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CardName: 'Vatalistic/Essence Firestream' Cost: rg Type: Instant Pow/Tgh: / Rules Text: Target player gains 4 life. Name deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Invasion Block Remake Common

'Vatalistic/Essence Firestream'
{r}{g}
 
 C 
Instant
Target player gains 4 life.
Name deals 2 damage to target creature or player.
Updated on 23 Oct 2018 by KeresAcheron

Code: CZ15

History: [-]

2016-11-08 08:56:09: KeresAcheron created the card 'Vatalistic/Essence Firestream'
2016-11-08 08:57:03: KeresAcheron edited 'Vatalistic/Essence Firestream'

­Lightning Helix variant. For {r}{g} mixes a shock and gain 4 life. Lifegain put first for flavour difference. Unsure if should be 'up to one' or 'may' but want the life gain to happen if target becomes illegal for flavour reasons.

2016-11-08 08:58:50: KeresAcheron edited 'Vatalistic/Essence Firestream'

Would prefer 'you gain 4 life' but templating issues means I'm stuck using a variant of Dark Salvation.

2016-11-08 09:30:45: KeresAcheron edited 'Vatalistic/Essence Firestream'

Gone back to simpler version that gets countered due to illegal target. No elegant solution found to keep the templating.

2016-11-08 09:43:08: KeresAcheron edited 'Vatalistic/Essence Firestream'

Replacing "You gain 4 life" with "Target player gains 4 life" would work, wouldn't it? Which is fine - see Heroes' Reunion.

Yeah, I like the balance of "Target player gains life // Target player loses life".

Okay then. Changing from "You gain 4 Life. ~ deals 2 damage" to this: "Target player gains 4 life" and "~ deals 2 damage to target creature or player."

2016-11-11 10:13:27: KeresAcheron edited 'Vatalistic/Essence Firestream'

The effects are weirdly disjointed. The strength of Lightning Helix as a design was that the effects were straightforward and joined by there common numerical value: 3 life for 3 damage.

I'm unclear on whhy this isn't worded like Lightning Helix. It seems grandfathered in from previous versions, but also just to avoid losing the life gain when there is no longer a valid target for the burn?

Was the damage amount previously tied to the life gain? Right now thiis could be:

> ~ deals 2 damage to any target. You gain 4 life.

Have you considerd scaling this up to Warleader's Helix?

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