Words of Radiance: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Artificer
As long as you control a permanent with a counter on it, artifact and Artificer spells you cast cost {1} less to cast.
{1}{u}, Tap two untapped artifacts you control: Draw a card.
1/1
 U 
Instant
Target creature gets +2/+2 and gains first strike until end of turn. If that creature has an Aura attached to it, other creatures you control get +1/+1 until end of turn.
 U 
Instant
Choose one—
• Sacrifice a creature. If you do, draw four cards, then discard a card at random.
• Search your library for up to two basic land cards and put them onto the battlefield tapped. Invest each of those lands.
• Target creature gains deathtouch and lifelink until end of turn. You may have it fight another target creature.
 U 
Instant
Choose one—
• Creatures you control gain first strike and haste until end of turn.
• Target creature gets +2/+2 and gains vigilance and indestructible until end of turn.
• Put three 1/1 white Soldier creature tokens onto the battlefield tapped.
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature gets +2/+0 and gains first strike until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Human Rogue
Menace
{b}, Pay 1 life, sacrifice Ghostblood Infiltrator: Draw a card.
2/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may draw a card. If you do, discard a card.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature you control gets +0/+2 and gains vigilance until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Enchantment Artifact
{t}: Add {u} to your mana pool.
{t}: Invest target creature.
 C 
Creature – Human Nomad
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
"Unite them."
—Tanavast
 C 
Enchantment Artifact
{t}: Add {b} to your mana pool.
{t}: Invest target creature.
 C 
Enchantment Artifact
{t}: Add {w} to your mana pool.
{t}: Invest target creature.
Island
 
 B 
Basic Land – Island

Navani, Artifabrian Patron (rare)
Strike for Honor (uncommon)
Elsecaller's Ideal (uncommon)
Stoneward's Ideal (uncommon)
Sparring Grounds (common)
Ghostblood Infiltrator (common)
Lose Calm (common)
Warcamp Market (common)
Sheltering Windbrake (common)
Sapphire Broam (common)
Shin Herdsman (common)
Decree of Honor (common)
Garnet Broam (common)
Diamond Broam (common)
Island (basic)