Multiverse Design Challenge
Showing 50 of 566 Multicolour cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N U R M
, : Exile target Ape you control, then return it to the battlefield with a +1/+1 counter on it, except it's a Human.
: Draw a card for each Human you control with a +1/+1 counter on it.
: Draw a card for each Human you control with a +1/+1 counter on it.
2/3
Counter target activated ability.
Reinforce — Sunburst —
Cycling
Reinforce — Sunburst —
Cycling
Choose two —
• Convoke
• Replicate
• Buyback
• Kicker
Put a token that's a copy of target creature onto the battlefield. If you paid the kicker, instead put three +1/+1 counters on the targeted creature and gain control of it.
• Convoke
• Replicate
• Buyback
• Kicker
Put a token that's a copy of target creature onto the battlefield. If you paid the kicker, instead put three +1/+1 counters on the targeted creature and gain control of it.
Hexproof
: Oblique Statue becomes a 3/3 Enchantment Creature – Illusion with hexproof until end of turn.
: Oblique Statue becomes a 3/3 Enchantment Creature – Illusion with hexproof until end of turn.
3/3
At the end of each player's turn, they may exile any number of cards from their graveyard and put that many 0/2 green and blue frog creature tokens onto the battlefield.
The next spell you cast this turn costs less to cast.
Ferocious — If you control a creature with power 4 or greater, draw two cards.
Ferocious — If you control a creature with power 4 or greater, draw two cards.
Destroy target noncreature permanent. Put a token onto the battlefield that's a copy of that permanent, except it's a Forest Island land in addition to its other types.
Choose a number. Target player sacrifices a creature with power equal to that number, then returns a creature card with power equal to that number from his or her graveyard to the battlefield.
Creatures you control gain hexproof until end of turn. If a creature you control already had hexproof, instead, it gets +4/+4 until end of turn.
Choose one —
• Until end of turn, artifacts you control gain ": Add to your mana pool."
• Target creature becomes the color of your choice until end of turn. Draw a card.
• Search your library for a legendary card and reveal that card. Put that card in your hand, then shuffle your library.
• Until end of turn, artifacts you control gain ": Add to your mana pool."
• Target creature becomes the color of your choice until end of turn. Draw a card.
• Search your library for a legendary card and reveal that card. Put that card in your hand, then shuffle your library.
Flash
When you cast Timely Turtle take an extra turn after this one.
If Timely Turtle would leave the battle, exile it instead.
When you cast Timely Turtle take an extra turn after this one.
If Timely Turtle would leave the battle, exile it instead.
Illus. Ramonova
3/3
Enchant creature
Enchanted creature's other face becomes a 4/4 green-blue werewolf. If the enchanted creature has no other face it gains another face that is a 4/4 green-blue werewolf. Whenever you cast a red spell transform the creature to its 4/4 green-blue werewolf face.
Enchanted creature's other face becomes a 4/4 green-blue werewolf. If the enchanted creature has no other face it gains another face that is a 4/4 green-blue werewolf. Whenever you cast a red spell transform the creature to its 4/4 green-blue werewolf face.
+1Choose up to three target creatures. Put a +1/+1 counter on each of them.
-2For each counter on target permanent, put another of those counters on that permanent.
-20For each creature, put a token onto the battlefield that’s a copy of that creature.
-2For each counter on target permanent, put another of those counters on that permanent.
-20For each creature, put a token onto the battlefield that’s a copy of that creature.
4
Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. Put X +1/+1 counters on target creature, where X is the revealed creature's toughness.
Flying, hexproof
Whenever Visionlord Atarka or another nontoken creature enters the battlefield, you may draw a card.
Whenever Visionlord Atarka or another nontoken creature enters the battlefield, you may draw a card.
6/8
, Return Voidslime's Etchings to your hand: Counter target activated or triggered ability.
, Return Voidslime's Etchings to your hand: Each player draws a card.
, Return Voidslime's Etchings to your hand: Each player draws a card.
"Much can be learned even from such simple creatures." — Tamiyo
: Until end of turn, Workbench Glammer Becomes a 5/5 Construct creature, with the ability ": Put a 1/1 blue and green Construct creature token with haste into play. Sacrifice those tokens at end of turn."
Choose two —
• Counter target instant or sorcery spell.
• Prevent all combat damage that would be dealt this turn.
• Target permanent can't be targeted this turn.
• Put your graveyard on the bottom of your library in any order.
• Counter target instant or sorcery spell.
• Prevent all combat damage that would be dealt this turn.
• Target permanent can't be targeted this turn.
• Put your graveyard on the bottom of your library in any order.
Whenever you cast a non-creature spell, put a +1/+1 counter on another tapped creature you control.
If an effect you don't control would exile a card from your graveyard, return it to your hand instead.
If an effect you don't control would exile a card from your graveyard, return it to your hand instead.
4/4
Haste
Protection from random spells (This creature can't be targeted or dealt damage by effects that choose random targets.)
Protection from random spells (This creature can't be targeted or dealt damage by effects that choose random targets.)
2/2
Whenever you attack with one or more creatures, exile the top card of your library. You may play that card this turn. If it's a creature, Aura, or land card, put a token onto the battlefield that's a copy of it, except that if it's a creature, it has base power and toughness 1/1 and it arrives tapped and attacking. Sacrifice that token at the end of your next main phase.
Put three 1/2 red and blue Weird creature tokens with haste on the battlefield. If a Weird deals damage to an opponent this turn, take an extra turn after this one.
You may return an Island and a Mountain you control to their owner's hand rather than pay Delirious Daze's mana cost.
Counter target creature spell. Delirious Daze deals damage to that spell's controller equal to that creature's power.
Counter target creature spell. Delirious Daze deals damage to that spell's controller equal to that creature's power.
Each creature assigns combat damage equal to its toughness rather than its power.
Creatures are destroyed when the damage dealt to them equals their power, rather than their toughness. At least one damage must be dealt.
Creatures are destroyed when the damage dealt to them equals their power, rather than their toughness. At least one damage must be dealt.
0/3
Choose two — Put a 4/4 blue and red Elemental creature token with haste and "Sacrifice this at end of turn" into play; or all creatures gain mountainwalk and islandwalk until end of turn; or counter target blue and/or red spell; or destroy target blue and/or red permanent.
, : Destroy up to one target artifact with converted mana cost X or less. Put up to one artifact card with converted mana cost X or less from your hand onto the battlefield.
3/3
Choose one--Creatures you control get +X/+0 and gain flying until end of turn; return X target instant or sorcery cards from your graveyard; or copy X target spells. You may choose new targets for the copies.
Flames of Knowledge deals 3 damage to target player, that player draws 3 cards.
When Form of the Planeswalker enters the battlefield, search your library for up to three instant or sorcery cards and exile them, then shuffle your library. Your life total becomes 5.
At the beginning of your upkeep, you may copy one of those cards and cast the copy without paying its mana cost. You gain 3 life then lose life equal to that card's converted mana cost.
At the beginning of your upkeep, you may copy one of those cards and cast the copy without paying its mana cost. You gain 3 life then lose life equal to that card's converted mana cost.
Flying
Heat Elemental attacks each turn if able.
Heat Elemental attacks each turn if able.
5/3
Flash, last strike
Bloodlust 1 (Whenever a creature is dealt damage, this creature gets +1/+1 until end of turn.)
Whenever Homicidal Wereshark deals damage to a creature, put a bite counter on that creature. Creatures with bite counters on them have bloodlust 1 and must attack each turn if able.
Bloodlust 1 (Whenever a creature is dealt damage, this creature gets +1/+1 until end of turn.)
Whenever Homicidal Wereshark deals damage to a creature, put a bite counter on that creature. Creatures with bite counters on them have bloodlust 1 and must attack each turn if able.
3/3
Deal 3 damage to each creature without flying. If a creature dealt damage this way would die this turn, return it to its owner's hand instead.
At the beginning of your end step, each player reveals a card at random from his or her hand. If each of those cards share a nonland card type, those players cast those cards without paying their mana cost. Then each player who cast a spell this way draws a card.
Enchant Creature
Enchanted creature gains ", : Choose one — Switch target creature's power and toughness until end of turn; or, if there's a card in your hand, discard a card, then draw a card; or untap enchanted creature. It becomes a 3/3 flying Elemental until end of turn.
Enchanted creature gains ", : Choose one — Switch target creature's power and toughness until end of turn; or, if there's a card in your hand, discard a card, then draw a card; or untap enchanted creature. It becomes a 3/3 flying Elemental until end of turn.
Add to your mana pool, then exile the top four cards of your library. Until end of turn, you may play one of the cards exiled this way.
Counter target spell. Then, if that spell is not countered, Mental Headbutt deals 5 damage to that spell's controller.
Choose one:
• Target player discards a card for each card they drew this turn. You draw that many cards.
• Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
• Change a target of target spell.
• Target player discards a card for each card they drew this turn. You draw that many cards.
• Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
• Change a target of target spell.
+3: Tap target permanent. It doesn't untap for as long as its controller controls it.
-4: You get an emblem with "Sacrifice this emblem: Gain control of target spell. You may choose new targets for it."
-10: Gain control of all tapped permanents and untap them. They gain haste until end of turn.
-4: You get an emblem with "Sacrifice this emblem: Gain control of target spell. You may choose new targets for it."
-10: Gain control of all tapped permanents and untap them. They gain haste until end of turn.
4
Flying, protection from spells
At the beginning of each upkeep, exile the top two cards of your library. You may play one of those cards this turn. Put one card exiled this way on top of your library at the beginning of the next end step.
At the beginning of each upkeep, exile the top two cards of your library. You may play one of those cards this turn. Put one card exiled this way on top of your library at the beginning of the next end step.
4/5
+1 Tap target creature. Draw a card.
-2 You may cast cards from opponents' graveyards this turn. Exile them as they resolve.
-5 You gain an emblem with "During your turn you control all permanents. You may activate their abilities as though they had haste."
-2 You may cast cards from opponents' graveyards this turn. Exile them as they resolve.
-5 You gain an emblem with "During your turn you control all permanents. You may activate their abilities as though they had haste."
3
+2: Reveal the top card of target player's library. If a creature was revealed this way tap all creatures with the same name. They don't untap during their controller's next untap step. Deal 2 damage to each creature tapped this way.
-4: Deal 4 damage to each tapped creature.
-10: Take an extra turn after this one. During that turn whenever you would draw a card you may draw an additional card.
-4: Deal 4 damage to each tapped creature.
-10: Take an extra turn after this one. During that turn whenever you would draw a card you may draw an additional card.
5
Attacking creatures get +3/+0 until end of turn.
At the beginning of the end step, if a creature dealt combat damage to a player this turn, return it to its owner's hand.
At the beginning of the end step, if a creature dealt combat damage to a player this turn, return it to its owner's hand.
Choose one — Copy target instant or sorcery card that was put into your graveyard from the stack this turn and you may cast it without paying its mana cost; or copy target artifact card that was put into your graveyard from the battlefield this turn and you may cast it without paying its mana cost.
Entwine
Overload
Entwine
Overload
First Strike
, : Counter target spell unless an opponent pays .
: Deal 2 damage to target creature blocked by Rishadan Spellsword.
, : Counter target spell unless an opponent pays .
: Deal 2 damage to target creature blocked by Rishadan Spellsword.
2/2
Trespass (Scaldmage Revisionist can't be blocked unless defending player discards a card for each creature blocking it.)
Whenever Scaldmage Revisionist deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Whenever Scaldmage Revisionist deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/2
Flying
When Scholar's Phoenix enters the battlefield, draw two cards then discard a card.
When Scholar's Phoenix dies, return it to its owner's hand.
When Scholar's Phoenix enters the battlefield, draw two cards then discard a card.
When Scholar's Phoenix dies, return it to its owner's hand.
2/3
,: Draw a card, then exile a card from your hand. You may cast the exiled card this turn.
"Passionately devoted to their studies, they are only dangerous if you disturb them at their studies."
1/1
Flip seven coins. Seven Stars deals 1 damage to each opponent for each coin that comes up heads. You draw a card for each coin that comes up tails.
Magnify (When you cast this, copy it for each card in your graveyard with magnify.)
As an additional cost to cast Spike in Processing, discard a card.
Draw a card.
As an additional cost to cast Spike in Processing, discard a card.
Draw a card.
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N U R M
+0 Put four +1/+1 counters on target creature without any on.
-6 Search your library for a creature card with trample and put it onto the battlefield. Shuffle your library.
last 2020-10-07 12:35:01 by Alex