Words of Radiance: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As long as you control a Soldier creature, creatures you control have vigilance.
As long as you control two or more Soldier creatures, creatures you control have haste.
As long as you control three or more Soldier creatures, creatures you control get +2/+2 and have first strike.
 U 
Creature – Illusion
Lightweaver's Construct has prowess and can't be blocked as long as it has a charge counter on it.
When Lightweaver's Construct becomes the target of a spell or ability, sacrifice it.
2/2
 U 
Instant
Choose one—
• Sacrifice a creature. If you do, draw four cards, then discard a card at random.
• Search your library for up to two basic land cards and put them onto the battlefield tapped. Invest each of those lands.
• Target creature gains deathtouch and lifelink until end of turn. You may have it fight another target creature.
 U 
Sorcery
As an additional cost to cast Soulcasting, sacrifice an artifact.
Search your library for an artifact card with converted mana cost equal to that of the sacrificed artifact and put it onto the battlefield. Then shuffle your library.
 C 
Creature – Human Rogue
Menace
{b}, Pay 1 life, sacrifice Ghostblood Infiltrator: Draw a card.
2/1
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may draw a card. If you do, discard a card.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Land
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature gets +2/+0 and gains first strike until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Human Nomad
3/3
 C 
Enchantment Artifact
{t}: Add {w} to your mana pool.
{t}: Invest target creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
"Unite them."
—Tanavast
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
 C 
Enchantment Artifact
{t}: Add {r} to your mana pool.
{t}: Invest target creature.
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature you control gets +0/+2 and gains vigilance until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Island
 
 B 
Basic Land – Island

Alethkar United (rare)
Lightweaver's Construct (uncommon)
Elsecaller's Ideal (uncommon)
Soulcasting (uncommon)
Ghostblood Infiltrator (common)
Warcamp Market (common)
Rockbud Fields (common)
Sparring Grounds (common)
Shin Herdsman (common)
Diamond Broam (common)
Decree of Honor (common)
Lose Calm (common)
Ruby Broam (common)
Sheltering Windbrake (common)
Island (basic)