Multiverse Design Challenge
Showing 50 of 392 White cards
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Show rarities: N C U R M
You don't lose the game for having 0 life or less.
Creatures you control aren't destroyed as a result of damage.
Creatures you control aren't destroyed as a result of damage.
6/5
When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
: Advanced Armorguard has protection from spells until end of turn.
: Advanced Armorguard has protection from spells until end of turn.
2/2
First strike
(1)(W), Discard Advanced-in-Years Scout from your hand: Target creature gains first strike until end of turn.
(1)(W), Return Advanced-in-Years Scout from your graveyard to your hand: Target creature gains first strike until end of turn.
(1)(W), Discard Advanced-in-Years Scout from your hand: Target creature gains first strike until end of turn.
(1)(W), Return Advanced-in-Years Scout from your graveyard to your hand: Target creature gains first strike until end of turn.
1/1
Flying
Humans have protection from demons.
Humans have protection from demons.
Nay! we are but Men!
1/2
When target creature dies this turn, create a 1/1 Thopter artifact creature token for each point of toughness it has.
(Familiar – Cast Agga Flatland Lamb instead of playing a land. It replaces any familiar you already control. Whenever Agga Flatland Lamb takes damage, you also lose that much life.)
: Add to your mana pool.
: Remove all counters from all artifacts you don't control.
: Add to your mana pool.
: Remove all counters from all artifacts you don't control.
2
(You may play a disrupt only during an opponent's turn.)
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.)
Enchanted creature gets +1/+1 and has flying.
Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.)
+1: Gain 1 life
0: Tap target creature. It can't attack you during its controller's next attack step.
-X: Put an X/X spirit creature token with trample and vigilance onto the battlefield.
0: Tap target creature. It can't attack you during its controller's next attack step.
-X: Put an X/X spirit creature token with trample and vigilance onto the battlefield.
1
Whenever you are attacked or at the beginning of your upkeep, put two loyalty counters on Ajani's Summons.
When Ajani's Summons has eight or more loyalty counters on it, transform it.
When Ajani's Summons has eight or more loyalty counters on it, transform it.
+1 Each player gains 2 life.
-6 Exile all creatures.
-10 Exchange life totals with target player. Put a number of 1/1 white cat soldier creature tokens into play equal to the amount of life you gained.
-6 Exile all creatures.
-10 Exchange life totals with target player. Put a number of 1/1 white cat soldier creature tokens into play equal to the amount of life you gained.
+1: Put a 0/1 white Cat creature token onto the battlefield.
+1: Put a +1/+1 counter on target Cat.
-9: You gain 9 life for each Cat you control.
+1: Put a +1/+1 counter on target Cat.
-9: You gain 9 life for each Cat you control.
2
Until end of turn, creatures you control gain ": This creature deals 1 damage to target attacking creature."
In desperate times, even the nobility must learn to wield a bow.
Whenever a creature dies exile it.
: All-Consuming Processor gains +X/+X until end of turn, where X is the number of exiled creatures.
: All-Consuming Processor gains +X/+X until end of turn, where X is the number of exiled creatures.
3/3
Players may activate Planeswalker abilities an additional time each turn.
Flying
: Exile Amblyn Flickerer and return it to the battlefield under your control.
: Exile Amblyn Flickerer and return it to the battlefield under your control.
2/1
Flying
: Exile Amblyn Flickerer and return it to the battlefield under your control.
: Exile Amblyn Flickerer and return it to the battlefield under your control.
2/1
, Discard a card: Counter target spell which targets a creature you control.
2/1
Devour 1
When Ancestor of Community enters the battlefield, you gain life equal to its power plus its toughness.
When Ancestor of Community enters the battlefield, you gain life equal to its power plus its toughness.
2/2
After each disengagement, examine the top of your archive.
If it's a device, you may reveal it: Add it to your supply and Ancient Dig annihilates one of your units.
If it's a device, you may reveal it: Add it to your supply and Ancient Dig annihilates one of your units.
Flying
If Ancient Sage Dragon would deal combat damage to a player, prevent that damage and then gain that much life.
If Ancient Sage Dragon would deal combat damage to a player, prevent that damage and then gain that much life.
5/6
Flying, reach (This can block creatures with orbital.)
1/1
When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
Flying, Lifelink
If Archangel of Light would enter the battlefield from anywhere but your hand, exile it instead.
When Archangel of Light enters the battlefield, you gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
If Archangel of Light would enter the battlefield from anywhere but your hand, exile it instead.
When Archangel of Light enters the battlefield, you gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
5/5
Flying.
When Archangel of Light enters the battlefield, gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
When Archangel of Light enters the battlefield, gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
5/5
, Sacrifice Archon of Renewal: Return all creatures you control to their owner's hand.
1/1
When Archontes Acolyte enters the battlefield, you may search your library for an archon card, reveal it, and put it into your hand. If you do, shuffle your library.
1/1
Flying, Odyssey (After combat, if a creature with odyssey dealt combat damage to an opponent this turn, gain an odyssey counter.)
Whenever you gain an odyssey counter, you may gain 1 life for each odyssey counter you have.
Whenever you gain an odyssey counter, you may gain 1 life for each odyssey counter you have.
1/1
Mount (: Attach or unattach a creature to this as a sorcery. Mounted creatures are attacking if this is attacking, and blocking or blocked by a creature if this is. Combat damage must be assigned to this before mounted creatures.)
Any number of creatures can mount Armoured Train.
Any number of creatures can mount Armoured Train.
2/4
Arrakin Wastes enters the battlefield with 5 sand counters on it.
You cannot be attacked.
Whenever a creature attacks Arrakin Wastes, remove a sand counter from it.
You cannot be attacked.
Whenever a creature attacks Arrakin Wastes, remove a sand counter from it.
Aura Feeder doesn't untap during its controller's untap phase.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn.
2/2
You may return two Plains you control to their owner's hand rather than pay Autoclave's mana cost.
Destroy all enchantments. They can't be regenerated.
Destroy all enchantments. They can't be regenerated.
When Avatar of Silence enters the battlefield, if there are ten or more exiled creatures, gain 10 life.
Flying
: Whenever a creature would leave the battlefield this turn, exile it instead.
Flying
: Whenever a creature would leave the battlefield this turn, exile it instead.
4/7
You can't cast Baby Elephant unless you control two or more Elephant creatures.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down.
*/*
Put a 2/5 white creature token onto the battlefield.
2/5
Flying
Whenever Balmhatch Aven is dealt damage, you gain that much life.
Morph
Whenever Balmhatch Aven is dealt damage, you gain that much life.
Morph
1/1
Flaking (When Banalish Cavalcade attacks or blocks, remove a counter from it.)
Banalish Cavalcade enters the battlefield with three -1/-1 counters on it and three cargo counters on it.
Banalish Cavalcade can't attack unless you pay for each cargo counter on it.
Banalish Cavalcade enters the battlefield with three -1/-1 counters on it and three cargo counters on it.
Banalish Cavalcade can't attack unless you pay for each cargo counter on it.
4/4
Create a 2/2 colorless construct artifact creature token and two 1/1 colorless artifact creature tokens.
Put all creatures with deathtouch onto the bottom of their owners' libraries.
Vigilance
Tap four untapped Giants you control: Destroy target permanent.
Tap four untapped Giants you control: Destroy target permanent.
One giant is likely to smash something. A squad of giants is likely to smash something specific.
6/6
Other attacking creatures can't be blocked unless all attacking creatures in Battlefield Feint are blocked that can be.
When a creature not in Battlefield Feint deals combat damage to a player, sacrifice Battlefield Feint.
When a creature not in Battlefield Feint deals combat damage to a player, sacrifice Battlefield Feint.
Worldlessness (Whenever this is dealt damage by a source with converted mana cost 3 or greater, prevent the first 3 of that damage.)
1/1
Lifelink
Mourning (When this card is put into your graveyard from anywhere, you may pay its mourning cost. If you do, return it to the battlefield transformed at the beginning of your next end step.)
Mourning (When this card is put into your graveyard from anywhere, you may pay its mourning cost. If you do, return it to the battlefield transformed at the beginning of your next end step.)
1/1
At the beginning of your upkeep, you gain 1 life.
"Elder Patrius may be gone, but his memory and his soul live on within us."
— Inscription
— Inscription
: Prevent all damage that would be dealt to target creature this turn.
2/2
Each player draws a card.
Each player gains life equal to the number of cards in his or her hand.
Each player gains life equal to the number of cards in his or her hand.
Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life.
When Benevolent Faerie enters the battlefield, you may gain 4 life.
1/1
Whenever Benevolent Park Warden blocks target creature gains protection from the color of your choice.
It wouldn't be a challenge if I wasn't involved.
1/1
Vigilance
When you cast Big Zam, put it in your Command Zone.
At the beginning of your end of turn step, if Big Zam is in your Command Zone, put a 12/12 white Zam creature token onto the battlefield, with vigilance.
When you cast Big Zam, put it in your Command Zone.
At the beginning of your end of turn step, if Big Zam is in your Command Zone, put a 12/12 white Zam creature token onto the battlefield, with vigilance.
12/12
Enchant Creature.
Enchanted creature gets +1/+1 for each 1 life you have more than your starting total.
Enchanted creature gets +1/+1 for each 1 life you have more than your starting total.
Slivercycling
All slivers have ": Exile this permanent and return it to the battlefield at the beginning of the next end step."
All slivers have ": Exile this permanent and return it to the battlefield at the beginning of the next end step."
3/3
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
2012-04-08 23:11:45 by jmgariepy