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Mechanics | Skeleton | White Decklist

Based upon upon land being a part of the battlefield.

The elves like to keep thins relatively static, working to a rhythm. Red likes to burn things for immediate advantage, and risks diving too deep. Black likes it when you dive too deep, and can really make life a misery when you do - but can only harass a little bit until then.

Blue tends to sneak in the back way when you're not looking. White is city-building dwarves.

The aim of the set is to promote a ground-stall somewhat; leading someone to do something drastic and kick off the horrible disaster. The first part of that works... the second bit? Not so much.

Updated on 09 Aug 2013 by Vitenka