Terminus: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
As Charred Emberoots enters the battlefield, you may reveal a black card and a red card in your hand. If you don’t, Charred Emberoots enters the battlefield tapped.
 U 
Instant
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
 U 
Instant
Put target face-up exiled card into its owner’s graveyard.
“Don’t rest easy just yet, you’re needed in the waking world.”
 U 
Enchantment
Flash
If an opponent would draw a card except the first one they draws in each of their draw steps, that player must discard a card first or skip that draw.
 C 
Creature – Spider
Deathtouch, Reach
As much as the Great Tree attempts to rid itself of its infestation, not even a Spite Elemental can stand against the spider’s acid saliva.
1/4
 C 
Sorcery
Until end of turn, creatures you control get +1/+1 and have “When this creature dies, put a 1/1 white Spirit token with flying onto the battlefield.”
 C 
Creature – Bird
Flying
Most creatures find somewhere to hide during Lux’s infamous winter thunderstorms, shuddering as lightning screams across the sky. Most creatures aren’t Storm Crows.
1/2
 C 
Creature – Human Cleric
Pride – As long as you control one or less nontoken creatures, you may cast Lux Deceiver any time you could cast an instant.
When Lux Deceiver enters the battlefield, tap target creature you don’t control. It does not untap during its controller’s next untap step.
Raptured{1}{u}, Exile Lux Deceiver from your graveyard: Tap target creature.
1/2
 C 
Creature – Spirit
Deathtouch
You may cast this card from exile.
Many souls wander aimlessly through Terminus, devoid of any grander goals. Some, though, do have unfinished business to take care of.
1/1
 C 
Land
Sanctum of the Great Tree enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{g/u}, {t}: Add {b}{r} to your mana pool.
“We don’t really ‘respect; the Great Tree so much as fear what it would do if we didn’t.”
– Lhash
 C 
Artifact
{u/r}, {t}: Add {u}{u}, {u}{r} or {r}{r} to your mana pool.
 C 
Creature – Plant Elemental
Haste
Trample
At the beginning of the end step, sacrifice Fury of the Great Tree.
4/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has defender and hexproof.
During your upkeep, put two +1/+1 counters on enchanted creature.
{2}{g}{u}: Exile Guardian’s Will.
“Remember what you have left to protect.”
– Ornias
 C 
Creature – Elf
When Watchful Ancient enters the battlefield, draw a card.
Raptured{2}{g}, Exile Watchful Ancient from your graveyard: Draw a card.
“I see a petulant child, how’s that for a start?”
0/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Elemental
1/1

Charred Emberoots (rare)
Electrolyze (uncommon)
Pull from Eternity (uncommon)
Disrupted Plans (uncommon)
Parasite Spider (common)
Maryr’s Recompense (common)
Storm Crow (common)
Lux Deceiver (common)
Manifest Banshee (common)
Sanctum of the Great Tree (common)
Voltic Amplifier (common)
Fury of the Great Tree (common)
Guardian’s Will (common)
Watchful Ancient (common)
Swamp (basic)
Elemental (token)