Bloodborne: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Something lurks in the shadows of the Unseen Village...
2/1
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When Beast-Possessed Soul dies, it deals 3 damage to each other creature and each player.
“Hunter! Fear the possessed beast, fangs sharp as Ludwig’s nerve, for it will feast upon your limbs, no mercy nor reserve.”
– Old Yharnam Limerick. 3/3
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Defender
When Undead Amalgam is dealt damage, if it has defender, it loses defender and gains +3/+0 until the beginning of your next end step. This hideous aberration can be found writhing among the oblique corners of Yahar’gul, twisting and contorting as if to escape its own tortured existence.
0/3
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Add to your mana pool.
Draw a card. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.) The Vilebloods of Cainhurst, blood-lusting hunters, see these frightful things in coldblood.
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: Add to your mana pool. If you spend this mana to cast a Hunter spell, you get an insight counter.
, : Transform Hunter’s Dream, then untap it. Activate this ability only if you have seven or more insight. Trample, indestructible, haste
9/9
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, : Target creature gets +1/+0 until end of turn. If that creature is equipped, it gets +3/+0 instead.
Most radial blood gems have effects that bear upon physical attacks.
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Equipped creature gets +3/+0.
: Transform Iron Cleaver. Equip This crude weapon relies on brute force and is regrettably inelegant, suggesting that the hunts of the earliest hunters made for horrific affairs, painted in sanguine black and reds.
Equipped creature gets +2/+1 and has first strike.
: Transform Beast Cutter. Equip |
Loot – Counter target spell unless its controller discards a card. If a creature you don’t control died this turn, instead counter that spell.
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Choose one:
• Creatures you control gain indestructible until end of turn. • Put target creature card with converted mana cost 3 or less from your graveyard onto the battlefield. Loot – If a creature you don’t control died this turn, instead choose both. |
Old Yharnam enters the battlefield tapped.
: Add or to your mana pool. |
Choose one:
• Return target creature card from your graveyard to your hand. • Return target noncreature card from your graveyard to your hand. Loot – If a creature you don’t control died this turn, instead choose both. |
Vigilance, Dexterity 2
As long as Lady Maria, Astral Paragon is equipped, she has double strike. “A corpse...should be left well alone.”
3/3
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Blacksky Eye deals 1 damage to target creature or player.
Exile Blacksky Eye after it resolves. If you do, return it to your hand at the beginning of the next end step. Deep within the eye lies a vast stretch of dark sky that rumbles with an endless meteor storm.
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Loot – Draw a card. If a creature you don’t control died this turn, instead scry 2, then draw a card. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity.
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Devoid, Boss, Trample
At the beginning of each opponent’s upkeep, that player gets an insight counter. Amygdala can’t attack an opponent or a planeswalker they control unless that player has 10 or more insight. 8/8
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5/5
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Eye Collector
(common)
Beast-Possessed Soul
(uncommon)
Undead Amalgam
(common)
Blood Dreg
(uncommon)
Hunter’s Dream
(mythic)
Adept Blood Gem
(common)
Iron Cleaver
(common)
Revoke Autonomy
(uncommon)
Ethereal Flesh
(rare)
Old Yharnam
(uncommon)
Digger's Keen Eye
(common)
Lady Maria, Astral Paragon
(rare)
Blacksky Eye
(uncommon)
Madman’s Knowledge
(common)
Amygdala
(rare)
Beast
(token)