distress + Banishing Light. Attempting a Heart-Piercer Manticore style triggered ability. Probably needs rewording and does not play intuitively.

On (stolen plans?/designs):
On (name in prog):
On (phyrexian something):

­Devour in Shadow variant. Also kills planeswalkers. Vampire Hexmage shows black can kill planeswalkers for BB.

(All recent activity)
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