Terminus: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Druid
Haste
{t}, Tap an untapped land or artifact you control: Add {r}{r} to your mana pool.
Whenever an opponent taps a land they control, if it’s your turn, add {r} to your mana pool.
1/1
 U 
Creature – Plant Elemental
Vengeance 1 (Whenever an opponent casts a spell or activates an ability that isn’t a mana ability during your turn, you may put a +1/+1 counter on Might of the Great Tree.)
During your end step, for each opponent that tapped a land they control this turn, that player loses 2 life and you gain 2 life.
2/2
 U 
Creature – Elemental
Pride{t}: Lux Conduit deals 3 damage to a random creature you don’t control. Activate this ability only if you control no other nontoken creatures.
“No one controls where the lightning goes, only that the lightning flows.”
– Lux proverb
2/1
 U 
Instant
Alterant {2}{r} (You may cast this card for its alterant cost.)
Draw three cards.
If Memory Juggle’s alterant cost was paid, discard a card at random.
 C 
Creature – Wolf
Raptured{r}, Exile Hunter’s Bane from your graveyard: Hunter’s Bane deals 1 damage to target creature or player.
No one really knows what set the Mundus wolf packs aflame, nor how they continue to burn unharmed. But they do know to stay far, far away from them.
2/2
 C 
Instant
Magnetic Bolt deals 3 damage to target creature. When that creature dies this turn, destroy target artifact that player controls
 C 
Creature – Bird Spirit
Flying
Classes at Mistwake had to be temporarily dismissed one Tuesday, as Rrephet did his best to exorcise the squawking ethereal form of a student’s deceased bird.
2/3
 C 
Artifact
{g/u}, {t}: Add {g}{g}, {g}{u} or {u}{u} to your mana pool.
 C 
Creature – Angel Illusion
Flying
When Sunwarp Wraith becomes the target of a spell or ability, sacrifice it.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2. If enchanted creature is multicolored, it loses all abilities.
 C 
Land
Sanctum of the Great Tree enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{g/u}, {t}: Add {b}{r} to your mana pool.
“We don’t really ‘respect; the Great Tree so much as fear what it would do if we didn’t.”
– Lhash
 C 
Enchantment
During each player’s end step, that player may discard a card at random. If they do not, Lhash’s Circle deals them 2 damage.
Raptured – {1}{g/u}, Exile Lhash’s Circle from your graveyard: Exile target artifact or enchantment.
 C 
Artifact
{t}: Add {w}, {u}, {b} or {r} to your mana pool.
{1}, {t}, Sacrifice Lux Runestone: Target creature is indestructible until end of turn.
Humans see the Lux sigil as a crown, a symbol of their superiority. The angels, however, see it as two serpents entwined in combat, a warning against pride.
 C 
Creature – Elephant
Hexproof
Villainage Ancient cannot be countered.
During your turn, Villainage Ancient loses hexproof and gains trample.
3/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Soldier
1/1

Mana Extractor (rare)
Might of the Great Tree (uncommon)
Lux Conduit (uncommon)
Memory Juggle (uncommon)
Hunter's Bane (common)
Magnetic Bolt (common)
Manifest Familiar (common)
Biomancy Amplifier (common)
Sunwarp Wraith (common)
Wish-Binding Chains (common)
Sanctum of the Great Tree (common)
Lhash's Circle (common)
Lux Runestone (common)
Villainage Ancient (common)
Swamp (basic)
Soldier (token)