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Terminus: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Brace for Impact White Uncommon 5{4}{w} Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. 0
2 Brand of the Nonbeliever White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has protection from multicolored.
0
3 Caligos Dreamweaver White Uncommon 3{2}{w} Creature – Faerie Spirit 2 3 Flying
Raptured{4}{w}, Exile Caligos Dreamweaver from your graveyard: Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
0
4 Divinity White Mythic 10{7}{w}{w}{w} Enchantment Permanents you control are indestructible.
Spells and abilities your opponents control cannot cause you to sacrifice permanents.
0
5 Fall from Egotism White Rare 6{4}{w}{w} Sorcery Destroy all creatures. If a creature is destroyed this way, exile it instead of putting it into its owner’s graveyard.
Pride – If you control one or less nontoken creatures, instead destroy all creatures you don’t control.
0
6 Flesh of Feathered Steel White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Prevent all noncombat damage that would be dealt to enchanted creature.
Pride – If you control no other nontoken creatures, enchanted creature has indestructible.
0
7 Lux Angelic White Common 3{2}{w} Creature – Angel Warrior 1 2 Flying, Vigilance
Pride – As long as you control no other nontoken creatures, whenever Lux Angelic attacks, it gets +1/+0 until end of turn for each creature defending player controls.
0
8 Manifest Resolute White Common 1{w} Creature – Human Spirit 0 3 Defender
You may cast this card from exile.
0
9 Mistwake Adjudicate White Uncommon 4{3}{w} Creature – Human Soldier 4 3 Alterant {2}{w} (You may cast this card for its alterant cost.)
You may cast Mistwake Adjudicate for its alterant cost any time you could cast an instant.
When Mistwake Adjudicate enters the battlefield, if its alterant cost was paid, sacrifice it at end of turn.
0
10 Pull from Eternity White Uncommon 1{w} Instant Put target face-up exiled card into its owner’s graveyard. 0
11 Radiant Purge White Rare 2{1}{w} Instant Exile target multicolored creature or multicolored enchantment. 0
12 Resilient Tenacity White Uncommon 4{2}{w}{w} Sorcery If you have less life than target opponent, put a number of 1/1 white Soldier tokens onto the battlefield equal to the difference. 0
13 Rewarding Purity White Uncommon 3{2}{w} Enchantment Whenever an opponent casts a multicolored spell, you gain 4 life. 0
14 Sanctimonious Blessing White Rare 4{3}{w} Enchantment You have hexproof. 0
15 Stormfelled Nobility White Common 3{2}{w} Creature – Elemental 2 2 Flying
Relentless – When Stormfelled Nobility attacks, if it is blocked, it gets +0/+2 until end of turn. Otherwise, you gain 2 life.
0
16 Sunwarp Captain White Uncommon 6{4}{w}{w} Creature – Human Soldier 4 4 Vigilance
{4}{b}, {t}: Destroy target blocking creature.
0
17 Sweeping Winds White Uncommon 1{w} Instant Exile target creature or enchantment, then return it to the battlefield under its owner’s control. 0
18 Tesseract Cage White Uncommon 4{2}{w}{w} Enchantment When Tesseract Cage enters the battlefield, exile target creature or enchantment until Tesseract Cage leaves the battlefield.
During your upkeep, if the exiled card is multicolored, you gain 1 life for each of its colors.
0
19 Ventus Preacher White Common 1{w} Creature – Human Cleric 1 1 Raptured{2}{w}, Exile Ventus Preacher from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. 0
20 Vicis Constable White Uncommon 1{w} Creature – Human Soldier Coward 3 1 Vicis Constable enters the battlefield tapped.
Whenever Vicis Constable is blocked, switch its power and toughness until end of turn.
0
21 Villainage Paladin White Rare 4{3}{w} Creature – Shapshifter Knight 3 3 Lifelink, Adaptation
Pay 3 life: Put a +1/+1 counter on Villainage Paladin. Activate this ability only as a sorcery, and only once per turn.
0
22 Void Lash White Uncommon 4{3}{w} Sorcery Alterant {b}{b} (You may cast this card for its alterant cost.)
Exile target tapped creature. If Void Lash’s alterant cost was paid, you lose 3 life.
2 1461981384 on 30 Apr 2016 by Link
23 Caligos Scavenger Blue Uncommon 1{u} Creature – Faerie Druid 0 2 Flying
Alterant {3}{u} (You may cast this card for its alterant cost.)
When Caligos Scavenger enters the battlefield, if its alterant cost was paid, you may cast target face-up exiled card with converted mana cost 3 or less from exile without paying its mana cost.
0
24 Divination Blue Common 3{2}{u} Sorcery Draw two cards. 0
25 Extensive Translation Blue Common 2{1}{u} Sorcery Scry 1, then scry 2, then scry 3. 0
26 Keep Watch Blue Common 3{2}{u} Instant Draw a card for each attacking creature. 0
27 Lux Deceiver Blue Common 3{2}{u} Creature – Human Cleric 1 2 Pride – As long as you control one or less nontoken creatures, you may cast Lux Deceiver any time you could cast an instant.
When Lux Deceiver enters the battlefield, tap target creature you don’t control. It does not untap during its controller’s next untap step.
Raptured{1}{u}, Exile Lux Deceiver from your graveyard: Tap target creature.
0
28 Manifest Familiar Blue Common 4{3}{u} Creature – Bird Spirit 2 3 Flying 0
29 Memory Juggle Blue Uncommon 4{3}{u} Instant Alterant {2}{r} (You may cast this card for its alterant cost.)
Draw three cards.
If Memory Juggle’s alterant cost was paid, discard a card at random.
0
30 Mistwake Professor Blue Rare 2{1}{u} Creature – Human Wizard 1 3 During each player’s upkeep, that player may reveal their hand. If they do, they draw a card.
{u}, {t}: Name a card. Until end of turn, your opponents cannot cast cards of the chosen name. (Spells cast before this resolves are unaffected.)
0
31 Mundus Scribe Blue Common 1{u} Creature – Elf Druid 0 2 Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, scry 2.
Raptured{u}, Exile Mundus Scribe from your graveyard: Scry 1, then draw a card.
0
32 Override Will Blue Rare 5{2}{u}{u}{u} Instant Override Will can’t be countered.
Exile target spell. You may cast that card for as long as it remains exiled.
0
33 Remand Blue Uncommon 2{1}{u} Instant Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Draw a card.
0
34 Storm Crow Blue Common 2{1}{u} Creature – Bird 1 2 Flying 0
35 Stormkeeper Bottle Blue Common 2{1}{u} Artifact {1}{u}, {t}: Tap target creature. If the creature is multicolored, it does not untap during its controller’s next untap step. 0
36 Sunwarp Wraith Blue Common 1{u} Creature – Angel Illusion 2 1 Flying
When Sunwarp Wraith becomes the target of a spell or ability, sacrifice it.
0
37 Ties to Earth Blue Common 1{u} Instant Until end of turn, creatures you don’t control lose flying.
Draw a card.
0
38 Typhoon Drake Blue Uncommon 4{3}{u} Creature – Drake 3 3 Flying
Alterant {6}{u}{u} (You may cast this card for its alterant cost.)
When Typhoon Drake enter the battlefield, if its alterant cost was paid, return all other creatures to their owner’s hands.
0
39 Unsummon Blue Common 1{u} Instant Return target creature to its owner’s hand. 0
40 Vicis Experimenter Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 2 {3}{u}, {t}: Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. 0
41 Villainage Philosopher Blue Common 4{3}{u} Creature – Shapeshifter Wizard 2 3 Adaptation (Whenever Villainage Philosopher would be destroyed, instead regenerate it and put a -1/-1 counter on it.)
Whenever Villainage Philosopher has a -1/-1 counter placed on it, draw a card.
0
42 Wisdom of the Great Tree Blue Uncommon 2{1}{u} Creature – Plant 0 5 Whenever an opponent plays a spell or activates an ability that isn’t a mana ability during your turn, draw a card. 0
43 Brave the Wind Black Common 3{2}{b} Sorcery Put three +1/+1 counters on target creature. That creature gets -6/-6 until end of turn 0
44 Buried Alive Black Uncommon 3{2}{b} Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. 0
45 Duress Black Common 1{b} Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. 0
46 Eviscerate Black Common 1{x}{b} Sorcery Destroy target creature with toughness X or less. Its controller discards a card. 0
47 Lux Gatekeeper Black Uncommon 1{b} Creature – Human Soldier 0 3 Defender
Pride – When Lux Gatekeeper blocks a nonhuman creature, that creature’s controller loses 2 life. If you control no other nontoken creatures, destroy the blocked creature at end of combat.
0
48 Manifest Banshee Black Common 2{1}{b} Creature – Spirit 1 1 Deathtouch
You may cast this card from exile.
0
49 Might of the Great Tree Black Uncommon 4{2}{b}{b} Creature – Plant Elemental 2 2 Vengeance 1 (Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, you may put a +1/+1 counter on Might of the Great Tree.)
During your end step, for each opponent that tapped a land they control this turn, that player loses 2 life and you gain 2 life.
0
50 Mundus Silencer Black Common 3{2}{b} Creature – Human Cleric 0 1 Vengeance 1 (Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, you may put a +1/+1 counter on Mundus Silencer.)
When Mundus Silencer enters the battlefield, look at the top three cards of target opponent’s library. Exile any number of cards from among them, then put the rest back in any order.
0
51 Omnipotence Black Mythic 10{7}{b}{b}{b} Enchantment You can’t lose the game and your opponents can’t win the game.
Pay 1 life: Draw a card.
0
52 Ophouden Stormend Black Rare 5{3}{b}{b} Legendary Creature – Demon 4 3 Flying, Hexproof
Raptured{5}{b}{b}, Exile Ophouden Stormend from your graveyard: Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
0
53 Ophouden’s Disciple Black Common 5{3}{b}{b} Creature – Demon 6 6 As an additional cost to cast Ophouden’s Disciple, sacrifice a creature.
Flying
0
54 Restless Remains Black Uncommon 3{2}{b} Creature – Shapeshifter Zombie 2 2 Adaptation (Whenever Restless Remains would be destroyed, instead regenerate it and put a -1/-1 counter on it.)
{2}{b}{b}, Exile another creature from your graveyard: Return Restless Remains from your graveyard to the battlefield. Activate this ability only any as a sorcery.
0
55 Sign in Blood Black Common 2{b}{b} Sorcery Target player draws two cards and loses 2 life. 0
56 Stormfelled Condescension Black Uncommon 3{2}{b} Creature – Elemental 2 3 First strike
Raptured{2}{b}, Exile Stormfelled Condescension from your graveyard: Target player sacrifices a creature.
0
57 Sunwarp Stalwart Black Common 3{2}{b} Creature – Angel Soldier 2 2 Flying
Pride – As long as you control no other nontoken creatures, Sunwarp Stalwart has vigilance and first strike.
0
58 Treebound Sharpshooter Black Common 2{1}{b} Creature – Elf Archer 2 2 Reach
{t}, Discard a card: Treebound Sharpshooter deals 3 damage to target creature with flying.
0
59 Ultimate Price Black Uncommon 2{1}{b} Instant Destroy target monocolored creature. 0
60 Ventus Wanderfiend Black Uncommon 4{3}{b} Creature – Camel 3 1 Whenever Ventus Wanderfiend is dealt damage, put that many 1/1 black Camel creature tokens with deathtouch onto the battlefield. 0
61 Vicis Pickpocket Black Common 3{2}{b} Creature – Shapshifter Rogue 2 2 Adaptation (Whenever Vicis Pickpocket would be destroyed, instead regenerate it and put a -1/-1 counter on it.)
Menace
Whenever Vicis Pickpocket deals combat damage to a player, that player discards a card.
0
62 Vile Exorcist Black Uncommon 2{1}{b} Creature – Human Shaman 2 1 Cards in graveyards lose all abilities. 0
63 Villainage Plaguebringer Black Common 4{3}{b} Creature – Human Shaman 1 1 {t}: Put a -1/-1 counter on target creature. 0
64 Vis Infusion Black Mythic 6{4}{b}{b} Sorcery As an additional cost to cast Vis Infusion, pay X life.
Put target creature card from a graveyard onto the battlefield under your control. That creature enters the battlefield with X additional +1/+1 counters on it. It gains adaptation.
0
65 Vortex of Desire Black Uncommon 5{3}{b}{b} Instant Target player discards two cards at random. They lose X life, where X was the total converted mana cost of the discarded cards. 0
66 Wish-Binding Chains Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2. If enchanted creature is multicolored, it loses all abilities.
0
67 Appeal to Reason Red Uncommon 5{4}{r} Instant Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
68 Bloody Lightning Red Common 1{r} Instant Bloody Lightning deals 3 damage to target creature or player and 2 damage to you. 0
69 Caligos Miscreant Red Common 2{1}{r} Creature – Faerie Rebel 2 1 Flying
Activated abilities of artifacts can’t be activated unless they’re mana abilities.
Raptured{1}{r}, Exile Caligos Miscreant from your graveyard: Destroy target artifact.
0
70 Crown of Static Red Common 2{1}{r} Instant Crown of Static deals 2 damage to target creature. If that creature is multicolored, Crown of Static also deals 2 damage to each other creature that shares a color with it. 0
71 Decimation Red Mythic 10{7}{r}{r}{r} Enchantment Whenever you cast an instant or sorcery spell, copy that spell twice. You may choose new targets for those copies.
Opponents can’t gain life.
If a source would deal damage to an opponent or a permanent they control, it deals double that damage to that permanent or player instead.
0
72 Fury of the Great Tree Red Common 2{r}{r} Creature – Plant Elemental 4 1 Haste
Trample
At the beginning of the end step, sacrifice Fury of the Great Tree.
0
73 Impulsive Repeat Red Uncommon 3{2}{r} Sorcery Exile target card from a graveyard. Until end of turn, you may play that card as long as it remains in exile. 0
74 Incinerate Red Common 2{1}{r} Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can’t be regenerated this turn. 0
75 Lux Conduit Red Uncommon 2{1}{r} Creature – Elemental 2 1 Pride{t}: Lux Conduit deals 3 damage to a random creature you don’t control. Activate this ability only if you control no other nontoken creatures. 0
76 Magnetic Bolt Red Common 4{2}{r}{r} Instant Magnetic Bolt deals 3 damage to target creature. When that creature dies this turn, destroy target artifact that player controls 0
77 Mana Extractor Red Rare 2{1}{r} Creature – Elf Druid 1 1 Haste
{t}, Tap an untapped land or artifact you control: Add {r}{r} to your mana pool.
Whenever an opponent taps a land they control, if it’s your turn, add {r} to your mana pool.
0
78 Manifest Berserker Red Common 3{2}{r} Creature – Goblin Spirit 3 1 Haste
You may cast this card from exile.
0
79 Mistwake Refractor Red Uncommon 2{1}{r} Creature – Human Wizard 1 1 Whenever an opponent casts an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
Raptured{3}{r}{r}, Exile Mistwake Refractor from your graveyard: Put four 1/1 red Elemental creature tokens onto the battlefield.
0
80 Mundus Spite-Root Red Rare 3{2}{r} Creature – Plant Elemental 0 2 Vengeance 2 (Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, you may put two +1/+1 counters on Mundus Spite-Root.)
Whenever an opponent taps a nonbasic land for mana, that land doesn’t untap during its controller’s next untap step.
0
81 Stormfelled Rage Red Common 2{1}{r} Creature – Elemental 1 1 Relentless – When Stormfelled Rage attacks, if it is blocked, all blocked attacking creatures get +1/+1. Otherwise, all unblocked attacking creatures get +1/+1. 0
82 Sunwarp Rebel Red Common 3{2}{r} Creature – Angel Rebel 1 2 Flying
{r}: Sunwarp Rebel gets +1/+0 until end of turn.
0
83 Treebound Arsonist Red Common 2{1}{r} Creature – Elf Wizard 2 1 {4}{r}{r}, {t}: Exile target land. That land’s owner puts a colorless basic land token onto the battlefield. It has: “{t}: Add {c} to your mana pool.” 0
84 Unstable Bolt Red Uncommon 2{1}{r} Instant Flip a coin. If heads, Unstable Bolt deals 5 damage divided as you chose among any number of target creatures or players. If tails, Unstable Bolt deals 1 damage to each player. 0
85 Ventus Cult Leader Red Common 3{2}{r} Creature – Human Elder 1 2 Relentless – When Ventus Cult Leader attacks, if it is blocked, it deals 2 damage to each creature blocking it. Otherwise, it deals 1 damage to target creature defending player controls. 0
86 Wasteland Bandit Red Uncommon 3{2}{r} Creature – Human Rogue 2 2 When Wasteland Bandit enters the battlefield, gain control of target artifact for as long as you control Wasteland Bandit. 0
87 Abundant Growth Green Common 1{g} Enchantment – Aura Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has “{t}: Add one mana of any color to your mana pool.”
0
88 Caligos Botanist Green Common 3{2}{g} Creature – Faerie Druid 0 3 Alterant {3}{g}{g} (You may cast this card for its alterant cost.)
{t}: Put a 1/1 green Plant creature token onto the battlefield. If Caligos Botanist’s alterant cost was paid, put two of those tokens onto the battlefield instead.
0
89 Descendant Soul Green Common 1{g} Instant Reveal the top five cards of your library. Target creature gets +X/+X until end of turn, where X was the number of creature cards revealed this way. Shuffle your library. 0
90 Feral Host Green Common 3{2}{g} Creature – Beast 3 3 Raptured{3}{g}, Exile Feral Host from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. 0
91 Garden of Wills Green Uncommon 2{1}{g} Creature – Ooze 0 1 Defender
When another creature enters the battlefield under your control, put a +1/+1 counter on Garden of Wills.
{2}{g}, {t}: Move all +1/+1 counters from Garden of Wills onto another target creature.
0
92 Gigantification Green Mythic 10{7}{g}{g}{g} Enchantment Creatures you control have base power and toughness 10/10 and trample. 0
93 Heart of the Great Tree Green Rare 4{2}{g}{g} Creature – Plant 0 1 Indestructible, Defender
At the beginning of your upkeep, you gain 2 life.
{t}: Add {g}{g} to your mana pool.
0
94 Hunter's Bane Green Common 2{1}{g} Creature – Wolf 2 2 Raptured{r}, Exile Hunter’s Bane from your graveyard: Hunter’s Bane deals 1 damage to target creature or player. 0
95 Knightmare's Tomb Green Common 2{1}{g} Artifact Creature 0 3 Defender
When Knightmare’s Tomb enters the battlefield, target multicolored creature loses all abilities and becomes a 0/3 colorless artifact creature for as long as you control Knightmare’s Tomb.
0
96 Manifest Beast Green Common 5{4}{g} Creature – Beast Spirit 4 4 You may cast this card from exile. 0
97 Mistwake Auraphage Green Common 2{1}{g} Creature – Human Cleric 2 2 Alterant {2}{g} (You may cast this card for its alterant cost.)
When Mistwake Auraphage enters the battlefield, if its alterant cost was paid, destroy target enchantment.
0
98 Mundus Orator Green Uncommon 2{1}{g} Creature – Elf Druid 0 1 Vengeance 1 (Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, you may put a +1/+1 counter on Mundus Orator.)
{t}: Add {u} to your mana pool for each +1/+1 counter on Mundus Orator.
0
99 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
100 Parasite Spider Green Common 4{3}{g} Creature – Spider 1 4 Deathtouch, Reach 0
101 Stormfelled Resistance Green Rare 5{4}{g} Creature – Elemental 3 3 Trample
Whenever Stormfelled Resistance attacks, put a +1/+1 counter on each attacking creature.
Remove two +1/+1 counters from target creature: Regenerate that creature.
0
102 Terminus Heartbeat Green Common 2{1}{g} Sorcery Return target creature, enchantment or land card from a graveyard to its owner’s hand. You gain 6 life. 0
103 Ventus Pathmaker Green Common 6{4}{g}{g} Creature – Elephant 6 7 Relentless – When Ventus Pathmaker attacks, if it is blocked, it gains trample. Otherwise, untap each other creature you control. 0
104 Vicis Treespeaker Green Common 2{1}{g} Creature – Shapeshifter Druid 1 2 Adaptation (Whenever Vicis Treespeaker would be destroyed, instead regenerate it and put a -1/-1 counter on it.)
T: Untap target land. Activate this ability only if Vicis Treespeaker has a -1/-1 counter on it.
0
105 Villainage Ancient Green Common 4{2}{g}{g} Creature – Elephant 3 3 Hexproof
Villainage Ancient cannot be countered.
During your turn, Villainage Ancient loses hexproof and gains trample.
0
106 Watchful Ancient Green Common 2{1}{g} Creature – Elf 0 1 When Watchful Ancient enters the battlefield, draw a card.
Raptured{2}{g}, Exile Watchful Ancient from your graveyard: Draw a card.
0
107 Genesis Cascade Multicolour Mythic 0{x}{x} Sorcery Shuffle your library. Then reveal the top X cards of your library. You may cast up to one of the revealed cards without paying its mana cost. Exile the rest and exile Genesis Cascade. 0
108 Archmage Tome Multicolour Uncommon 2{w}{u} Artifact Each time you draw a card, you gain 1 life. 0
109 Headmaster Rrephet Multicolour Rare 4{2}{w}{u} Legendary Creature – Human Wizard 2 6 Vigilance
Creatures you don’t control lose flying.
{1}{w/u}: Target creature gains flying until end of turn.
0
110 Icewave Pulse Multicolour Common 3{w/u} Sorcery Tap target creature. It doesn’t untap during its controller’s next untap step. 0
111 Invoke Ancient Wisdom Multicolour Mythic 2{x}{w}{u} Sorcery Search your library for up to X multicolored cards with converted mana cost X or less, reveal them, and add them to your hand. If you do, you gain X life. 0
112 Ornias’s Blessing Multicolour Uncommon 4{2}{w}{u} Enchantment – Aura Enchant Creature
Enchanted creature has flying and adaptation. (Whenever it would be destroyed, instead regenerate it and put a -1/-1 counter on it.)
Raptured{1}{b/g}, Exile Ornias’s Blessing from your graveyard: Remove all counters from target permanent.
0
113 Rrephet's Insight Multicolour Common 2{w}{u} Sorcery Scry 3, then draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 0
114 Winds of Fate Multicolour Common 2{w}{u} Instant Put target attacking creature on the top of its owner’s library. 0
115 Apocalypse Intentions Multicolour Uncommon 3{1}{u}{b} Artifact Each time a player draws a card, put a charge counter on Apocalypse Intentions.
{t}, Remove ten charge counters from Apocalypse Intentions: Destroy all nonland permanents.
0
116 Delated Infestation Multicolour Uncommon 5{3}{u}{b} Instant Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard and each creature its owner controls gets -2/-2 until end of turn. 0
117 Disrupted Plans Multicolour Uncommon 4{2}{u}{b} Enchantment Flash
If an opponent would draw a card except the first one they draws in each of their draw steps, that player must discard a card first or skip that draw.
0
118 Eligor's Ward Multicolour Common 2{u}{b} Creature – Human Knight 2 2 Whenever Eligor’s Ward deals combat damage to a player, you may look at the top card of that player’s library. If you do, put it on the top or bottom of that library.
Raptured{1}{r/w}, Exile Eligor’s Ward from your graveyard: Target creature is indestructible until end of turn.
0
119 Invoke Dissent Multicolour Rare 4{2}{u}{b} Enchantment Players can cast noncreature spells as if they had flash.
Whenever an opponent casts a noncreature spell during their turn, they lose 2 life and you gain 2 life.
2 1461981228 on 30 Apr 2016 by Link
120 Lattra Voz, Sunwarp King Multicolour Rare 4{2}{u}{b} Legendary Creature – Human 2 4 Whenever Lattra Voz, Sunwarp King enters the battlefield or attacks, each opponent sacrifices a creature or pays 2 life.
Whenever an opponent loses life, put X 1/1 white Soldier tokens onto the battlefield, where X is half the life lost this way, rounded down.
0
121 Lattra's Demand Multicolour Common 2{u}{b} Sorcery Target player puts the top five cards of their library into their graveyard. If that player controls a multicolored creature, they put the top seven cards of their library into the graveyard instead. 0
122 Price to Pay Multicolour Uncommon 3{1}{u}{b} Enchantment – Aura Enchant creature
You control enchanted creature.
During your upkeep, pay 2 life or sacrifice Price to Pay.
0
123 Bloodmage Scroll Multicolour Common 2{b}{r} Artifact {t}: Bloodmage Scroll deals X damage to target creature, where X is the amount of life you have lost this turn.
Pay 2 life: Untap Bloodmage Scroll.
0
124 Coward’s Mettle Multicolour Common 2{b}{r} Instant Until end of turn, all attacking creatures get +2/+1 and all blocking creatures get -1/-2. 0
125 Feizon, Ophouden Initiate Multicolour Rare 2{b}{r} Legendary Creature – Human Shaman 2 3 {b}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
{3}{r}, Pay X life: Feizon, Ophouden Initiate deals X damage to each other creature.
0
126 Feizon’s Oath Multicolour Uncommon 2{b}{r} Enchantment – Aura Enchant creature
Enchanted creature has “Sacrifice this creature: Deal 3 damage to target creature or player.”
When a nonblue creature enters the battlefield, if Feizon’s Oath is in your graveyard, return it to your hand.
0
127 Lhash's Circle Multicolour Common 3{1}{b}{r} Enchantment During each player’s end step, that player may discard a card at random. If they do not, Lhash’s Circle deals them 2 damage.
Raptured – {1}{g/u}, Exile Lhash’s Circle from your graveyard: Exile target artifact or enchantment.
0
128 Visceral Spike Multicolour Uncommon 2{b}{r} Sorcery As an additional cost to cast Visceral Spike, pay 2 life or discard a card.
Destroy target creature. Its owner discards a card at random.
2 1461981411 on 30 Apr 2016 by Link
129 Avatar of the Great Tree Multicolour Rare 6{4}{r}{g} Legendary Creature – Plant Elemental 3 2 Vengeance 3
{r}{g}: Regenerate Avatar of the Great Tree.
0
130 Branching Bolt Multicolour Common 3{1}{r}{g} Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.
0
131 Communion Bond Multicolour Uncommon 3{1}{r}{g} Artifact Lands you control are indestructible.
{1}{r/g}, {t}: Target land you control becomes a 0/1 Elemental creature until end of turn.
0
132 Familiar Choice Multicolour Uncommon 4{2}{r}{g} Instant Choose one:
• Put a 3/3 green Beast creature token onto the battlefield.
• Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at end of turn.
0
133 Ignited Horizons Multicolour Uncommon 4{2}{r}{g} Sorcery Search your library for a basic Plains, Island, Swamp, Mountain and Forest and put up to one of each onto the battlefield tapped. For each land put onto the battlefield this way, Ignited Horizons deals 1 damage to you. 0
134 Lim's Zephyr Multicolour Uncommon 2{r}{g} Creature – Elemental 2 1 Flash, haste
When Lim’s Zephyr enters the battlefield, you may have it fight target creature. (Each deals damage equal to its power to the other.)
0
135 Vindictive Purge Multicolour Uncommon 5{1}{r}{r}{g}{g} Sorcery Vindictive Purge deals 5 damage to each creature and 3 damage to each player. 0
136 Penemuel's Echo Multicolour Uncommon 3{1}{g}{w} Creature – Wolf 3 3 Raptured{2}{u/r}, Exile Penemuel’s Echo from your graveyard: Put a 2/2 blue and red Drake creature token with flying onto the battlefield. 0
137 Prepare for War Multicolour Common 4{x}{2}{g}{w} Sorcery Put X +1/+1 counters on each creature you control. 0
138 Pyren Qu’el Multicolour Rare 3{1}{g}{w} Legendary Creature – Shapeshifter Warrior 0 2 Adaptation (Whenever Pyren Qu’el would be destroyed, instead regenerate it and put a -1/-1 counter on it.)
During your upkeep, put a +1/+1 counter on each creature you control.
0
139 Pyren’s Benediction Multicolour Common 2{g}{w} Instant Put a +1/+1 counter on up to two target creatures. 0
140 Reborn Hope Multicolour Uncommon 2{g}{w} Sorcery Return target multicolored card from your graveyard to your hand. 0
141 Recuperation of Forces Multicolour Uncommon 4{2}{g}{w} Enchantment Whenever a creature you control dealt damage by an opponent’s creature this turn dies, put a 2/2 green and white Wolf creature token onto the battlefield. 0
142 Summoner Incantation Multicolour Uncommon 2{g}{w} The first creature spell you cast each turn costs 1 less to cast.
{g}{w}, {t}: Untap target creature.
0
143 Failure of Control Multicolour Rare 4{2}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, destroy all creatures.
0
144 Fractured Soul Multicolour Uncommon 2{w}{b} Instant As an additional cost to cast Fractured Soul, sacrifice a creature.
Put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X was that creature’s converted mana cost.
0
145 Lim, Cursed Stormcaller Multicolour Rare 3{1}{w}{b} Legendary Creature – Human Mystic 2 1 Lifelink
Pay 2 life: Lim, Cursed Stormcaller becomes indestructible until end of turn.
{5}{w}{b}, {t}: Destroy all creatures.
0
146 Storming Whisper Multicolour Uncommon 2{w}{b} Artifact If an creature you don’t control would be put into the graveyard from play, exile it instead.
{1}{w/b}, {t}: Target creature gets -1/-1 until end of turn.
0
147 Wicked Subterfuge Multicolour Uncommon 3{1}{w}{b} Enchantment When Wicked Subterfuge enters the battlefield, for each opponent, that player reveals their hand and you chose a card from it. Exile those cards until Wicked Subterfuge leaves the battlefield. 0
148 Gravedigger’s Price Multicolour Uncommon 4{2}{b}{g} Sorcery As an additional cost to cast Gravedigger’s Price, exile a card from your hand.
Return up to X cards from your graveyard to your hand, where X was the converted mana cost of the exiled card. Exile Gravedigger’s Price.
0
149 Irrational Terror Multicolour Uncommon 3{1}{b}{g} Creature – Nightmare * * Menace
Irrational Terror’s power and toughness is equal to the number of nonbasic lands on the battlefield.
0
150 Necromancer Etching Multicolour Uncommon 3{1}{b}{g} Artifact Whenever a nontoken creature you control dies, put a 2/2 black zombie creature token onto the battlefield tapped.
{4}{b}{g}, T: Return target creature card from your graveyard to your hand.
0
151 Ornias, Necromancer Adept Multicolour Rare 3{1}{b}{g} Legendary Creature – Shapeshifter Wizard 0 5 {t}: Put a 2/2 black Zombie creature token onto the battlefield. Put a -1/-1 counter on Ornias, Necromancer Adept.
{b/g}, {t}: Remove all counters from target permanent.
0
152 Putrescent Library Multicolour Mythic 2{b}{g} Enchantment At the beginning of your upkeep, look at the top card of your library. Choose one.
• Put that card on the top of your library.
• Put that card into your graveyard.
• Pay 2 life: Put that card into your hand.
0
153 Return to Mulch Multicolour Common 4{1}{b/g} Sorcery Destroy target nonblack or nongreen creature. It cannot be regenerated. Its controller puts X 0/1 black and green Worm tokens into play, where X was that creature’s toughness. 0
154 Biomancer Formula Multicolour Uncommon 2{g}{u} Artifact If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. 0
155 Lhash, Devoted Follower Multicolour Rare 2{g}{u} Legendary Creature – Elf Druid 0 2 Vengeance 1
{2}{g}{u}, {t}: Draw X cards, where X is the number of +1/+1 counters on Lhash, Devoted Follower. Then put a +1/+1 counter on target creature.
0
156 Polymorph Virus Multicolour Uncommon 4{2}{g}{u} Instant Destroy up to three target creatures. For each creature destroyed this way, its owner puts a 3/3 green and blue Squid creature token onto the battlefield. 0
157 Predictive Investigation Multicolour Rare 5{3}{g}{u} Sorcery Scry 5, then reveal the top card of your library. If the revealed card is a creature card, add it to your hand then put X +1/+1 counters on target creature you control, where X is the converted mana cost of the revealed card. 0
158 Clipped-Wing Rebel Multicolour Rare 5{3}{r}{u} Creature – Faerie Wizard 2 4 {2}{r}, {t}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{2}{u}, {t}: Copy target instant or sorcery spell you don’t control. You may choose new targets for the copy.
0
159 Electrolyze Multicolour Uncommon 3{1}{u}{r} Instant Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
0
160 Indigo Dragon Multicolour Uncommon 3{1}{r}{u} Creature – Dragon 2 3 Flying, haste
Raptured{2}{g/w}{g/w}, Exile Indigo Dragon from your graveyard: Return another target face-up exiled card from exile to its owner’s hand.
0
161 Penemuel the Archiver Multicolour Rare 3{1}{u}{r} Legendary Creature – Faerie Wizard 1 2 During your upkeep, reveal the top card of your library. If it’s an instant or sorcery card, you may exile it.
{x}{u}{r}, {t}: Cast a card with converted mana cost X exiled with Penemuel the Archiver without paying its mana cost.
0
162 Voltic Alignment Multicolour Uncommon 3{1}{u}{r} Artifact The first instant or sorcery spell you cast each turn costs {1} less to cast.
Permanents and players lose hexproof and shroud as long as you control Voltic Alignment.
0
163 Angelic Dismissal Multicolour Uncommon 3{x}{r/w} Instant Exile target creature with power X. Angelic Dismissal deals X damage to that creature’s controller. 0
164 Elgior, Prideful Half-Breed Multicolour Rare 2{r}{w} Legendary Creature – Human Angel Warrior 2 1 Haste
Pride – If you control no other nontoken creatures, Eligor, Prideful Half-Breed gains +1/+1 and has flying.
0
165 Maryr’s Recompense Multicolour Common 3{1}{r}{w} Sorcery Until end of turn, creatures you control get +1/+1 and have “When this creature dies, put a 1/1 white Spirit token with flying onto the battlefield.” 0
166 Miraculous Prayer Multicolour Rare 4{2}{r}{w} Artifact Whenever you would lose the game for having 0 or less life, you may sacrifice Miraculous Prayer. If you do, your life total becomes 1.
{r}{w}, {t}: Target creature gains lifelink until end of turn.
0
167 Outcast Ascension Multicolour Rare 3{w}{u}{b} Enchantment Each nontoken creature gets -1/-0 for each other nontoken creature their owner controls.
Whenever a creature you control attacks alone, it has indestructible until end of turn
0
168 Rebellious Ascension Multicolour Rare 3{u}{b}{r} Enchantment Whenever a creature, instant or sorcery spell you control deals damage to an opponent, you may have it deal that much damage to target creature that player controls.
Opponents play with their hands revealed.
0
169 Ruinous Ascension Multicolour Rare 3{b}{r}{g} Enchantment When Ruinous Ascension enters the battlefield, choose Violence or Pain.
• Violence – Creatures you control get +1/+1, haste and trample.
• Pain – During each opponent’s upkeep, Ruinous Ascension deals 3 damage to them unless they sacrifice a creature.
0
170 Resolute Ascension Multicolour Rare 3{r}{g}{w} Enchantment Whenever you cast a creature spell, you may gain life equal to its converted mana cost.
Whenever a creature you don’t control dies, put a +1/+1 counter on target creature you control.
0
171 Alterant Ascension Multicolour Rare 3{g}{w}{u} Enchantment Creature spells you cast cannot be countered.
Whenever you cast an instant or sorcery spell, you may pay {2} to exile it after it resolves. Return it to your hand at the end of turn.
0
172 Eligor Knightmare Multicolour Rare 4{w}{u}{b}{r} Legendary Creature – Nephilim 4 4 Vigilance, Flying, Haste, Lifelink 0
173 Lux Confluence Multicolour Uncommon 4{2}{w/r}{u/b} Instant Choose two. You may choose the same mode more than once.
• Target creature or spell gains lifelink until end of turn.
• Each player sacrifices a creature.
• Target green creature deals damage equal to its power to itself.
0
174 Lux Titan Multicolour Mythic 6{2}{w}{u}{b}{r} Creature – Primal Elemental 0 5 When Lux Titan enters the battlefield, put three 2/1 colorless Primal Elemental creature tokens with haste and lifelink onto the battlefield.
During your upkeep, for each opponent that controls more creatures than you, put a token onto the battlefield that is a copy of Lux Titan.
0
175 Prayer to Lux Multicolour Rare 4{w}{u}{b}{r} Enchantment At the beginning of your upkeep, put a 1/1 colorless Elemental creature token onto the battlefield.
At the beginning of your end step, you may deal 3 damage to target creature.
0
176 Heretic Lhash Multicolour Rare 4{u}{b}{r}{g} Legendary Creature – Nephilim 4 4 Trample
Whenever an opponent casts a spell that targets a permanent you control, exile that spell unless its controller pays 2 life.
If a spell or ability an opponent controls causes Heretic Lhash to leave the battlefield, he deals 4 damage to each other creature and each player.
0
177 Mundus Confluence Multicolour Rare 8{2}{g/u}{b/r} Sorcery Choose two. You may choose the same mode more than once.
• Target creature gains hexproof until end of turn. Put a +1/+1 counter on it.
• Target opponent discards a card at random.
• Return target white creature to its owner’s hand.
0
178 Mundus Titan Multicolour Mythic 6{2}{u}{b}{r}{g} Creature – Primal Elemental 4 4 Each opponent’s hand size is 1.
Whenever an opponent discards any number of cards, Mundus Titan deals 2 damage to that player.
0
179 Prayer to Mundus Multicolour Rare 4{u}{b}{r}{g} Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your end step, each opponent discards a card.
0
180 Lim Tetrax Multicolour Rare 4{b}{r}{g}{w} Legendary Creature – Nephilim 2 1 First strike, Deathtouch
Whenever Lim Tetrax deals damage to a player, each creature that player controls gets -3/-3 until end of turn.
0
181 Prayer to Ventus Multicolour Rare 4{b}{r}{g}{w} Enchantment At the beginning of your upkeep, for each opponent, put a 0/1 colorless Elemental creature token with “When this creature dies, it deals 3 damage to its controller” onto the battlefield under that player’s control.
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
0
182 Ventus Confluence Multicolour Rare 8{2}{w/b}{r/g} Sorcery Choose two. You may choose the same mode more than once.
• Target creature gains deathtouch and lifelink until end of turn.
• Creatures you control get +2/+0 until end of turn.
• Destroy target blue creature. You lose 2 life.
0
183 Ventus Titan Multicolour Mythic 6{2}{b}{r}{g}{w} Creature – Primal Elemental 8 1 Trample, Indestructible
Ventus Titan cannot be countered.
0
184 Caligos Confluence Multicolour Rare 4{2}{u/r}{g/w} Instant Choose two. You may choose the same mode more than once.
• Draw a card.
• Choose new targets for target instant or sorcery spell you don’t control.
• Exile target black creature until its controller’s next end step.
0
185 Caligos Titan Multicolour Mythic 6{2}{r}{g}{w}{u} Creature – Primal Elemental 1 1 When Caligos Titan enters the battlefield, if you have 5 or less life, put nine +1/+1 counters on it. If you have 10 or less life, you gain 15 life. 0
186 Penemuel Raum Multicolour Rare 4{r}{g}{w}{u} Legendary Creature – Nephilim 1 4 Whenever you cast an instant or sorcery spell, you may pay {u}{r}. If you do, it gains rebound and cannot be countered.
Whenever a creature enters the battlefield under your control, you may pay {g}{w}. If you do, put X +1/+1 counters on that creature, where X is that creature’s base toughness.
0
187 Prayer to Caligos Multicolour Rare 4{r}{g}{w}{u} Enchantment At the beginning of your upkeep, you gain 1 life for each creature on the battlefield.
At the beginning of your end step, you may return target face-up exiled card from exile to its owner’s graveyard.
0
188 Ornias of the Flux Multicolour Rare 4{g}{w}{u}{b} Legendary Creature – Nephilim 2 5 Whenever another nontoken creature you control dies, put a +1/+1 counter on each other creature you control.
During your upkeep, Ornias of the Flux gains your choice of flying, hexproof, vigilance or deathtouch until your next upkeep.
0
189 Prayer to Vicis Multicolour Rare 4{g}{w}{u}{b} Enchantment At the beginning of your upkeep, for each opponent, you may tap target creature that player controls. Creatures tapped this way do not untap during their controller’s next untap step.
At the beginning of your end step, untap all nonland permanents you control.
0
190 Vicis Confluence Multicolour Rare 8{2}{b/g}{w/u} Instant Choose two. You may choose one mode more than once.
• Return target creature card from your graveyard to your hand.
• Target attacking creature’s controller puts that creature on the top or bottom of their library.
• Counter target red spell.
0
191 Vicis Titan Multicolour Mythic 6{2}{g}{w}{u}{b} Creature – Primal Elemental 2 9 Reach, Vigilance, Shroud
When Vicis Titan blocks a creature, destroy that creature. Its controller loses 2 life.
0
192 Confluence Titan Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Creature – Primal Elemental 8 7 Hexproof
When Confluence Titan enters the battlefield, destroy all monocolored permanents.
0
193 Incipien Terminus Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment Indestructible
Creature tokens you control get +1/+1 and are indestructible.
All creature cards in your graveyard have “Raptured{x}, Exile this card from your graveyard: Put a token onto the battlefield that is a copy of this creature” where X is that card’s converted mana cost.
0
194 Dualspike Flicker Hybrid Common 2{1}{b/u} Instant Each player returns a creature they control to its owner’s hand if {u} was spent to cast Dualspike Flicker. Each player discards a card if {b} was spent to cast it. (Do both if {u/b} was spent.) 0
195 Change-Tide Fury Hybrid Common 2{b/r}{b/r} Instant Creatures target player controls get +2/-2 and must attack this turn if able. 0
196 Arcane Backlash Hybrid Uncommon 3{2}{r/g} Enchantment Whenever you cast a creature spell, you may pay {r/g}. If you paid {g}, destroy target enchantment. If you paid {r}, destroy target artifact. 0
197 Twinforce Strength Hybrid Common 2{1}{g/w} Instant As an additional cost to cast Twinforce Strength, tap an untapped creature you control.
Another target creature gets +X/+X until end of turn, where X is the tapped creature’s toughness.
0
198 Shortcut Through Oblivion Hybrid Common 2{1}{w/b} Instant Exile target creature. During its owner’s next end step, return that creature to the battlefield under its owner’s control. 0
199 Guardian’s Will Hybrid Common 1{g/u} Enchantment – Aura Enchant creature
Enchanted creature has defender and hexproof.
During your upkeep, put two +1/+1 counters on enchanted creature.
{2}{g}{u}: Exile Guardian’s Will.
0
200 Voltic Repeal Hybrid Uncommon 2{1}{u/r} Instant Counter target spell unless its controller pays X, where X is the number of nonbasic lands they control. 0
201 Altar to the Afterlife Artifact Uncommon 3{3} Artifact {t}: Add one mana of any color to your mana pool. If this mana is spent to pay the raptured cost of a card in your graveyard, untap Altar to the Afterlife. 0
202 Apocalypse Amplifier Artifact Common 2{2} Artifact {u/b}, {t}: Add {u}{u}, {u}{b} or {b}{b} to your mana pool. 0
203 Arcane Amplifier Artifact Common 2{2} Artifact {w/u}, {t}: Add {w}{w}, {w}{u} or {u}{u} to your mana pool. 0
204 Biomancy Amplifier Artifact Common 2{2} Artifact {g/u}, {t}: Add {g}{g}, {g}{u} or {u}{u} to your mana pool. 0
205 Bloodmage Amplifier Artifact Common 2{2} Artifact {b/r}, {t}: Add {b}{b}, {b}{r} or {r}{r} to your mana pool. 0
206 Caligos Runestone Artifact Common 4{4} Artifact {t}: Add {r}, {g}, {w} or {u} to your mana pool.
{1}, {t}, Sacrifice Caligos Runestone: You may return target face-up exiled card from exile to its owner’s graveyard.
0
207 Communion Amplifier Artifact Common 2{2} Artifact {r/g}, {t}: Add {r}{r}, {r}{g} or {g}{g} to your mana pool. 0
208 Exorcist's Mirror Artifact Common 0{0} Artifact {t}: Exile a random card from target player’s graveyard.
{t}, Sacrifice Exorcist’s Mirror: Return each face-up exiled card from exile to its owner’s graveyard.
0
209 Expedition Map Artifact Common 1{1} Artifact {2}, T: Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 0
210 Gauntlet of Plague Artifact Rare 5{5} Artifact As Gauntlet of Plague enters the battlefield, choose a color.
Creatures of the chosen color get -1/-1.
Spells of the chosen color cost {1} more to cast.
0
211 Heart of a Primal Titan Artifact Uncommon 5{5} Artifact When Heart of a Primal Titan enters the battlefield, choose four colors.
Spells that are two or more of the chosen colors can’t be countered.
Permanents that are three or more of the chosen colors can’t be the target of monocolored spells.
Creatures that are all of the chosen colors get +1/+1 and have haste.
0
212 Karmadon Golem Artifact Uncommon 3{3} Artifact Creature – Golem 0 2 {t}: Add one mana of any color to your mana pool.
Raptured – Pay 3 life, Exile Karmadon Golem from your graveyard: Add one mana of any color to your mana pool. Draw a card.
0
213 Lux Runestone Artifact Common 4{4} Artifact {t}: Add {w}, {u}, {b} or {r} to your mana pool.
{1}, {t}, Sacrifice Lux Runestone: Target creature is indestructible until end of turn.
0
214 Miracle Amplifier Artifact Common 2{2} Artifact {r/w}, {t}: Add {r}{r}, {r}{w} or {w}{w} to your mana pool. 0
215 Mundus Runestone Artifact Common 4{4} Artifact {t}: Add {u}, {b}, {r} or {g} to your mana pool.
{2}, {t}, Sacrifice Mundus Runestone: Put a +1/+1 counter on target creature.
0
216 Necromantic Amplifier Artifact Common 2{2} Artifact {b/g}, {t}: Add {b}{b}, {b}{g} or {g}{g} to your mana pool. 0
217 Soul-Forged Golem Artifact Common 7{7} Artifact Creature – Golem 4 4 Soul-Forged Golem costs 1 less to cast for each card you own in exile.
Whenever a card you own is exiled, you gain 1 life.
0
218 Storming Amplifier Artifact Common 2{2} Artifact {w/b}, {t}: Add {w}{w}, {w}{b} or {b}{b} to your mana pool. 0
219 Summoner's Amplifier Artifact Common 2{2} Artifact {g/w}, {t}: Add {g}{g}, {g}{w} or {w}{w} to your mana pool. 0
220 Ventus Runestone Artifact Common 4{4} Artifact {t}: Add {b}, {r}, {g} or {w} to your mana pool.
{2}, {t}, Sacrifice Ventus Runestone: Attacking creatures get +2/+0 until end of turn.
0
221 Vicis Runestone Artifact Common 4{4} Artifact {t}: Add {g}, {w}, {u}, {b} to your mana pool.
{3}, {t}, Sacrifice Vicis Runestone: Remove all counters from target permanent.
0
222 Voltic Amplifier Artifact Common 2{2} Artifact {u/r}, {t}: Add {u}{u}, {u}{r} or {r}{r} to your mana pool. 0
223 Bonfire of Inspiration Land Uncommon 0 Land {t}, Sacrifice Bonfire of Inspiration: Draw a card. You may put a Mountain or Plains card from your hand or graveyard onto the battlefield. 0
224 Brume Timberland Land Uncommon 0 Land {t}, Sacrifice Brume Timberland: Draw a card. You may put a Forest or Island card from your hand or graveyard onto the battlefield. 0
225 Capricious Depths Land Uncommon 0 Land {t}, Sacrifice Capricious Depths: Draw a card. You may put a Island or Swamp card from your hand or graveyard onto the battlefield. 0
226 Charred Emberoots Land Rare 0 Land – Swamp Mountain ({t}: Add {b} or {r} to your mana pool.)
As Charred Emberoots enters the battlefield, you may reveal a black card and a red card in your hand. If you don’t, Charred Emberoots enters the battlefield tapped.
0
227 Coals of Past Vindication Land Uncommon 0 Land {t}, Sacrifice Coals of Past Vindication: Draw a card. You may put a Swamp or Mountain card from your hand or graveyard onto the battlefield. 0
228 Confluence Edge Land Rare 0 Land {t}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell or activate the ability of a multicolored permanent. 0
229 Crater of Confluence Land Uncommon 0 Legendary Land When Crater of Confluence enters the battlefield, exile a card from your graveyard or sacrifice Crater of Confluence.
{t}: Add {c} to your mana pool.
{t}: Add one mana of any the exiled card’s colors to your mana pool.
0
230 Den of Lost Knowledge Land Rare 0 Land – Forest Island ({t}: Add {g} or {u} to your mana pool.)
As Den of Lost Knowledge enters the battlefield, you may reveal a green card and a blue card in your hand. If you don’t, Den of Lost Knowledge enters the battlefield tapped.
0
231 Fog-Filled Expanses Land Rare 0 Land – Forest Plains ({t}: Add {g} or {w} to your mana pool.)
As Fog-Filled Expanses enters the battlefield, you may reveal a green card and a white card in your hand. If you don’t, Fog-Filled Expanses enters the battlefield tapped.
0
232 Fool’s Oasis Land Rare 0 Land – Mountain Forest ({t}: Add {r} or {g} to your mana pool.)
As Fool’s Oasis enters the battlefield, you may reveal a red card and a green card in your hand. If you don’t, Fool’s Oasis enters the battlefield tapped.
0
233 Fragment of the Confluence Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{w}{u}{b}{r}{g}, {t}, Sacrifice Fragment of the Confluence: Exile target nonland permanent.
0
234 Grave of Rebirth Land Uncommon 0 Land {t}, Sacrifice Grave of Rebirth: Draw a card. You may put a Swamp or Forest card from your hand or graveyard onto the battlefield. 0
235 Hall of Empty Promises Land Uncommon 0 Land {t}, Sacrifice Hall of Empty Promises: Draw a card. You may put a Plains or Swamp from your hand or graveyard onto the battlefield. 0
236 Hallowed Sands Land Rare 0 Land – Plains Swamp ({t}: Add {w} or {b} to your mana pool.)
As Hallowed Sands enters the battlefield, you may reveal a white card and a black card in your hand. If you don’t, Hallowed Sands enters the battlefield tapped.
0
237 Lotus Pond Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{3}, {t}: Add three mana of any combination of colors to your mana pool.
0
238 Mistwake Academy Land Common 0 Land Mistwake Academy enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
{u/r}, {t}: Add {g}{w} to your mana pool.
0
239 Murky Wetland Land Rare 0 Land – Island Swamp ({t}: Add {u} or {b} to your mana pool.)
As Murky Wetland enters the battlefield, you may reveal a blue card and a black card in your hand. If you don’t, Murky Wetland enters the battlefield tapped.
0
240 Ophouden's Tomb Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Pay 4 life, {t}: Add {c}{c} to your mana pool.
0
241 Pool of Worldly Tears Land Uncommon 0 Land {t}, Sacrifice Pool of Worldly Tears: Draw a card. You may put a Plains or Island card from your hand or graveyard onto the battlefield. 0
242 Realm of Caligos Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add {r}, {g}, {w} or {u} to your mana pool. Realm of Caligos does not untap during your next untap step.
0
243 Realm of Lux Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add {w}, {u}, {r} or {b} to your mana pool. Realm of Lux does not untap during your next untap step.
0
244 Realm of Mundus Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add {u}, {b}, {r} or {g} to your mana pool. Realm of Mundus does not untap during your next untap step.
0
245 Realm of Ventus Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add {b}, {r}, {g} or {w} to your mana pool. Realm of Ventus does not untap during your next untap step.
0
246 Realm of Vicis Land Common 0 Land {t}: Add {c} to your mana pool.
{t}: Add {g}, {w}, {u} or {b} to your mana pool. Realm of Vicis does not untap during your next untap step.
0
247 Rumbling Cliffs Land Uncommon 0 Land {t}, Sacrifice Rumbling Cliffs: Draw a card. You may put a Mountain or Forest card from your hand or graveyard onto the battlefield. 0
248 Sanctum of the Great Tree Land Common 0 Land Sanctum of the Great Tree enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{g/u}, {t}: Add {b}{r} to your mana pool.
0
249 Shifting Grimepool Land Rare 0 Land – Swamp Forest ({t}: Add {b} or {g} to your mana pool.)
As Shifting Grimepool enters the battlefield, you may reveal a black card and a green card in your hand. If you don’t, Shifting Grimepool enters the battlefield tapped.
0
250 Shrine Ruins Land Rare 0 Land – Mountain Plains ({t}: Add {r} or {w} to your mana pool.)
As Shrine Ruins enters the battlefield, you may reveal a red card and a white card in your hand. If you don’t, Shrine Ruins enters the battlefield tapped.
0
251 Sky of a Winter Storm Land Uncommon 0 Land {t}, Sacrifice Sky of a Winter Storm: Draw a card. You may put a Island or Mountain card from your hand or graveyard onto the battlefield. 0
252 Stormfelled Township Land Common 0 Land Stormfelled Township enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
{w/b}, {t}: Add {r}{g} to your mana pool.
0
253 Sunken Temple Land Rare 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
As Sunken Temple enters the battlefield, you may reveal a white card and a blue card in your hand. If you don’t, Sunken Temple enters the battlefield tapped.
0
254 Sunwarp Kingdom Land Common 0 Land Sunwarp Kingdom enters the battlefield tapped.
{t}: Add {w} or {r} to your mana pool.
{r/w}, {t}: Add {u}{b} to your mana pool.
0
255 Temple of the Primal Titans Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{5}, {t}: Add {w}{u}{b}{r}{g} to your mana pool.
0
256 Temporal Void Land Uncommon 0 Land When Temporal Void enters the battlefield, you may put a Void counter on target land.
{t}: Add {c} to your mana pool.
{t}: Add to your mana pool one mana of any type target land with a Void counter on it could produce.
0
257 Terramorphic Expanse Land Common 0 Land {t}: Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
258 Unholy Villainage Land Common 0 Land Unholy Villainage enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
{b/g}, {t}: Add {w}{u} to your mana pool.
0
259 United Bastion Land Uncommon 0 Land {t}, Sacrifice United Bastion: Draw a card. You may put a Forest or Plains card from your hand or graveyard onto the battlefield. 0
260 Vast Mistfall Land Rare 0 Land – Island Mountain ({t}: Add {u} or {r} to your mana pool.)
As Vast Mistfall enters the battlefield, you may reveal a blue card and a red card in your hand. If you don’t, Vast Mistfall enters the battlefield tapped.
0
261 Camel token Black Token 0 Token Creature – Camel 1 1 Deathtouch 0
262 Land token Land Token 0 Token Land {t}: Add {c} to your mana pool. 0
263 Beast token Green Token 0 Token Creature – Beast 3 3 0
264 Elemental token Colourless Token 0 Token Creature – Elemental 2 1 Haste, Lifelink 0
265 Squid token Hybrid greenblue Token 0 Token Creature – Squid 3 3 0
266 Elemental token Colourless Token 0 Token Creature – Elemental 1 1 0
267 Soldier token White Token 0 Token Creature – Soldier 1 1 0
268 Elemental token Colourless Token 0 Token Creature – Elemental 0 1 When this creature dies, it deals 3 damage to its controller. 0
269 Sprit token White Token 0 Token Creature – Spirit 1 1 Flying 0
270 Elemental token Red Token 0 Token Creature – Elemental 1 1 0
271 Plant token Green Token 0 Token Creature – Plant 1 1 0
272 Elemental token Red Token 0 Token Creature – Elemental 3 1 Haste 0
273 Wolf token Hybrid greenwhite Token 0 Token Creature – Wolf 2 2 0
274 Drake token Hybrid bluered Token 0 Token Creature – Drake 2 2 Flying 0
275 Zombie token Black Token 0 Token Creature – Zombie 2 2 0
276 Worm token Hybrid blackgreen Token 0 Token Creature – Worm 0 1 0
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