Terminus
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Showing 24 of 24 Black cards
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Show rarities: C U R M
Put three +1/+1 counters on target creature. That creature gets -6/-6 until end of turn
0 comments
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
“Why kill and THEN bury the body when you can just solve both problems at once?”
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Destroy target creature with toughness X or less. Its controller discards a card.
Defender
Pride – When Lux Gatekeeper blocks a nonhuman creature, that creature’s controller loses 2 life. If you control no other nontoken creatures, destroy the blocked creature at end of combat.
Pride – When Lux Gatekeeper blocks a nonhuman creature, that creature’s controller loses 2 life. If you control no other nontoken creatures, destroy the blocked creature at end of combat.
0/3
Deathtouch
You may cast this card from exile.
You may cast this card from exile.
Many souls wander aimlessly through Terminus, devoid of any grander goals. Some, though, do have unfinished business to take care of.
1/1
Vengeance 1 (Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, you may put a +1/+1 counter on Might of the Great Tree.)
During your end step, for each opponent that tapped a land they control this turn, that player loses 2 life and you gain 2 life.
During your end step, for each opponent that tapped a land they control this turn, that player loses 2 life and you gain 2 life.
2/2
Vengeance 1 (Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, you may put a +1/+1 counter on Mundus Silencer.)
When Mundus Silencer enters the battlefield, look at the top three cards of target opponent’s library. Exile any number of cards from among them, then put the rest back in any order.
When Mundus Silencer enters the battlefield, look at the top three cards of target opponent’s library. Exile any number of cards from among them, then put the rest back in any order.
0/1
You can’t lose the game and your opponents can’t win the game.
Pay 1 life: Draw a card.
Pay 1 life: Draw a card.
Flying, Hexproof
Raptured –

, Exile Ophouden Stormend from your graveyard: Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Raptured –



4/3
As an additional cost to cast Ophouden’s Disciple, sacrifice a creature.
Flying
Flying
“You called?”
6/6
Adaptation (Whenever Restless Remains would be destroyed, instead regenerate it and put a -1/-1 counter on it.)


, Exile another creature from your graveyard: Return Restless Remains from your graveyard to the battlefield. Activate this ability only any as a sorcery.



“This is what humanity thinks of us. Pawns to be used and thrown away.”
– Ornias
– Ornias
2/2
Target player draws two cards and loses 2 life.
First strike
Raptured –
, Exile Stormfelled Condescension from your graveyard: Target player sacrifices a creature.
Raptured –


2/3
Flying
Pride – As long as you control no other nontoken creatures, Sunwarp Stalwart has vigilance and first strike.
Pride – As long as you control no other nontoken creatures, Sunwarp Stalwart has vigilance and first strike.
2/2
Reach
, Discard a card: Treebound Sharpshooter deals 3 damage to target creature with flying.

2/2
Destroy target monocolored creature.
Whenever Ventus Wanderfiend is dealt damage, put that many 1/1 black Camel creature tokens with deathtouch onto the battlefield.
“Don’t trust the camels.”
– Lim
– Lim
3/1
Adaptation (Whenever Vicis Pickpocket would be destroyed, instead regenerate it and put a -1/-1 counter on it.)
Menace
Whenever Vicis Pickpocket deals combat damage to a player, that player discards a card.
Menace
Whenever Vicis Pickpocket deals combat damage to a player, that player discards a card.
2/2
Cards in graveyards lose all abilities.
2/1

Halfway between bodyguards and riot control, Plaguebringers are staffs for hire with a soft spot for turning shapeshifters into mush.
1/1
As an additional cost to cast Vis Infusion, pay X life.
Put target creature card from a graveyard onto the battlefield under your control. That creature enters the battlefield with X additional +1/+1 counters on it. It gains adaptation.
Put target creature card from a graveyard onto the battlefield under your control. That creature enters the battlefield with X additional +1/+1 counters on it. It gains adaptation.
Target player discards two cards at random. They lose X life, where X was the total converted mana cost of the discarded cards.
Enchant creature
Enchanted creature gets -2/-2. If enchanted creature is multicolored, it loses all abilities.
Enchanted creature gets -2/-2. If enchanted creature is multicolored, it loses all abilities.
Go to section: White (22) Blue (20) Black (24) Red (20) Green (20) Multicolour (87) Hybrid (7) Artifact (22) Land (38)
Show rarities: C U R M
Terminus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |