Words of Radiance: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aladar Squadleader White Common 3{2}{w} Creature – Human Soldier 0 1 When Aladar Squadleader enters the battlefield, create two 1/1 white Soldier creature tokens. 0
2 Brightlord's Mount White Uncommon 4{2}{w}{w} Creature – Horse 2 3 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Brightlord's Mount is paired with another creature, both creatures have first strike and vigilance.
2 1463093501 on 12 May 2016 by Samuel
3 Captain's Authority White Uncommon 5{4}{w} Enchantment – Aura Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Soldier creature token."
1 1463275581 on 15 May 2016 by Glamdring804
4 Dalinar's Initiative White Rare 5{3}{w}{w} Instant Create three 1/1 white Soldier creature tokens. If you control an attacking creature, those creatures enter the battlefield attacking.
Creatures you control get +1/+1 and gain vigilance until end of turn.
3 1462807159 on 09 May 2016 by Glamdring804
5 Decree of Honor White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
0
6 Gallant, Steed of the Blackthorn White Rare 4{2}{w}{w} Legendary Creature – Horse 4 3 Vigilance
Soulbond
As long as Gallant, Steed of the Blackthorn is paired with a creature, both creatures get +1/+1 and have first strike and prowess.
{w}: Target creature that's paired with Gallant gains protection from the color of your choice until end of turn.
0
7 Legacy of Honor White Rare 4{2}{w}{w} Instant Target creature you control gets +2/+4 and gains lifelink until end of turn. If that creature has an Aura attached to it, creatures you control gain indestructible until end of turn. 3 1463553272 on 18 May 2016 by jmgariepy
8 Mercy's Verdict White Uncommon 2{1}{w} Instant Return to the battlefield target white creature card from your graveyard that was put there from the battlefield this turn. 1 1465698139 on 12 Jun 2016 by Samuel
9 Sheltering Windbrake White Common 3{2}{w} Artifact – Fortification Whenever fortified land is tapped for mana, target creature you control gets +0/+2 and gains vigilance until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
10 Strike for Honor White Uncommon 3{2}{w} Instant Target creature gets +2/+2 and gains first strike until end of turn. If that creature has an Aura attached to it, other creatures you control get +1/+1 until end of turn. 0
11 Talenel'at, the Stonesinew White Mythic 4{2}{w}{w} Legendary Creature – Human 3 2 Indestructible
Other creatures you control get +1/+1 and have first strike.
Whenever an oppponent casts a spell that targets you or a permanent you control, you gain 1 life.
1 1462660919 on 07 May 2016 by Glamdring804
12 Valiant Brightlord White Rare 3{1}{w}{w} Creature – Human Soldier 3 2 First strike
As long as Valiant Brightlord has an Aura attached to it, white creatures you control have lifelink.
0
13 Windrunner's Mantle White Rare 4{3}{w} Enchantment – Aura Enchant creature
When Windrunner's Mantle enters the battlefield, invest enchanted creature twice.
Enchanted creature gets +1/+1 for each charge counter on it and has flying and lifelink.
As long as you control a Spren creature, Windrunner's Mantle costs {2} less to cast.
0
14 Artifabrian's Research Blue Rare 3{1}{u}{u} Sorcery Search your library for a card with converted mana cost X or less and put it into your hand, where X is the number of permanents you control with charge counters on them. Then shuffle your library, 2 1463438182 on 16 May 2016 by Samuel
15 Channel the Storm Blue Uncommon 3{2}{u} Instant Invest up to two target permanents you control. Each creature invested this way gains prowess until end of turn. (To invest a permanent, put a charge counter on that permanent.) 0
16 Devious Larkin Blue Uncommon 3{2}{u} Creature – Crab 1 2 Flying
{u}{u}, {t}, Sacrifice Devious Larkin: Counter target spell.
5 1460484457 on 12 Apr 2016 by Glamdring804
17 Jasnah, Scholar of Kharbranth (Jasnah, Heretical Elsecaller) Blue Mythic 3 {1}{u}{u}
‑‑‑‑
{u}{b}
Legendary Creature – Human Advisor
‑‑‑‑
Legendary Creature – Human Surgebinder
1
‑‑‑‑
2
3
‑‑‑‑
4
Prowess
Whenever you cast a noncreature spell, you may pay {u}{u}. If you do, draw a card.
At the beginning of each upkeep, if you drew two or more cards last turn, invest Jasnah, Scholar of Kharbranth. Then, if Jasnah has two or more charge counters on it, transform it.
‑‑‑‑
Deathtouch
{1}{u/b}: Invest Jasnah, Heretical Elsecaller.
{1}{u}, Remove a charge counter from Jasnah: Jasnah can't be blocked this turn.
{1}{b}, Remove a charge counter from Jasnah: Target creature gets -2/-2 until end of turn. You lose 3 life.
5 1462661596 on 07 May 2016 by Glamdring804
18 Lightweaver's Construct Blue Uncommon 3{1}{u}{u} Creature – Illusion 2 2 Lightweaver's Construct has prowess and can't be blocked as long as it has a charge counter on it.
When Lightweaver's Construct becomes the target of a spell or ability, sacrifice it.
0
19 Navani's Assistant Blue Uncommon 2{1}{u} Creature – Human Artificer Cleric 1 1 When Navani's Assistant enters the battlefield, you may put target artifact card from your graveyard on top of your library. 1 1463505740 on 17 May 2016 by Vitenka
20 Navani, Artifabrian Patron Blue Rare 3{2}{u} Legendary Creature – Human Artificer 1 1 As long as you control a permanent with a counter on it, artifact and Artificer spells you cast cost {1} less to cast.
{1}{u}, Tap two untapped artifacts you control: Draw a card.
12 1461808009 on 28 Apr 2016 by Samuel
21 Nazh, Shardworld Explorer Blue Mythic 1{u} Planeswalker – Nazh 0
22 Oathbringer Shardblade Blue Rare 4{2}{u}{u} Enchantment Artifact – Equipment 0
23 Persuasive Appeal Blue Rare 5{3}{u}{u} Enchantment – Aura You may remove a charge counter from a permanent you control and exile the top five cards of your library rather than pay Persuasive Appeal's mana cost.
Enchant creature
You control enchanted creature.
0
24 Ride the Storm Blue Rare 5{3}{u}{u} Instant Invest each permanent you control. Creatures invested in this way gain flying until end of turn. (To invest a permanent, put a charge counter on that permanent.) 1 1463330821 on 15 May 2016 by Glamdring804
25 Sebarial's Initiative Blue Rare 4{2}{u}{u} Instant Shuffle Sebarial's Initiative and target creature into their owners' libraries. 0
26 Shallan's Duplicate Blue Rare 3{1}{u}{u} Creature – Illusion * * You may have Clone enter the battlefield as a copy of any creature on the battlefield, except it gains "When this creature becomes the target of a spell or ability, sacrifice it" and "{2}{u}{u}: Exile this creature, then return it to the battlefield under its owner's control." 0
27 Soulcaster's Apprentice Blue Common 3{2}{u} Creature – Human Shaman 0 2 When Soulcaster's Apprentice enters the battlefield, invest up to two target permanents. 0
28 Soulcasting Blue Uncommon 4{2}{u}{u} Sorcery As an additional cost to cast Soulcasting, sacrifice an artifact.
Search your library for an artifact card with converted mana cost equal to that of the sacrificed artifact and put it onto the battlefield. Then shuffle your library.
3 1464069044 on 24 May 2016 by Visitor
29 Study the Storm Blue Common 2{1}{u} Instant Invest target permanent you control. Scry 2. (To invest a permanent, put a charge counter on that permanent.) 0
30 Warcamp Market Blue Common 3{2}{u} Artifact – Fortification Whenever fortified land is tapped for mana, you may draw a card. If you do, discard a card.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
31 Amaram, Rutheless Brightlord Black Rare 3{1}{b}{b} Legendary Creature – Human Soldier 3 2 Menace
Whenever a counter is placed on another permanent you control, you may sacrifice that permanent. If you do, put a +1/+1 counter on Amaram, Rutheless Brightlord and invest it.
Remove a +1/+1 counter from Amaram: Target player loses 2 life.
1 1462660958 on 07 May 2016 by Glamdring804
32 Dark Truths Black Common 4{3}{b} Instant Fateseal 2, then draw two cards. You lose 2 life. 5 1461020772 on 18 Apr 2016 by Glamdring804
33 Ghostblood Den Black Common 3{2}{b} Artifact – Fortification Whenever fortified land is tapped for mana, fateseal 1.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
2 1463536880 on 18 May 2016 by Samuel
34 Ghostblood Infiltrator Black Common 2{b}{b} Creature – Human Rogue 2 1 Menace
{b}, Pay 1 life, sacrifice Ghostblood Infiltrator: Draw a card.
0
35 Ghostmaker Shardblade Black Rare 4{2}{b}{b} Enchantment Artifact – Equipment 0
36 Nalan, Blade of Judgement (Nalan, Blade of Law) Black Mythic 1 {b} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Human
0
37 Ominous Dread Black Uncommon 3{2}{b} Sorcery Scry 1, then reveal the top card of your library and put it into your graveyard. If that card is a creature card, target creature gets -X/-X until end of turn, where X is revealed creature's toughness. 0
38 Sadeas's Initiative Black Rare 3{2}{b} Instant As an additional cost to cast Sadeas's Initiative, sacrifice a creature.
You gain X life and draw X cards, where X is that creature's power.
0
39 True Desolation Black Rare 6{4}{b}{b} Instant All creatures get -6/-6 until end of turn. Each player loses 6 life. 3 1463857949 on 21 May 2016 by Samuel
40 Band of Deserters Red Rare 1{r} Creature – Human Soldier Rogue 0
41 Fell Awakening Red Rare 5{2}{r}{r}{r} Enchantment – Aura Enchant land
Enchanted land is a 7/5 red Elemental Horror creature with menace, trample, and haste. It's still a land.
1 1463323990 on 15 May 2016 by Samuel
42 Intrepid Artifabrian Red Common 1{r} Creature – Human Artificer 1 1 When Intrepid Artifabrian enters the battlefield, you may sacrifice an artifact. If you do, discard a card at random, then draw two cards. 0
43 Lose Calm Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. 3 1461466736 on 24 Apr 2016 by Glamdring804
44 Roion's Initiative Red Rare 2{1}{r} Instant Choose two target creatures. Put +1/+1 counters on target creature equal to the power of the other. 0
45 Rysn, Brash Apprentice Red Rare 3{2}{r} Legendary Creature – Human 1 3 {2}, {t}, Discard two cards: Draw two cards. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
{3}{r}, {t}: Exchange control of two target artifacts.
4 1463542433 on 18 May 2016 by Glamdring804
46 Sparring Grounds Red Common 3{2}{r} Artifact – Fortification Whenever fortified land is tapped for mana, target creature gets +2/+0 and gains first strike until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
47 Taravangian, Mad King (Taravangian, Diagram Architect) Red Mythic 2 {1}{r} Legendary Creature – Human Mystic
‑‑‑‑
Legendary Creature – Human Mystic
3
‑‑‑‑
1
1
‑‑‑‑
3
At the beginning of your upkeep, flip a coin. If you win the flip, transform Taravangian, Mad King and discard two cards.
Whenever you cast a spell from your hand, exile that spell and shuffle your library, then reveal cards from the top of your library until you reveal a card that shares a type with that spell. You may play that card without paying its mana cost.
‑‑‑‑
At the beginning of your upkeep, flip a coin. If you win the flip, transform Taravangian, Diagram Architect and draw two cards.
Whenever you cast a spell from your hand, scry 3.
2 1463500676 on 17 May 2016 by Glamdring804
48 Utter Destruction Red Uncommon 4{2}{r}{r} Sorcery Destroy target land and all fortifications attached to it. 0
49 Aladar's Initiative Green Rare 1{g} Instant 0
50 Clinging Vines Green Common 1{g} Creature – Plant 0 3 Defender
Whenever Clinging Vines blocks, add {g} to your mana pool.
1 1462502334 on 06 May 2016 by Glamdring804
51 Explore the Chasms Green Uncommon 3{2}{g} Sorcery Search your library for a Forest or Swamp card and put it onto the battlefield. Then shuffle your library. 2 1463324466 on 15 May 2016 by Samuel
52 Garden Cremling Green Common 2{1}{g} Creature – Crab 1 2 Hexproof 0
53 Horneater Stew Green Rare 2{1}{g} Enchantment Human creatures you control get +1/+1 for each stew counter on Horneater Stew.
{2}{g}: Put a stew counter on Horneater Stew.
{g}, Remove X stew counters from Horneater Stew: Regenerate target Human creature with toughness X or less.
7 1464037696 on 23 May 2016 by Samuel
54 Middlefest Fair Green Rare 1{g} Enchantment 0
55 Overgrown Garden Green Common 3{2}{g} Artifact – Fortification Whenever fortified land is tapped for mana, add {g}{g} to your mana pool.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
2 1463536960 on 18 May 2016 by Samuel
56 Relu-Na, Wandering Island Green Mythic 1{g} Legendary Creature – Beast 0
57 Shin Herdsman Green Common 3{2}{g} Creature – Human Nomad 3 3 0
58 Sureblood, Duelist's Steed Green Rare 1{g} Legendary Creature – Horse 0
59 Dalinar, Uniter of Nations (Dalinar, the Oathbringer) Multicolour Mythic 4 {2}{w}{u}
‑‑‑‑
{r}{w}
Legendary Creature – Human Soldier
‑‑‑‑
Legendary Creature – Human Surgebinder
2
‑‑‑‑
4
4
‑‑‑‑
4
Vigilance
When Dalinar, Uniter of Nations enters the battlefield, tap all creatures opponents control with power 2 or less.
Whenever an opponent casts a spell during your turn, invest Dalinar. Then, if Dalinar has two or more charge counters on it, transform it.
‑‑‑‑
First strike
{1}{r/w}: Invest Dalinar, the Oathbringer.
{1}{r}, Remove a charge counter from Dalinar: Creatures you control get +2/+0 and gain haste until end of turn.
{1}{w}, Remove a charge counter from Dalinar: Put two 1/1 white Soldier creature tokens onto the battlefield.
2 1465056960 on 04 Jun 2016 by Samuel
60 Windrunner's Ideal Multicolour Uncommon 3{1}{w}{u} Instant Choose one—
• Exile target attacking creature with converted mana cost 3 or less.
• Return target nonland, nonenchantment permanent to its owner's hand.
• Tap up to two target creatures. If you control an enchantment, those creatures don't untap during their controller's next untap step.
2 1464992398 on 03 Jun 2016 by Samuel
61 Ominous Countdown Multicolour Rare 4{2}{u}{b} Enchantment Ominous Countdown enters the battlefield with three time counters on it.
At the beginning of your upkeep, remove a time counter from Ominous Countdown and draw two cards.
At the beginning of your end step, if Ominous Countdown has no time counters on it, you lose the game.
3 1463606790 on 18 May 2016 by Samuel
62 Willshaper's Ideal Multicolour Uncommon 4{2}{u}{b} Instant Choose one—
• Draw two cards, then scry 2.
• Fateseal 2, then target opponent discards a card.
• Target player puts the top ten cards of his or her library into his or her graveyard, then draws a card.
0
63 Dustbringer's Ideal Multicolour Uncommon 4{2}{b}{r} Instant Choose one—
• Target player loses life equal to the power of target creature card in a graveyard.
• Dustbringer's Ideal deals 4 damage to target creature.
• Return target creature card with converted mana cost four or less from your graveyard to the battlefield. That creature gains haste until end of turn. Sacrifice it at end of turn.
0
64 Eshonai, Champion of Narak (Eshonai, Everstorm Instrument) Multicolour Mythic 2 {b}{r} Legendary Creature – Listener Warrior
‑‑‑‑
Legendary Creature – Listener Horror
0
65 Odium's Presence Multicolour Mythic 5{3}{b}{r} Legendary Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Whenever a player casts a spell, that player sacrifices a permanent.
4 1462569752 on 06 May 2016 by Link
66 Edgedancer's Ideal Multicolour Uncommon 2{r}{g} Instant Choose one—
• Target creature gains menace until end of turn. Another target creature can't block this turn.
• Regenerate target creature and put two +1/+1 counters on it.
• Untap up to two target lands, then add {r} to your mana pool.
0
67 Venli, Scholar of Forms (Venli, of the Storm) Multicolour Rare 2 {r}{g}
‑‑‑‑
{b}{g}
Legendary Creature – Listener Advisor
‑‑‑‑
Legendary Creature – Listener Horror
0
68 Lightweaver's Ideal Multicolour Uncommon 3{1}{g}{w} Instant Choose one—
• You gain 1 life for each creature you control and 1 life for each enchantment you control.
• Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
• Creatures you control get +1/+1 and gain vigilance and hexproof until end of turn.
0
69 Skybreaker's Ideal Multicolour Uncommon 4{2}{w}{b} Instant Choose one—
• Prevent all damage that would be dealt to you and creatures and planeswalkers you control this turn. You gain 2 life.
• Target player exiles a card from his or her hand and loses 2 life.
• Destroy target tapped creature.
3 1462665666 on 08 May 2016 by Glamdring804
70 Swallowed by the Sky Multicolour Rare 4{2}{w}{b} Instant Exile target creature, then return it to the battlefield under its owner's control tapped. It gets -10/-10 until end of turn. 4 1464992116 on 03 Jun 2016 by Samuel
71 Szeth, Assassin in White (Szeth, Truthless Restored) Multicolour Mythic 5 {3}{w}{b} Legendary Creature – Human Assassin
‑‑‑‑
Legendary Creature – Human Surgebinder
2
‑‑‑‑
3
4
‑‑‑‑
4
Deathtouch
When Szeth, Assassin in White enters the battlefield, exile target creature and you lose 4 life.
Whenever you are dealt damage, invest Szeth. Then, if Szeth has two or more charge counters on it, transform it.
‑‑‑‑
Lifelink
{1}{w/b}: Invest Szeth, Truthless Restored.
{1}{w}, Remove a charge counter from Szeth: Exile target creature blocking or blocked by Szeth.
{1}{b}, Remove a charge counter from Szeth: Target player discards a card.
10 1461792144 on 27 Apr 2016 by Samuel
72 Elsecaller's Ideal Multicolour Uncommon 5{3}{b}{g} Instant Choose one—
• Sacrifice a creature. If you do, draw four cards, then discard a card at random.
• Search your library for up to two basic land cards and put them onto the battlefield tapped. Invest each of those lands.
• Target creature gains deathtouch and lifelink until end of turn. You may have it fight another target creature.
1 1465008053 on 04 Jun 2016 by Samuel
73 Lurking Chasmfiend Multicolour Rare 4{2}{b}{g} Creature – Beast 6 5 Trample, menace
When Lurking Chasmfiend dies, target opponent puts a colorless Gemheart artifact token onto the battlefield with "{t}: Add one mana of any color to your mana pool."
4 1460729238 on 15 Apr 2016 by SadisticMystic
74 Cultivation's Presence Multicolour Mythic 4{2}{g}{u} Legendary Enchantment You may play an additional land on each of your turns.
Whenever one or more counters are placed on a permanent you control, you may scry 1.
6 1465568473 on 10 Jun 2016 by Glamdring804
75 Renarin, Frail Brightlord (Renarin, Esoteric Watcher) Multicolour Mythic 3 {1}{g}{u} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Human Surgebinder
1
‑‑‑‑
2
4
‑‑‑‑
4
Defender
Whenever a creature attacks you, you may pay {1}. If you don't, tap Renarin, Frail Brightlord and invest it, then if Renarin has two or more charge counters on it, transform it.
‑‑‑‑
Hexproof
{1}{g/u}: Invest Renarin, Esoteric Watcher.
{1}{g}, Remove a charge counter from Renarin: Regenerate target creature with a counter on it. Scry 2.
{1}{u}, Remove a charge counter from Renarin: Put a 1/1 blue Illusion creature token onto the battlefield with "Whenever this creature becomes the target of a spell or ability, sacrifice it."
8 1463438648 on 16 May 2016 by Samuel
76 Truthwatcher's Ideal Multicolour Uncommon 3{1}{g}{u} Instant Choose one—
• Whenever target creature you control deals combat damage to a player this turn, draw that many cards.
• Scry 3, then invest target permanent.
• Put a 1/1 blue Illusion creature token onto the battlefield with "Whenever this creature becomes the target of a spell or ability, sacrifice it," then put a +1/+1 counter on that creature and invest it.
0
77 Bondsmith's Ideal Multicolour Uncommon 3{1}{u}{r} Instant Choose one—
• Untap target permanent, then tap another target permanent.
• Add {r} to your mana pool for each artifact you control.
• Gain control of target artifact or creature with converted mana cost 1 or less.
0
78 Stormborne Phantasm Multicolour Rare 4{2}{u}{r} Enchantment Creature – Spren 4 1 Flying, haste
{r}{r}, {t}: Destroy target artifact. Stormborne Phantasm deals 1 damage to you.
{4}{u}{u}, {t}: Put target artifact card from a graveyard to the battlefield under your control, then invest that artifact.
1 1463776089 on 20 May 2016 by Glamdring804
79 Alethkar United Multicolour Rare 4{2}{r}{w} Enchantment As long as you control a Soldier creature, creatures you control have vigilance.
As long as you control two or more Soldier creatures, creatures you control have haste.
As long as you control three or more Soldier creatures, creatures you control get +2/+2 and have first strike.
1 1465059795 on 04 Jun 2016 by Link
80 Stoneward's Ideal Multicolour Uncommon 4{2}{r}{w} Instant Choose one—
• Creatures you control gain first strike and haste until end of turn.
• Target creature gets +2/+2 and gains vigilance and indestructible until end of turn.
• Put three 1/1 white Soldier creature tokens onto the battlefield tapped.
0
81 Zahel, Dour Swordmaster Multicolour Mythic 2{r}{w} Planeswalker – Vasher 1 1463519208 on 17 May 2016 by Samuel
82 Ancient Tower Artifact Uncommon 3{3} Artifact – Fortification Whenever fortified land is tapped for mana, invest up to one target permanent.
Fortify {2}
1 1463277091 on 15 May 2016 by Glamdring804
83 Battle-Worn Spear Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+0 and has first strike.
As long as equipped creature is a Soldier, it has vigilance.
Equip {3}
0
84 Burnished Shardplate Artifact Rare 3{3} Enchantment Artifact At the beginning of combat on your turn, invest Burnished Shardplate.
Whenever equipped creature is dealt damage, remove a charge counter from Burnished Shardplate.
As long as Burnished Shardplate has a charge counter on it, equipped creature gets +2/+2 and has indestructible and vigilance.
Equip {3}
1 1461033690 on 19 Apr 2016 by Glamdring804
85 Diamond Broam Artifact Common 3{3} Enchantment Artifact {t}: Add {w} to your mana pool.
{t}: Invest target creature.
2 1463519806 on 17 May 2016 by Samuel
86 Emerald Broam Artifact Common 3{3} Enchantment Artifact {t}: Add {g} to your mana pool.
{t}: Invest target creature.
0
87 Floating Parapet Artifact Uncommon 3{3} Enchantment Artifact – Fabrial {3}: Invest Floating Parapet (To invest a permanent, put a charge counter on that permanent.)
{t}, Remove a charge counter from Floating Parapet: Target creature gains first strike and reach until end of turn.
0
88 Garnet Broam Artifact Common 3{3} Enchantment Artifact {t}: Add {b} to your mana pool.
{t}: Invest target creature.
3 1460687776 on 15 Apr 2016 by Glamdring804
89 Parshendi Shortbow Artifact Common 1{1} Artifact – Equipment Equipped creature has "Whenever this creature blocks, it deals 1 damage to each creature it's blocking."
Equip {2}
0
90 Ruby Broam Artifact Common 3{3} Enchantment Artifact {t}: Add {r} to your mana pool.
{t}: Invest target creature.
0
91 Sandstone Keep Artifact Rare 5{5} Artifact – Fortification Whenever fortified land is tapped for mana, target creature you control gains indestructible until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
92 Sapphire Broam Artifact Common 3{3} Enchantment Artifact {t}: Add {u} to your mana pool.
{t}: Invest target creature.
0
93 The Oathgate Artifact Mythic 5{5} Legendary Enchantment Artifact {1}: Invest The Oathgate.
{3}, Remove a charge counter from The Oathgate, sacrifice a land: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library
{6}, Remove two charge counters from The Oathgate: Exile any number of creatures you control, then return those cards to the battlefield under their owner's control.
10 1462662198 on 07 May 2016 by Glamdring804
94 Treasured Sketchbook Artifact Rare 2{2} Artifact {1}, {t}: Exile the top card of your library.
Reveal a card from your hand with the same name as a card exiled with Treasured Sketchbook: Put the exiled card into your hand and add one mana of any color to your mana pool.
7 1464037926 on 23 May 2016 by Samuel
95 Veden Estate Artifact Uncommon 0 Artifact – Fortification 0
96 Barren Flats Land Rare 0 Land Barren Flats enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {w} or {b} to your mana pool.
0
97 Broken Plateau Land Rare 0 Land Broken Plateau enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {r} or {w} to your mana pool.
0
98 Gloomy Chasm Land Rare 0 Land Gloomy Chasm enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {b} or {g} to your mana pool.
0
99 Misty Isle Land Rare 0 Land Misty Isle enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {g} or {u} to your mana pool.
0
100 Mountain Pool Land Rare 0 Land Mountain Pool enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {u} or {r} to your mana pool.
0
101 Rockbud Fields Land Common 0 Land 0
102 Urithiru, the Lost City Land Mythic 0 Legendary Land 0
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