Bloodborne
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As an additional cost to cast Augur of Ebriatas, tap an untapped creature you control.
Exile all attacking creatures. At the beginning of the next end step, return those creatures to the battlefield under their owner’s control.
Exile all attacking creatures. At the beginning of the next end step, return those creatures to the battlefield under their owner’s control.
A remnant of the eldritch Truth encountered at Byrgenwerth.
Put a 1/1 white Hunter creature token onto the battlefield.
Loot – If a creature you don’t control died this turn, put two of those tokens onto the battlefield instead.
Loot – If a creature you don’t control died this turn, put two of those tokens onto the battlefield instead.
Its ring resonates across worlds, and the first hunter used it as a special signal to call hunters from other worlds to cross the gap and cooperate.
Whenever a creature you don’t control dies, you gain 2 life.
This rune resonates with servants of the Queen, carrier of the Child of Blood, who yearn for their Queen’s blood with little hope of requitement.
Exile target creature you control. At the beginning of the next end step, return it to the battlefield under its owner’s control.
Dangling, upside-down rune etched in the mind of a hunter.
Dexterity 1 (Equip costs that target this creature cost
less.)
First strike

First strike
3/1
If Church Servant is equipped, it has vigilance.
Their ghostly pale visage and sluggish movements can terrorize the bravest hunter, while they stomp their cane threateningly, their face a yawning horror.
3/3
Enchant equipment
Enchanted equipment has “Equipped creature gets +3/+3.”
Enchanted equipment has “Equipped creature gets +3/+3.”
Shells with slime still harbour arcane power, and can be rubbed on weapons to imbue them with their strength.
Whenever damage would be dealt to you or a creature you control, prevent 1 of that damage.
Great volumes of water serve as a bulwark guarding sleep, and an augur of the eldritch Truth.
Enchant Hunter
Enchanted creature has dexterity 1 and gets +1/+1 for each equipment attached to it.
Enchanted creature has dexterity 1 and gets +1/+1 for each equipment attached to it.
These watchmen admonish those who have become addled with blood.
Dexterity 1 (Equip costs that target this creature cost
less.)
Unattach target artifact from Lone Survivor: Regenerate Lone Survivor.

Unattach target artifact from Lone Survivor: Regenerate Lone Survivor.
Lone survivor of a lost hamlet.
0/4
Dexterity 2 (Equip costs that target this creature cost
less.)
Whenever you cast an artifact spell, you may draw a card.

Whenever you cast an artifact spell, you may draw a card.
Scion to a respectable line with faith in their pedigree.
1/1
Whenever another creature enters the battlefield under your control, you gain 1 life.
Other creatures you control get +0/+1.
Other creatures you control get +0/+1.
“This here’s a safe place. Stay as long as you like.”
0/4


“Farewell, good hunter. May you find your worth in the waking world.”
0/4
White creatures you control get +1/+1.
Equipment spells you cast cost
less.
Equip costs you pay cost
less.
Equipment spells you cast cost

Equip costs you pay cost

Let the chalice reveal the tomb of the gods; let blood be the hunter’s nourishment.
Dexterity 1 (Equip costs that target this creature cost
less.)
Scarred Fighter gets +1/+1 for each Equipment attached to it.

Scarred Fighter gets +1/+1 for each Equipment attached to it.
Terribly violent past. Rash, but stronger for it.
1/1
Exile target attacking or blocking creature with converted mana cost 2 or less.
Hunters are linked by the resonance of bells with special encoded timbres. This inaudible burst disrupts such resonance.
Tiny Tonitrus deals 3 damage to target attacking or blocking creature.
Loot – If a creature you don’t control died this turn, destroy that creature instead.
Loot – If a creature you don’t control died this turn, destroy that creature instead.
When struck into the ground, it recreates the blue sparks that are said to surround the darkbeasts.
Boss (When Vicar Amelia enters the battlefield, each opponent gets an insight counter. When Vicar Amelia dies, each opponent gets three insight counters.)
Lifelink
At the end of each combat, if Vicar Amelia is tapped, remove all counters from it and regenerate it.
Lifelink
At the end of each combat, if Vicar Amelia is tapped, remove all counters from it and regenerate it.
3/3
Dexterity 1 (Equip costs that target this creature cost
less.)

“You are nothing. Talentless. You shouldn’t have been born.”
1/1
Dexterity 3 (Equip costs that target this creature cost
less.)
Yahar’gul Hunter gets -1/-1 for each equipment attached to it.

Yahar’gul Hunter gets -1/-1 for each equipment attached to it.
3/3
Loot – Target creature you control can’t be blocked this turn. If a creature you don’t control died this turn, that creature also gains shroud until end of turn
Draw a card.
Draw a card.
Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church.
Tap up to X target creatures. Creatures tapped this way don't untap during their owner's next untap step. You get X insight counters. (Each insight counter you have increases your maximum hand size by one.)
Brain fluid writhed inside the head, the initial makings of internal eyes.
Whenever Brainsucker attacks and isn’t blocked, you may remove up to three insight counters from defending player. For each insight counter removed this way, put a +1/+1 counter on Brainsucker.
These fiends will seek to bound you in place and steal what is in your very head. But who is to say this is not a good thing?
0/1
Shroud
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Historians firmly believe that pious scholars of Mensis stood tall among erudite men, yet these deplorable beings are all that remains.
1/1
First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Something lurks in the shadows of the Unseen Village...
2/1
Whenever a creature you don’t control dies, you may draw a card.
Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts.
Inflict
, Exile an instant or sorcery card from your graveyard: Fluorescent Flower deals X damage to target creature, where X is the converted mana cost of the exiled card.

Not much is known about these beings, except that they are kin to some of the terrifying creatures that roam the universe.
2/5


This cephalopod-like creature dwells in the poisonous bogs of the Nightmare, bathing in noxious fumes as if they were a fresh water stream.
1/2
Blue creatures you control get +1/+1.
Instant and sorcery spells you cast cost
less.
Instant and sorcery spells you cast cost

The Great Isz Chalice became the cornerstone of the Choir, the elite delegation of the Healing Church.
When Great One’s Umbilical Cord enters the battlefield, you get three insight counters.
At the beginning of your upkeep, you win the game if you have 20 or more insight. Then you get an insight counter.
At the beginning of your upkeep, you win the game if you have 20 or more insight. Then you get an insight counter.
Use to gain Insight and, so they say, eyes on the inside, although no one remembers what that truly entails.
Scry 4, then draw two cards. You get two insight counters. (Each insight counter you have increases your maximum hand size by one.)
“We are thinking on the basest of planes. What we need, are more eyes.”
– Master Willem
– Master Willem
When Hamlet Fisherman enters the battlefield, put a 1/2 Horror creature token onto the battlefield.
1/2
Counter target spell unless its controller pays
, where X is their insight. If that spell is countered this way, its controller gets an insight counter.

Return target creature and all Equipment attached to it to their owners’ hands.
Loot – Draw a card. If a creature you don’t control died this turn, instead scry 2, then draw a card. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity.
Target creature becomes a 0/1 Horror with indestructible until end of turn.
Use to envelop oneself in a black nightmarish mist, then transform into a messenger. The illusion is a parlor trick. and any large movement will break the spell.
Enchant Kin or Horror
Enchanted creature has trample and inflict.
Whenever enchanted creature attacks, it gets +X/+X until end of turn, where X is the defending player’s insight.
Enchanted creature has trample and inflict.
Whenever enchanted creature attacks, it gets +X/+X until end of turn, where X is the defending player’s insight.
A translation of the inhumane, sticky whispers that reveal the nature of a celestial attendant.
Indestructible
Defender
Artifact spells you cast cost
less.
Defender
Artifact spells you cast cost

These creatures have crept out of a nightmare, and while they may not look too friendly, they accompany hunters, follow their orders, and take care of messages left for others.
0/1
Scry 2, then reveal the top card of your library. If it’s an instant, sorcery or artifact card, you may put it into your hand. Otherwise, put it on the bottom of your library.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
Prevent all noncombat damage that would be dealt to Pulmonate Abomination.
: Pulmonate Abomination gets +1/-1 until end of turn.

1/5
Loot – Counter target spell unless its controller discards a card. If a creature you don’t control died this turn, instead counter that spell.
If a player would get one or more insight counters, they get that many insight counters plus one instead.
If one or more -1/-1 counters would be placed on a creature, that many plus one -1/-1 counters are placed on it instead.
If one or more -1/-1 counters would be placed on a creature, that many plus one -1/-1 counters are placed on it instead.
A latticed, deformed rock, or perhaps a meteorite.
Whenever Afflicted Beggar would be dealt damage by a creature, spell or ability you don’t control, instead transform it.
“Blimey! Don’t scare me like that. On a night like this... I took you for a monster.”
1/1
First strike
Trample
Whenever Abhorrant Beast is dealt damage, it deals that much damage to another target creature.
Trample
Whenever Abhorrant Beast is dealt damage, it deals that much damage to another target creature.
“You talk of beasts? You hunters are the real killers!”
5/4
Black creatures you control get +1/+1.
Spells you cast cost B less to cast. Whenever you cast a black spell, you lose 1 life.
Spells you cast cost B less to cast. Whenever you cast a black spell, you lose 1 life.
The tragedy that struck this ailing land of Loran is said to have its root in the scourge of the beast. Some have made the dreaded extrapolation that Yharnam will be next.
Dexterity 1 (Equip costs that target this creature cost 1 less.)
Whenever Brador, Silent Traitor attacks, you may have target creature block him this turn if able. If you do, that creature gets -1/-1 until end of turn.
Sacrifice another creature: Brador, Silent Traitor gets +2/+2 until end of turn.
Whenever Brador, Silent Traitor attacks, you may have target creature block him this turn if able. If you do, that creature gets -1/-1 until end of turn.
Sacrifice another creature: Brador, Silent Traitor gets +2/+2 until end of turn.
3/2
Remove all counters from target nonland permanent or player.
The sound of this smaller, silver version of the bell does not cross planes, but grants vigor and healing to all cooperators.
Ethereal Walker can’t block.
, Remove an insight counter from target opponent: Regenerate Ethereal Walker.

Whose whispers fill the forlorn loft? Where acrid mists drive hunters aft, alas, turning grown men soft?
3/3
Whenever a creature dealt damage by Executioner Giant this turn dies, you gain life equal to that creature’s toughness.
There aren’t many beings as imposing as the Executioner, patrolling Yarnham in search of new trophies
4/3
Inflict
: Fishwitch deals 1 damage to target creature.

0/1
Deathtouch
Blindly vicious, these creatures will leap from the ground to bury their curved mandibles into flesh.
1/1
Whenever a creature you don’t control dies, put a charge counter on Heir Rune.
Remove a charge counter from Heir Rune: Add
to your mana pool.
Remove a charge counter from Heir Rune: Add

The “Heir” sees sentimentality in the warmth of blood, acknowledging this as one of the darker hunter techniques.
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
But what rose out of the ground was never human. Born of the trembling blood with a scream that pierced your very heart, the wraith began its chase.
2/2
Dexterity 1 (Equip costs that target this creature cost
less.)

2/2
Deathtouch
Scourge of the world, the pestilence bringer, ever-present yet hardly welcome.
3/3
When Loran Silverbeast dies, put a 1/1 black Worm creature token with deathtouch onto the battlefield.
While at rest these horrors seem innocuous, but as they stand one soon discovers how feral they are and their eagerness to kill.
2/3
First strike
In the dusty corners of the Mensis nightmare lurk Mergo’s chief attendants, presiding over the nightmare with a caretaker’s diligence.
3/5
Boss, Double strike, Indestructible
As Mergo’s Wet Nurse enters the battlefield, put an Orphan counter on a creature you control.
When you control no permanents with Orphan counters on them, sacrifice Mergo’s Wet Nurse.
As Mergo’s Wet Nurse enters the battlefield, put an Orphan counter on a creature you control.
When you control no permanents with Orphan counters on them, sacrifice Mergo’s Wet Nurse.
4/5
Enchant creature
When Poison Throwing Knife enters the battlefield, put a -1/-1 counter on enchanted creature.
At the beginning of its controller’s upkeep, put a -1/-1 counter on enchanted creature.
When Poison Throwing Knife enters the battlefield, put a -1/-1 counter on enchanted creature.
At the beginning of its controller’s upkeep, put a -1/-1 counter on enchanted creature.
They say that hunters traditionally avoid the use of poison, likely because the poison is too slow to act in the heat of the hunt.
Pthumerian Descendant gets +1/+1 for each Equipment and Aura you don’t control.
Pthumerian Descendant can’t be equipped or enchanted.
Pthumerian Descendant can’t be equipped or enchanted.
2/2
When Pthumerian Undead enters the battlefield, put four 1/1 black Zombie creature tokens onto the battlefield.
Roaming the surface of the Pthumerian labyrinths, watchers will do their utmost to protect the central chambers.
1/1


Blood gems are especially rare blood stones that grow on coldblood. They are kneaded into weapons using workshop tools, but only when of matching shape.
First strike
Whenever a creature dealt damage this turn by Snatcher would die, exile it instead. If you control a nonbasic land, put a 2/2 black Horror creature token onto the battlefield tapped.
Whenever a creature dealt damage this turn by Snatcher would die, exile it instead. If you control a nonbasic land, put a 2/2 black Horror creature token onto the battlefield tapped.
To them, it is not enough to take your life, they wish to drag you into their vile kingdom and subject you to their abhorrent rituals.
3/2
Defender
When Undead Amalgam is dealt damage, if it has defender, it loses defender and gains +3/+0 until the beginning of your next end step.
When Undead Amalgam is dealt damage, if it has defender, it loses defender and gains +3/+0 until the beginning of your next end step.
This hideous aberration can be found writhing among the oblique corners of Yahar’gul, twisting and contorting as if to escape its own tortured existence.
0/3
Dexterity 1 (Equip costs that target this creature cost
less.)
Sacrifice an artifact: Regenerate Undead Giant.

Sacrifice an artifact: Regenerate Undead Giant.
3/3
When Wandering Madness dies, target opponent draws two cards.

: Transform Wandering Madness. Activate this ability only during an opponent’s end step.


0/1
At the beginning of your upkeep, you draw a card and lose 1 life.
When Yharnamite Huntsman dies, you may search your library for a creature card with converted mana 1 and put it into your hand. Shuffle your library.
The fever-like urge to hunt remains, but they themselves have already been infested with the scourge of the beast.
1/1
Blacksky Eye deals 1 damage to target creature or player.
Exile Blacksky Eye after it resolves. If you do, return it to your hand at the beginning of the next end step.
Exile Blacksky Eye after it resolves. If you do, return it to your hand at the beginning of the next end step.
Deep within the eye lies a vast stretch of dark sky that rumbles with an endless meteor storm.
Dexterity 1 (Equip costs that target this creature cost
less.)
When Bloody Crow of Cainhurst blocks or is blocked by a Hunter, it gets +1/+1 until end of turn.

When Bloody Crow of Cainhurst blocks or is blocked by a Hunter, it gets +1/+1 until end of turn.
3/3
Until end of turn, target creature has “Whenever this creature would deal damage to a creature or player, it deals that much damage plus 1 instead.”
Draw a card.
Draw a card.
Invaluable to hunters with weak bloodtinge who require the use of stronger firearms.
Dexterity 1 (Equip costs that target this creature cost
less.)
Whenever Cursed Channeler would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.

Whenever Cursed Channeler would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Faced terrible hardships, but now confident in their purpose.
1/1
Until end of turn, if a red source you control would deal damage to an opponent or a creature you don’t control, it deals that much damage plus 1 instead.
Sometimes, when hunters burn beasts, they appear intoxicated by the euphoria of purification.
Dexterity 1 (Equip costs that target this creature cost
less.)
First strike
Whenever Eileen the Crow deals combat damage to a creature, she deals 3 damage to that creature’s controller.

First strike
Whenever Eileen the Crow deals combat damage to a creature, she deals 3 damage to that creature’s controller.
“Enough trembling in your boots. A hunter must hunt.”
2/2
Haste
When Enlarged Head Giants dies, you get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
When Enlarged Head Giants dies, you get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
4/5
Red creatures you control get +1/+1.
Creatures you control have haste.
Creatures you control have haste.
Pthumeru Ihyll was the title of both the Phumerian monarch and its capital.
Defender
: Hamlet Invoker deals 3 damage to target creature blocked by it.

0/3
Dexterity 1 (Equip costs that target this creature cost
less.)
When Henryk, Taciturn Hunter enters the battlefield, if a creature you control died this turn, you may search your library for an equipment card and put it into your hand. If you do, shuffle your library.

When Henryk, Taciturn Hunter enters the battlefield, if a creature you control died this turn, you may search your library for an equipment card and put it into your hand. If you do, shuffle your library.
2/2
Hunting Dog has haste as long as an opponent has one or more insight.
It sports dozens of spiky protrusions from its back and is more aggressive than ever, tearing overly confident hunters to bits in mere seconds.
2/2
Transform up to X Tricks you control, then put X charge counters on each Firearm you control.
Draw a card.
Draw a card.
Boss
Dexterity 1 (Equip costs that target this creature cost 1 less.)
Other Beasts you control get +1/+1 and have dexterity 1.
Dexterity 1 (Equip costs that target this creature cost 1 less.)
Other Beasts you control get +1/+1 and have dexterity 1.
4/3
Boss
Haste
When Laurence, the First Vicar dies, it deal 4 damage to each other creature and each player.
Haste
When Laurence, the First Vicar dies, it deal 4 damage to each other creature and each player.
I tell you, I will not forget our adage. Fear the old blood.”
3/3
As an additional cost to cast Molotov Cocktail, tap target untapped creature you control.
That creature deals 3 damage to target creature or player.
That creature deals 3 damage to target creature or player.
Since the tragedy that struck Old Yharnam, fire has become a staple in beast hunts, and is thought to cleanse impurity.
Dexterity 1 (Equip costs that target this creature cost 1 less.)
First strike
First strike
Born specialist, fit for sleuthing or academia.
2/2
Whenever a creature you don’t control dies, choose one.
• Put a charge counter on target artifact.
• Transform target artifact.
• Put a charge counter on target artifact.
• Transform target artifact.
Human or not, the oozing blood is a medium of the highest grade, and the essence of the formless Great One.
At the beginning of your upkeep, put a charge counter on target artifact you control.
,
: Untap target equipped creature.


Ordinary bullets have no effect on beasts, and so Quicksilver Bullets, fused with the wielder’s own blood, must be employed.
Haste
On the night of the Hunt, it becomes impossible to distinguish the sounds of the Hunter mob from the snarls and howls of their companion beasts.
2/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Loot – If a creature you don’t control died this turn, you may cast Sinister Resonant Bell as if it had flash.
Loot – If a creature you don’t control died this turn, you may cast Sinister Resonant Bell as if it had flash.
One of the resonating bells that cross the gaps of the worlds, but this one knells for misfortune and malice.

A blood gem that fortifies weapons.
Dexterity 1 (Equip costs that target this creature cost
less.)
Troubled Wanderer gets +2/+0 for each equipment attached to it.

Troubled Wanderer gets +2/+0 for each equipment attached to it.
Suffered misfortune in youth. Highly resilient as a result.
1/1
If Vicar of the Cosmos is equipped, it gets +2/+2.
2/2
Boss (When Watch Dog of the Old Lords enters the battlefield, each opponent gets an insight counter. When Watch Dog of the Old Lords dies, each opponent gets three insight counters.)
Haste
Trample
Haste
Trample
5/5
Prevent all damage that would be dealt by target creature this turn. If you control a Beast, instead prevent all damage that would be dealt by creatures you do not control.
The indescribable sound is broadcast with the caster’s own vocal cords, which begs the question, what terrible things lurk deep within the frames of men?
Enchant Beast
Whenever enchanted creature attacks, put a +1/+1 counter on it.
Whenever enchanted creature attacks, put a +1/+1 counter on it.
After the repeated experiments in controlling the scourge of beasts, the gentle “Embrace” rune was discovered.
Target creature gets +3/+0, has trample and is a Beast in addition to its other types until end of turn.
Large medicinal pellets, supposedly formed of coagulated beast blood. Banned by the Healing Church due to their unclear origin.
Trample
Don’t let their slow and lumbering walk fool you. Despite their low mental capacity, when agitated they can deal devastating blows.
3/3
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
In any form, new life demands a caretaker. Be wary you are not selected for this role, as it may yet drive you mad.
1/1
A slow death awaits those caught by the beast who hides its face. For who knows what awful mixture of human and animal sulks beneath that veil?
2/2
Enchant creature
Whenever enchanted creature would be destroyed, instead regenerate it and sacrifice Corruption Rune.
Whenever enchanted creature would be destroyed, instead regenerate it and sacrifice Corruption Rune.
Pledgers to this oath are Cainhurst Vilebloods, hunters of blood who find dregs for their Queen in coldblood, particularly in that of hunters.
Attacking creatures you control get +1/+0 and have trample.
Abyssal blood gems are eldritch gems with a dim radiance that only grows deep in the labyrinth.
Green creatures you control get +1/+1.
Creature spells you cast cost
less.
Creature spells you cast cost

Hintertombs are the peripheral catacombs of the old underground labyrinth.
Inflict
Whenever Host of Vermin attacks, put a 1/1 green Snake creature token onto the battlefield.
Whenever Host of Vermin attacks, put a 1/1 green Snake creature token onto the battlefield.
At first glance, they are no different from your average huntsmen, arisen to join in on the hunt. Alas, when approached, they undergo a drastic, horrifying transformation.
3/3
Whenever a creature you don’t control dies, put a +1/+1 counter on target creature you control.
Confederates of The League cooperate with hunters from other worlds, and hunt to discover vermin.

At the beginning of your upkeep, if you control five or more creatures with +1/+1 counters on them, transform Iosefka, Kind Physician.
0/1
Dexterity 1 (Equip costs that target this creature cost
less.)
Each other creature you control with a +1/+1 counter on it can’t block and is a Kin in addition to its other types.
: Put a +1/+1 counter on another target creature.

Each other creature you control with a +1/+1 counter on it can’t block and is a Kin in addition to its other types.

4/4
Creatures you control can’t have -1/-1 counters placed on them by spells or abilities you don’t control.
You can’t get insight counters.
You can’t get insight counters.
“This will help you forget. Forget your troubles, forget your cares.”
0/3
Dexterity 1 (Equip costs that target this creature cost
less.)
Madaras Twins gets +1/+1 if you control another Hunter.

Madaras Twins gets +1/+1 if you control another Hunter.
2/3
Until end of turn, each creature and land you control has “
: Add one mana of any color to your mana pool.”




A beast of this size will find no trouble trampling an unsuspecting Hunter. If you hear a beastly squeal and it starts to charge, you have but one option: flee.
3/3
Whenever a creature you don’t control dies, you may sacrifice Nebulous Moon Rune. If you do, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon.
Reach
Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft’s rafters.
1/4
The damned remnants of a Hunt from long ago. The burns and scars from the Healing Church’s purge are still fresh in the mangled minds of these beasts.
3/3
Destroy target Equipment or Aura.
Target creature you don’t control fights another target creature you don’t control.
When a victim is cut by this blade, the green spinal fluid temporarily numbs the senses, disturbing the target’s gross motor skills.
Reach
Venomous, ravenous, and cold-hearted as the pale moon. Each fang is another reason to stay out of the Forbidden Wood.
4/5
Put X 1/2 white and blue Spider creature tokens with inflict onto the battlefield, where X is your insight.
Boss
At the beginning of your upkeep, put a 1/2 white and blue Spider creature token with inflict onto the battlefield.


, Remove two insight counters from target player: Exile target creature that player controls.
At the beginning of your upkeep, put a 1/2 white and blue Spider creature token with inflict onto the battlefield.



2/2
Counter target spell. You gain X life, where X was that spell’s converted mana cost.
Prevent all damage that would be dealt by any number of attacking creatures this turn. Those creatures do not untap during their owner's next untap step.
Hexproof, Dexterity 1, Prowess
Whenever you cast an instant or sorcery spell, scry 2.
Whenever you cast an instant or sorcery spell, scry 2.
1/2
Shroud
Indestructible
At the beginning of your upkeep, put a charge counter on Brain of Mensis. Then, if Brain of Mensis has 3 or more charge counters on it, sacrifice it. If you do, each opponent discards two cards and you draw that many cards.
Indestructible
At the beginning of your upkeep, put a charge counter on Brain of Mensis. Then, if Brain of Mensis has 3 or more charge counters on it, sacrifice it. If you do, each opponent discards two cards and you draw that many cards.
0/1
Chime Maiden doesn’t untap during its controller’s untap step.

,
, Exile a creature card from a graveyard: Put a token onto the battlefield that’s a copy of the exiled creature. When that token leaves the battlefield, untap Chime Maiden.



It is said that the sound of her bell brings out all sorts of unsavory creatures.
1/1
Target player loses X life, where X is the number of insight counters that player has. Put X -1/-1 counters on each creature that player controls.
Boss, Hexproof
Whenever you cast an instant or sorcery spell, put a 1/1 black and blue Skeleton creature token onto the battlefield.
Whenever you cast an instant or sorcery spell, put a 1/1 black and blue Skeleton creature token onto the battlefield.
“Ahh, Kos, or some say Kosm. Do you hear our prayers?”
2/2
Inflict
Whenever a creature with a -1/-1 counter on it dies, put a 2/2 black and blue Horror creature token with inflict onto the battlefield.
Whenever a creature with a -1/-1 counter on it dies, put a 2/2 black and blue Horror creature token with inflict onto the battlefield.
“There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior’s eardrums.”
2/2
Flying
The castle yields neither to weather nor foe, and these stone guardians act as a symbol of Cainhurst’s fortitude.
3/2
Boss
When Maryr Logarius attacks, he deals 3 damage to target creature.
Other Black creatures you control enter the battlefield with an extra +1/+1 counter on them. Other Red creatures you control enter the battlefield with an extra +1/+1 counter on them.
When Maryr Logarius attacks, he deals 3 damage to target creature.
Other Black creatures you control enter the battlefield with an extra +1/+1 counter on them. Other Red creatures you control enter the battlefield with an extra +1/+1 counter on them.
5/5
When Shadow of Yharnam enters the battlefield, put a 4/3 black Shade token onto the battlefield.
When Shadow of Yharnam enters the battlefield, put a 2/3 red Shade token with haste onto the battlefield.
When Shadow of Yharnam enters the battlefield, put a 2/3 red Shade token with haste onto the battlefield.
3/3
Vile Echoes deals 3 damage to target creature. When that creature dies this turn, its controller discards a card.
Boss
Whenever a creature you don’t control dies, put a +1/+1 counter on Yharnam, Pthumerian Queen.
: Yharnam, Pthumerian Queen deals 1 damage to target creature and 1 damage to herself. Activate this ability only as a sorcery.
Whenever a creature you don’t control dies, put a +1/+1 counter on Yharnam, Pthumerian Queen.

1/3
When Annalise, Vileblood Queen would be destroyed, instead regenerate and transform her.
“I claim no subjects, but here lieth Our throne. Kneel afore us…or get thee gone.”
5/5
Indestructible


: Transform Queenly Flesh. Activate this ability only as a sorcery.



“This pinkish lump of flesh remains warm, as if cursed.”
When Beast-Possessed Soul dies, it deals 3 damage to each other creature and each player.
“Hunter! Fear the possessed beast, fangs sharp as Ludwig’s nerve, for it will feast upon your limbs, no mercy nor reserve.”
– Old Yharnam Limerick.
– Old Yharnam Limerick.
3/3
Haste
First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
5/5
Inflict
Whenever Bloodletting Beast is dealt combat damage, put a +1/+1 counter on it.

: Remove a counter from Bloodletting Beast: Bloodletting Beast deals 2 damage to target creature or player.
Whenever Bloodletting Beast is dealt combat damage, put a +1/+1 counter on it.


4/4
When Father Gascoigne enters the battlefield or transforms, each opponent gets an insight counter.
Haste
Dexterity 1 (Equip costs that target this creature cost
less.)
When Father Gascoigne would die, instead regenerate and transform him.
Haste
Dexterity 1 (Equip costs that target this creature cost

When Father Gascoigne would die, instead regenerate and transform him.
“...Beasts all over the shop... You’ll be one of them, sooner or later...”
3/3
When this creature transforms into Rage-Fueled Beast, destroy all artifacts.
First strike
, T: Rage-Fueled Beast fights target creature.
First strike

“The sweet blood, oh, it sings to me. It’s enough to make a man sick.”
5/5
Boss (When Cleric Beast enters the battlefield, each opponent gets an insight counter. When Cleric Beast dies, each opponent gets three insight counters.)

: Regenerate Cleric Beast.


4/4
Put five 1/1 white Hunter creature tokens onto the battlefield.
Loot – If a creature you don’t control died this turn, put ten of those tokens onto the battlefield instead.
Loot – If a creature you don’t control died this turn, put ten of those tokens onto the battlefield instead.
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Sacrifice Old Hunter’s Bone: Regenerate enchanted creature.
Enchanted creature gets +1/+1 and has hexproof.
Sacrifice Old Hunter’s Bone: Regenerate enchanted creature.
It is said that he was an apprentice to old Gehrman, and a practitioner of the art of Quickening, a technique particular to the first hunters.
Target creature gets +5/+5 and gains trample until end of turn. It does not untap during its owner’s next untap step.
At the beginning of your end step, if an opponent controls a creature with power greater than Valtr, League Master’s toughness, transform him.
“The night brims with defiled scum, and is permeated by their rotten stench.”
3/3
Protection from Beasts
At the beginning of your upkeep, if an opponent controls a creature with toughness less than Valtr, Beast Eater’s power, transform him and put a +1/+1 counter on him.
At the beginning of your upkeep, if an opponent controls a creature with toughness less than Valtr, Beast Eater’s power, transform him and put a +1/+1 counter on him.
2/2
Boss

: Darkbeast Paarl gets +3/+3 until end of turn. Activate this ability only once per turn.

, Remove an insight counter from target player: Exile another target creature that player controls. Return it to the battlefield under its owner’s control at the beginning of the next end step.




3/3
Exile target creature with power 4 or greater.
Boss, Lifelink, Dexterity 2
Other creatures you control get +1/+1. Creatures you don’t control get -1/-1.
Other creatures you control get +1/+1. Creatures you don’t control get -1/-1.
“Tonight, Gehrman joins the hunt.”
Equipment you control have "Equip
."
Equipped creatures you control get +1/+1.


,
: Return target Equipment with converted mana cost X from a graveyard to the battlefield under your control.

Equipped creatures you control get +1/+1.




2/2
Defender
Lifelink
Whenever Wheelchair Gunner blocks a creature, it deals 2 damage to that creature.
Lifelink
Whenever Wheelchair Gunner blocks a creature, it deals 2 damage to that creature.
0/4
Target creature gets -X/-X until end of turn, where X is the total number of creature cards in all graveyards.
Skull of a local from the violated fishing village. The inside of the skull was forcibly searched for eyes, as evidenced by innumerable scratches and indentations.
Boss, Trample
At the beginning of your end step, if Ludwig the Accursed is equipped, transform it.
At the beginning of your end step, if Ludwig the Accursed is equipped, transform it.
“A great terror looms!”
5/5
Vigilance
Ludwig, the Holy Blade gets +1/+2 for each equipment attached to him.


,
: Exile target creature.
Ludwig, the Holy Blade gets +1/+2 for each equipment attached to him.




“Aah, you were at my side, all along. My guiding moonlight...”
6/6
Put a 5/5 black and green Snake token onto the battlefield. It fights target creature you don’t control. At the beginning of your next upkeep, sacrifice it.
The poisonous snake grew uncontrollably, raised on a healthy diet of beast entrails. Even after their deaths, it is said to respond to the call of the twins’ whistle from within the Nightmare.
Boss
When One Reborn enters the battlefield, put three 1/1 red Shaman tokens onto the battlefield. They have “
: This creature deals 1 damage to target creature.”
When One Reborn enters the battlefield, put three 1/1 red Shaman tokens onto the battlefield. They have “

5/5
Creatures you control have trample. If you control ten or more Beasts, creatures you control get +1/+1 and have haste.
At the beginning of your upkeep and end step, put a 2/2 black and green Beast token onto the battlefield.
At the beginning of your upkeep and end step, put a 2/2 black and green Beast token onto the battlefield.
Celestial Emissary enters the battlefield with two +1/+1 counters on it.
: Put a +1/+1 counter on Celestial Emissary. It gains hexproof until end of turn.


, Remove X +1/+1 counters from Celestial Emissary: Put X 2/2 green and blue Kin creature tokens with inflict onto the battlefield.




0/0
Celestial Envoy enters the battlefield with two +1/+1 counters on it.

: Put a +1/+1 counter on Celestial Envoy.

,
, Remove two +1/+1 counters from Celestial Envoy: Return target creature to it’s owner’s hand.





Who could look up and not be overcome by wonder, fascination, and curiosity?
0/0
Flying
Garden of Eyes deals damage to players in the form of insight counters. (Each insight counter you have increases your maximum hand size by one.)
Garden of Eyes deals damage to players in the form of insight counters. (Each insight counter you have increases your maximum hand size by one.)
Treacherous and vile creatures, spying on unsuspecting hunters with their malice-filled, jaundiced eyes.
3/3
Boss
When Living Failures enters the battlefield, put two 3/3 green and blue Kin creature tokens onto the battlefield.


,
, Tap two untapped creatures you control: Living Failures deals damage equal to the total power of the creatures tapped this way to target creature.
When Living Failures enters the battlefield, put two 3/3 green and blue Kin creature tokens onto the battlefield.




3/3
Shark-Giant enters the battlefield with a +1/+1 counter on it for each creature you don’t control.
1/1
You get an insight counter for each instant and sorcery card in your graveyard. Then A Call Beyond deals X damage to each creature and each opponent, where X is the number of insight counters you have.
At times, failure is the mother of invention.
Haste
Inflict
Whenever an opponent gets any number of insight counters, you may draw a card. If you do, you gain 3 life.
Inflict
Whenever an opponent gets any number of insight counters, you may draw a card. If you do, you gain 3 life.
This grotesquely misshapen creation crawls along the icy Cainhurst courtyard, erratic and almost comical in some morbidly twisted way.
2/2
Haste
Prowess
Whenever you cast a noncreature spell, untap Deep Sea Hound.
Prowess
Whenever you cast a noncreature spell, untap Deep Sea Hound.
2/2
Instant and sorcery spells you cast cost
less.
At the beginning of your upkeep, if you have five or more instant or sorcery cards in your graveyard and Kos Parasite is equipped to a creature, transform it.
Equip

At the beginning of your upkeep, if you have five or more instant or sorcery cards in your graveyard and Kos Parasite is equipped to a creature, transform it.
Equip

When the carcass of Kos washed up on the coast, its insides were teeming with tiny parasites unlike any found in humans.
Equipped creature gets +3/+3 and is a Kin in addition to its other types.
Equipped creature has “

: Draw a card. This creature deals X damage to target creature, where X is the number of cards in your hand.”
When Kin-Corrupted Form isn’t equipped to a creature, transform it.
Equipped creature has “



When Kin-Corrupted Form isn’t equipped to a creature, transform it.
At the beginning of your combat, put a 1/1 blue and red Horror creature token with haste onto the battlefield.
When Witch of Hemwick dies, if it isn’t a token, put two tokens that are copies of it onto the battlefield.
When Witch of Hemwick dies, if it isn’t a token, put two tokens that are copies of it onto the battlefield.
1/1
Dexterity 1
Whenever Djura, Powder Keg Hunter would deal noncombat damage to a creature or player, he deals that much damage plus 2 instead.
At the beginning of your upkeep, put a charge counter on each Firearm you control.
Whenever Djura, Powder Keg Hunter would deal noncombat damage to a creature or player, he deals that much damage plus 2 instead.
At the beginning of your upkeep, put a charge counter on each Firearm you control.
No one has seen him in many years, and he looks like he’s been on his own for some time.
2/2
Dexterity 1 (Equip costs that target this creature cost 1 less.)
3/2
Vigilance
Dexterity 2 (Equip costs that target this creature cost
less.)
Dexterity 2 (Equip costs that target this creature cost

Experienced in war. A soldier with strength and skill.
4/4
Vigilance, Dexterity 2
As long as Lady Maria, Astral Paragon is equipped, she has double strike.
As long as Lady Maria, Astral Paragon is equipped, she has double strike.
“A corpse...should be left well alone.”
3/3
Dexterity 1 (Equip costs that target this creature cost 1 less.)
Whenever a creature you don’t control dies, put a +1/+1 counter on Nameless Hunter.
Whenever a creature with Boss would die, exile it instead. Put two +1/+1 counters on Nameless Hunter.
Whenever a creature you don’t control dies, put a +1/+1 counter on Nameless Hunter.
Whenever a creature with Boss would die, exile it instead. Put two +1/+1 counters on Nameless Hunter.
1/1
Until end of turn, target creature loses all abilities and becomes a colorless Eldritch with base power and toughness 1/1.
Exile target creature, then return it to the battlefield under its owner’s control.
When Carrion Crow attacks, it gains flying until end of turn.
3/2
You draw a card if
was spent to cast Infectious Thought. Target player discards a card if
was spent to cast Infectious Thought. (Do both if 
was spent.)




Target creature you control gains haste until end of turn. Regenerate it.
No surprise that most Yharnamites are heavy users of blood.
Enchant creature
Enchanted creature gets +3/+0. Whenever enchanted creature is dealt damage, sacrifice Fool’s Blood Gemstone.
Enchanted creature gets +3/+0. Whenever enchanted creature is dealt damage, sacrifice Fool’s Blood Gemstone.
Add 
to your mana pool.
Draw a card.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)


Draw a card.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
The Vilebloods of Cainhurst, blood-lusting hunters, see these frightful things in coldblood.
Loot – Destroy target artifact you don’t control. If a creature you don’t control died this turn, instead destroy up to two target artifacts you don’t control.
Search your library for an Equipment card with converted mana cost X or less and exile it. At the beginning of your next upkeep, you may cast it without paying its mana cost.
Exile target artifact or enchantment. Its controller gains 3 life and draws a card.
Choose one:
• Creatures you control gain indestructible until end of turn.
• Put target creature card with converted mana cost 3 or less from your graveyard onto the battlefield.
Loot – If a creature you don’t control died this turn, instead choose both.
• Creatures you control gain indestructible until end of turn.
• Put target creature card with converted mana cost 3 or less from your graveyard onto the battlefield.
Loot – If a creature you don’t control died this turn, instead choose both.
Each opponent loses 2 life, discards a card and sacrifices a creature if
was spent to cast Great One’s Coldblood. You gain 2 life, draw a card and put a 1/1 white Hunter creature token onto the battlefield if
was spent to cast Great One’s Coldblood. (Do both if 
was spent.)




If target creature is equipped or enchanted, destroy it and each permanent attached to it.
Choose one:
• Return target creature card from your graveyard to your hand.
• Return target noncreature card from your graveyard to your hand.
Loot – If a creature you don’t control died this turn, instead choose both.
• Return target creature card from your graveyard to your hand.
• Return target noncreature card from your graveyard to your hand.
Loot – If a creature you don’t control died this turn, instead choose both.
Enchant creature
Enchanted creature has hexproof.
Enchanted creature can’t have -1/-1 counters placed on it.
Enchanted creature has hexproof.
Enchanted creature can’t have -1/-1 counters placed on it.
Great volumes of water serve as a bulwark guarding sleep, and an augur of the eldritch Truth.
Choose one:
• Put two 1/1 blue Kin creature tokens with inflict onto the battlefield.
• Put a +1/+1 counter on each of up to two target creatures.
Loot – If a creature you don’t control died this turn, instead choose both.
• Put two 1/1 blue Kin creature tokens with inflict onto the battlefield.
• Put a +1/+1 counter on each of up to two target creatures.
Loot – If a creature you don’t control died this turn, instead choose both.
At the beginning of your upkeep, reveal the top card of your library. If the revealed card is an artifact, put it into your hand.
Human or no, the oozing blood is a medium of the highest grade, and the essence of the formless Great One.
Put a token onto the battlefield that is a copy of target artifact. Then destroy target artifact.
Executioner’s Gloves deals 3 damage to target attacking creature.
It is said that the nobles found immeasurable delight in the dances of these vengeful specters.
Enchant creature
If enchanted creature is untapped, it gets +0/+3. If enchanted creature is attacking, it gets +3/+0.
If enchanted creature is untapped, it gets +0/+3. If enchanted creature is attacking, it gets +3/+0.
The discovery of blood made their dream of evolution a reality.


Most radial blood gems have effects that bear upon physical attacks.

Droplet blood gems are special gems that adapt to various weapons and shape, naturally making them highly prized among hunters.








The caretaker of the tower’s numerous patients, known to them only as Lady Maria, made her home behind the giant star-interpreting clock.
Equipped creature gets +1/+1.

: Transform Beast Claws.
Equip


Equip

The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power.
Equipped creature gets +3/+3 and is a Beast in addition to its other types.

: Equipped creature fights target creature you don’t control.
When Bestial Form isn’t equipped to a creature, transform it.


When Bestial Form isn’t equipped to a creature, transform it.
As flesh is flayed and blood is sprayed, the beast within awakens.
Equipped creature gets +1/+1 and has first strike.
: Transform Blade of Mercy.
Equip

Equip

A special trick weapon passed down among hunters of hunters. One of the oldest weapons of the workshop.
Equipped creature gets +2/+2 and has double strike.
When Warped Twinblades isn’t equipped to a creature, transform it.
When Warped Twinblades isn’t equipped to a creature, transform it.
The weapon’s warped blades are forged with siderite, a rare mineral of the heavens.
Equipped creature gets +2/+0.
: Transform Boom Hammer.
Equip

Equip

When ignited and fired, it emits a volley of flame that explodes furiously upon impact.
Equipped creature gets +4/+0.
When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step.
Equip
When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step.
Equip

Crush the beasts, then burn them – the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts.”
Equipped creature gets +2/+2.
Pay 4 life: Transform Brador’s Bloodletter.
Equip
Pay 4 life: Transform Brador’s Bloodletter.
Equip

The demented hunter weapon brandished by Brador, the Healing Church assassin.
Equipped creature gets +5/+5.
Pay 3 life: Equipped creature deals damage equal to its power to each other creature. Transform Unholy Morning Star.
Equip
Pay 3 life: Equipped creature deals damage equal to its power to each other creature. Transform Unholy Morning Star.
Equip

The Bloodletter assumes its true and terrifying form after it draws upon blood from the inner reaches of one’s body and soul.
Equipped creature gets +2/+2.

: Transform Burial Blade.
Equip


Equip

A masterpiece that defined the entire array of weapons crafted at the workshop.
Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever a creature dealt damage by equipped creature this turn dies, you draw a card. Transform Reaper's Masterpiece at the beginning of the next end step.
Equip


Whenever a creature dealt damage by equipped creature this turn dies, you draw a card. Transform Reaper's Masterpiece at the beginning of the next end step.
Equip



Gehrman surely saw the hunt as a dirge of farewell, wishing only that his prey might rest in peace.
Reload 3 (Pay 3 life: Put a charge counter on Cainhurst Evelyn.)
Equipped creature has vigilance and “
, Remove a charge counter from Cainhurst Evelyn: Destroy target creature dealt damage this turn.”
Equip
Equipped creature has vigilance and “

Equip

Lovingly named after a woman and graced with an intricate design.








An old blood-stained summons, inviting an honored guest to the forsaken Castle Cainhurst.
Equipped creature gets +2/+2.
: Chikage deals 2 damage to you. Transform it.
Equip

Equip

When the intricate, rippled engraving that spans the Chikage’s blade is imbrued with blood, the sword sings in scarlet hues.
Equipped creature gets +4/+3 and has first strike.
At the beginning of each end step, Blood-Infused Saber deals 2 damage to you.
Whenever equipped creature deal combat damage to a player, transform Blood-Infused Saber.
Equip


At the beginning of each end step, Blood-Infused Saber deals 2 damage to you.
Whenever equipped creature deal combat damage to a player, transform Blood-Infused Saber.
Equip



However, the rite eats away at the wielder’s very essence.
Equipped creature gets +2/+2.
: Transform Church Hunter’s Blade.
Equip

Equip

On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
Equipped creature gets +3/+0 and has trample.
: Transform Kirkhammer.
Equip

Equip

The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon.
Equipped creature gets +5/+2 and has trample.
: Transform Eldritch Club.
Equip

Equip

Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs.
Equipped creature gets +2/+2 and has double strike and reach.
Whenever equipped creature deals combat damage, Amygdalan Arm deals 1 damage to target creature.
: Transform Amygdalan Arm.
Equip
Whenever equipped creature deals combat damage, Amygdalan Arm deals 1 damage to target creature.

Equip

Equipped creature has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, put a +1/+1 counter on equipped creature.
Equip
Whenever a creature dealt damage by equipped creature this turn dies, put a +1/+1 counter on equipped creature.
Equip

The hulking hunter woman Simple Gratia, ever hopeless when handling hunter firearms, preferred to knock the lights out of beasts with this hunk of iron.
Reload 1 (Pay 1 life: Put a charge counter on Gatling Gun.)
Equipped creature has “
, Remove X charge counters from Gatling Gun: This creature deals X damage divided as you choose between any number of target creatures.”
Equip
Equipped creature has “

Equip

Equipped creature has lifelink and “Remove a charge counter from Healing Flamesprayer: This creature deals 1 damage to target creature.”
Whenever a creature you don’t control dies, put a charge counter on Healing Flamesprayer.
Equip
Whenever a creature you don’t control dies, put a charge counter on Healing Flamesprayer.
Equip

Not the most efficient weapon by any stretch, but sometimes a sea of flame is just what the doctor ordered.
Reload 1 (Pay 1 life: Put a charge counter on Heretic’s Cannon.)
Enchanted creature has “
, Remove four charge counters from Heretic’s Cannon: This creature deals 5 damage to target creature.”
Equip
Enchanted creature has “

Equip

Such a monstrosity was doomed from the start, and indeed its development was cut short.








The main gate is shut tight on nights of the hunt, and could only be opened from the other side with this emblem. In other words, the captain’s return, and this emblem, determined the end of the hunt.
Equipped creature has +0/+2 and has reach.
: Transform Hunter’s Axe.
Equip

Equip

Retains the qualities of an axe, but offers a wider palette of attacks by transforming.
Equipped creature has +2/+0 and has menace.
: Transform Whirling Longaxe.
Equip

Equip

No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner.
Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Blunderbuss.)
Equipped creature has “
, Remove a charge counter from Hunter’s Blunderbuss: This creature deals 1 damage to each of up to two target creatures.”
Equip
Equipped creature has “

Equip

Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Pistol.)
Equipped creature has “
, Remove a charge counter from Hunter’s Pistol: This creature deals 2 damage to target attacking creature.”
Equip
Equipped creature has “

Equip

Equipped creature gets +2/+1.
: Transform Hunter’s Saw Cleaver.
Equip

Equip

One of the trick weapons of the workshop, commonly used in the hunting business.
Equipped creature has +1/+2 and has vigilance.
: Transform Razing Cleaver.
Equip

Equip

The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.
Equipped creature gets +1/+0 and has first strike.
: Transform Hunter’s Threaded Cane.
Equip

Equip

Sufficiently deadly as a rigid bladed cane, but also serves as a whip when its blade is split into many.
Equipped creature has double strike.
: Transform Shredding Whip.
Equip

Equip

Flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon the soul.
Equipped creature has +1/+0 and vigilance.
Equip
Equip

Hunters choose torches not only because the hunt leads them to the darkest nooks, but also because certain creatures they encounter are possessed of a deathly fear of flame.
Equipped creature gets +3/+0.
: Transform Iron Cleaver.
Equip

Equip

This crude weapon relies on brute force and is regrettably inelegant, suggesting that the hunts of the earliest hunters made for horrific affairs, painted in sanguine black and reds.
Equipped creature gets +2/+1 and has first strike.
: Transform Beast Cutter.
Equip

Equip









There are no thieves in the nightmare. Then, why lock a door? Be warned, there must be a very, very good reason.








Today, the two-story Lecture Building is adrift in the nightmare, but once it was a place of reflection, where scholars learned of history and archaeology.
Equipped creature gets +0/+2.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
Prevent all noncombat damage that would be dealt to equipped creature.
Equip

Originally used to safeguard the leader presiding over a sacred Healing Church ceremony, and later supplied to tomb prospectors, in particular those exploring the labyrinth of Isz.
Equipped creature has +2/+0.

: Transform Logarius’ Wheel.
Equip


Equip

Used to slaughter the Vilebloods in Cainhurst. Bathed in pools of their blood, and forever steeped in their ire.
Equipped creature gets +4/+0 and has trample and lifelink.
At the beginning of your end step, you lose 4 life.
Whenever equipped creature deals combat damage to a player, that player loses 2 life and you gain 2 life. Then transform Vileblood’s Bane.
Equip


At the beginning of your end step, you lose 4 life.
Whenever equipped creature deals combat damage to a player, that player loses 2 life and you gain 2 life. Then transform Vileblood’s Bane.
Equip



Equipped creature gets +2/+2.
: Transform Ludwig’s Holy Blade.
Equip

Equip

It is said that the silver sword was employed by Ludwig, the first hunter of the church.
Equipped creature gets +5/+5 and has trample.
At the beginning of each end step, transform Ludwig’s Greatsword.
At the beginning of each end step, transform Ludwig’s Greatsword.
It exhibits several departures from the workshop’s design, suggesting that the Church anticipated much larger inhuman beasts.
Reload 2 (Pay 2 life: Put a charge counter on Ludwig’s Rifle.)
Equipped creature has “
, Remove two charge counters from Ludwig’s Rifle: This creature deals 3 damage to each blocking creature.”
Equip
Equipped creature has “

Equip

Its long, heavy barrel makes up in range for what it lacks in reload speed.
Equipped creature gets +3/+3.
Discard a card: Transform Ludwig’s True Blade. Activate this ability only if it’s equipped to a creature.
Equip
Discard a card: Transform Ludwig’s True Blade. Activate this ability only if it’s equipped to a creature.
Equip

Whatever guidance it has to offer, it seems to be of a very private, elusive sort.
Equipped creature gets +X/+X, where X is the number of cards in your graveyard and has “
: Destroy target creature.”
When Holy Moonlight Sword isn’t equipped to a creature, transform it.

When Holy Moonlight Sword isn’t equipped to a creature, transform it.
When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave.








In his final years, Master Willem was fond of the lookout, and the rocking chair that he kept there for meditation. In the end, it is said, he left his secret with the lake.
Equipped creature gets +1/+1 and has prowess.
Return another artifact you control to its owner’s hand: Transform Maria’s Rakuyo. Activate this ability only if it’s equipped to a creature.
Equip
Return another artifact you control to its owner’s hand: Transform Maria’s Rakuyo. Activate this ability only if it’s equipped to a creature.
Equip

One day she abandoned her beloved Rakuyo, casting it into a dark well, when she could stomach it no longer.
Equipped creature gets +3/+3 and has double strike and prowess.
You may cast artifact spells as if they had flash as long as Paragon’s Twin Blades is equipped to a creature.
: Transform Paragon’s Twin Blades.
Equip
You may cast artifact spells as if they had flash as long as Paragon’s Twin Blades is equipped to a creature.

Equip









Beyond the tomb, Oedon Chapel can be found in the center of the Cathedral Ward.








The Orphanage, shadowed by the Grand Cathedral, was a place of scholarship and experimentation, where young orphans became potent unseen thinkers for the Healing Church.
Reload 2 (Pay 2 life: Put a charge counter on Piercing Rifle.)
Equipped creature has “
, Remove a charge counter from Piercing Rifle: This creature deals 2 damage to target creature and 2 damage to that creature’s controller.”
Equip
Equipped creature has “

Equip

Equipped creature gets +2/+1.
: Transform Pummeling Mace.
Equip

Equip

This weapon pummels beasts in its mace form, but its true strength lies in its attached mechanical saws.
Whenever equipped creature blocks or is blocked, it gets +X/+0 until end of turn, where X is the total power of all creatures blocking or blocked by it. At the beginning of the next end step, transform Whirligig Saw.
Equip
Equip

These discs, lined with serrated teeth,spin rapidly, thrashing the flesh of beasts into fine shreds.
Equipped creature gets +1/+1 and has haste.
: Transform Reiterpallasch and put two charge counters on it.
Equip

Equip

Combines an elegant knight’s sword with the peculiar firearm wielded by the Cainhurst order.
Equipped creature gets +1/+1 and has vigilance and “
, Remove a charge counter from Bayonet Rifle: This creature deals 2 damage to target creature.”
When Bayonet Rifle has no charge counters on it, transform it.
Equip

When Bayonet Rifle has no charge counters on it, transform it.
Equip

The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague.
Equipped creature has “Remove a charge counter from Repeating Pistol: This creature deals 1 damage to target creature.”
At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol.
Equip
At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol.
Equip

Should be used sparingly compared to its workshop counterpart, as the trump card in one’s arsenal.



Those who delve into the arcane fall all-too-easily to madness, and thick human blood serves to calm the frayed nerves of these inquisitive minds.
Equipped creature gets +2/+2.
: Transform Simon’s Bowblade and put three charge counters on it.
Equip

Equip

Church hunter Simon despised firearms, and so the Church workshop had this specially fashioned to his liking.
Equipped creature has “
, Remove a charge counter from Hunter’s Bow: This creature deals 4 damage to target creature. When that creature dies this turn, untap this creature.”
When Hunter’s Bow has no charge counters on it or isn’t equipped to a creature, transform it.

When Hunter’s Bow has no charge counters on it or isn’t equipped to a creature, transform it.
Simon was scoffed at for his choice of arms, for who would dare face the beasts with a measly bow?
Equipped creature gets +1/+1.
: Transform Stake Driver, then put a charge counter on it.
Equip

Equip

A trick weapon fashioned by the workshop heretics, the Powder Kegs. Favored by the retired hunter Djura.
Equipped creature gets +2/+2.
Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver.
Equip
Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver.
Equip

The stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes.
Equipped creature gets +1/+1.
: Transform Tonitrus.
Equip

Equip

Striking this peculiar iron morning star flail like a match generates the same blue sparks that blanket a darkbeast.
Equipped creature gets +2/+2.
When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus.
Equip

When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus.
Equip










Hunters are held within the underground cell, so that things better left unseen, better left unknown, will decay quietly in the fallow darkness.








The upper echelons of the Healing Church are formed by the School of Mensis, based in the Unseen Village, and the Choir occupying the Upper Cathedral Ward.
Astral Clock Tower enters the battlefield tapped.
: Add
to your mana pool.
, Exile a card from your graveyard: Transform Astral Clock Tower.




Byrgenwerth enters the battlefield tapped.
: Add
or
to your mana pool.



“The spider hides all manner of rituals, certain to reveal nothing, for true enlightenment need not be shared.”
Cathedral Ward enters the battlefield tapped.
: Add
or
to your mana pool.



“If you spot anyone with their wits about ‘em... Tell ‘em about this here Oedon Chapel. They’ll be safe here. The incense wards off the beasts.”
Church Research Hall enters the battlefield tapped.
: Add
to your mana pool. If this mana is spend to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

,
, Remove a counter from target creature: Regenerate that creature.





Forbidden Woods enters the battlefield tapped.
: Add
or
to your mana pool.



Forsaken Castle Cainhurst enters the battlefield tapped.
: Add
or
to your mana pool.



Healing Church Workshop enters the battlefield tapped.
: Add
or
to your mana pool.



Hemwick Charnel Lane enters the battlefield tapped.
: Add
or
to your mana pool.










Trample, indestructible, haste
9/9



Iosefka’s Clinic enters the battlefield tapped.
: Add
or
to your mana pool.








Nightmare of Mensis enters the battlefield tapped.
: Add
or
to your mana pool.



Old Yharnam enters the battlefield tapped.
: Add
or
to your mana pool.



Yahar’gul, Unseen Village enters the battlefield tapped.
: Add
or
to your mana pool.








(Each insight counter you have increases your maximum hand size by one.)
Devoid, Boss, Hexproof
Ebrietas, Cosmos Progeny’s power and toughness is equal to the total number of insight all opponents have.
Other creatures you control have inflict.
Ebrietas, Cosmos Progeny’s power and toughness is equal to the total number of insight all opponents have.
Other creatures you control have inflict.
*/*
Devoid (This card has no color.)
As an additional cost to cast Orphan of Kos, sacrifice another creature.
Boss
First strike
Reach
As an additional cost to cast Orphan of Kos, sacrifice another creature.
Boss
First strike
Reach
“Mercy for the poor wizened child.”
6/6
Devoid, Boss, Trample
At the beginning of each opponent’s upkeep, that player gets an insight counter.
Amygdala can’t attack an opponent or a planeswalker they control unless that player has 10 or more insight.
At the beginning of each opponent’s upkeep, that player gets an insight counter.
Amygdala can’t attack an opponent or a planeswalker they control unless that player has 10 or more insight.
8/8
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
1/2
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
2/2
1/1
1/1
1/2
2/2
4/3
Deathtouch
1/1
1/1
1/1
Haste
2/3

1/1
2/2
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
2/2
3/3
Haste
1/1
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
1/1
5/5
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Dexterity 1 (Equip costs that target this creature cost
If Alfred, Hunter of Vilebloods is equipped, he gets +2/+2 and has vigilance.