Terminus: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creature spells you cast cannot be countered.
Whenever you cast an instant or sorcery spell, you may pay {2} to exile it after it resolves. Return it to your hand at the end of turn.
When Ornias told Penemuel about his experiments with bio-necromancy, she knew it was the start of a beautiful friendship.
 U 
Enchantment – Aura
Enchant creature
Prevent all noncombat damage that would be dealt to enchanted creature.
Pride – If you control no other nontoken creatures, enchanted creature has indestructible.
 U 
Sorcery
Vindictive Purge deals 5 damage to each creature and 3 damage to each player.
 U 
Creature – Human Soldier
Alterant {2}{w} (You may cast this card for its alterant cost.)
You may cast Mistwake Adjudicate for its alterant cost any time you could cast an instant.
When Mistwake Adjudicate enters the battlefield, if its alterant cost was paid, sacrifice it at end of turn.
4/3
 C 
Creature – Angel Warrior
Flying, Vigilance
Pride – As long as you control no other nontoken creatures, whenever Lux Angelic attacks, it gets +1/+0 until end of turn for each creature defending player controls.
1/2
 C 
Land
{t}: Add {c} to your mana pool.
{t}: Add {g}, {w}, {u} or {b} to your mana pool. Realm of Vicis does not untap during your next untap step.
{b}
 
 C 
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
 C 
Instant
Until end of turn, all attacking creatures get +2/+1 and all blocking creatures get -1/-2.
“Fear, on the other hand? Fear is a great offense in general.”
– Lim
 C 
Creature – Wolf
Raptured{r}, Exile Hunter’s Bane from your graveyard: Hunter’s Bane deals 1 damage to target creature or player.
No one really knows what set the Mundus wolf packs aflame, nor how they continue to burn unharmed. But they do know to stay far, far away from them.
2/2
 C 
Instant
Magnetic Bolt deals 3 damage to target creature. When that creature dies this turn, destroy target artifact that player controls
 C 
Instant
Bloody Lightning deals 3 damage to target creature or player and 2 damage to you.
 C 
Artifact
{t}: Bloodmage Scroll deals X damage to target creature, where X is the amount of life you have lost this turn.
Pay 2 life: Untap Bloodmage Scroll.
Called a “bastardization of the arcane” by some, blood magic is polite, respectful and completely ruthless.
 C 
Artifact
{t}: Add {b}, {r}, {g} or {w} to your mana pool.
{2}, {t}, Sacrifice Ventus Runestone: Attacking creatures get +2/+0 until end of turn.
“Don’t expect some fantastic symbolism, our sigil just means ‘hey, it’s windy over here.’”
– Lim
 C 
Artifact
{b/r}, {t}: Add {b}{b}, {b}{r} or {r}{r} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Land
{t}: Add {c} to your mana pool.

Alterant Ascension (rare)
Flesh of Feathered Steel (uncommon)
Vindictive Purge (uncommon)
Mistwake Adjudicate (uncommon)
Lux Angelic (common)
Realm of Vicis (common)
Duress (common)
Coward’s Mettle (common)
Hunter's Bane (common)
Magnetic Bolt (common)
Bloody Lightning (common)
Bloodmage Scroll (common)
Ventus Runestone (common)
Bloodmage Amplifier (common)
Swamp (basic)
Land (token)