Bloodborne: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Zombie Shaman
Equipment you control have "Equip {w/b}."
Equipped creatures you control get +1/+1.
{x}{w/b}{w/b}, {t}: Return target Equipment with converted mana cost X from a graveyard to the battlefield under your control.
2/2
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+0.
{3}: Transform Boom Hammer.
Equip {2}
When ignited and fired, it emits a volley of flame that explodes furiously upon impact.
Ignited Hammer
 
 U 
Artifact – Trick Equipment
Equipped creature gets +4/+0.
When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step.
Equip {3}
Crush the beasts, then burn them – the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts.”
 U 
Creature – Fish Hound Horror
Haste
Prowess
Whenever you cast a noncreature spell, untap Deep Sea Hound.
2/2
 U 
Artifact – Trick Equipment
Equipped creature gets +1/+1.
{5}: Transform Stake Driver, then put a charge counter on it.
Equip {2}
A trick weapon fashioned by the workshop heretics, the Powder Kegs. Favored by the retired hunter Djura.
Primed Stake Driver
 
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver.
Equip {4}
The stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes.
 C 
Creature – Hound Beast
Hunting Dog has haste as long as an opponent has one or more insight.
It sports dozens of spiky protrusions from its back and is more aggressive than ever, tearing overly confident hunters to bits in mere seconds.
2/2
 C 
Creature – Zombie
Pthumerian Descendant gets +1/+1 for each Equipment and Aura you don’t control.
Pthumerian Descendant can’t be equipped or enchanted.
2/2
 C 
Artifact – Trick Equipment
Equipped creature gets +1/+0 and has first strike.
{2}: Transform Hunter’s Threaded Cane.
Equip {2}
Sufficiently deadly as a rigid bladed cane, but also serves as a whip when its blade is split into many.
Shredding Whip
 
 C 
Artifact – Trick Equipment
Equipped creature has double strike.
{2}: Transform Shredding Whip.
Equip {2}
Flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon the soul.
 C 
Creature – Human Horror
If Church Servant is equipped, it has vigilance.
Their ghostly pale visage and sluggish movements can terrorize the bravest hunter, while they stomp their cane threateningly, their face a yawning horror.
3/3
 C 
Creature – Spider
Reach
Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft’s rafters.
1/4
 C 
Creature – Horror Shaman
First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Something lurks in the shadows of the Unseen Village...
2/1
 C 
Sorcery
Choose one:
• Return target creature card from your graveyard to your hand.
• Return target noncreature card from your graveyard to your hand.
Loot – If a creature you don’t control died this turn, instead choose both.
 C 
Artifact
{g/u}, {t}: Add {g}{g}, {g}{u} or {u}{u} to your mana pool.
The Orphanage, shadowed by the Grand Cathedral, was a place of scholarship and experimentation, where young orphans became potent unseen thinkers for the Healing Church.
 C 
Artifact
{1}, {t}: Target creature gets +1/+0 until end of turn. If that creature is equipped, it gets +3/+0 instead.
Most radial blood gems have effects that bear upon physical attacks.
 C 
Artifact
{r}: Target creature gets +1/+0 until end of turn.
A blood gem that fortifies weapons.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Horror
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
2/2

Pthumerian Elder (mythic)
Boom Hammer (uncommon)
Deep Sea Hound (uncommon)
Stake Driver (uncommon)
Hunting Dog (common)
Pthumerian Descendant (common)
Hunter’s Threaded Cane (common)
Church Servant (common)
Nightmare Apostle (common)
Eye Collector (common)
Digger's Keen Eye (common)
Orphanage Key (common)
Adept Blood Gem (common)
Tempering Blood Gem (common)
Island (basic)
Horror (token)