Words of Radiance: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
As an additional cost to cast Sadeas's Initiative, sacrifice a creature.
You gain X life and draw X cards, where X is that creature's power.
 U 
Sorcery
Destroy target land and all fortifications attached to it.
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has first strike.
As long as equipped creature is a Soldier, it has vigilance.
Equip {3}
 U 
Instant
Choose one—
• Target player loses life equal to the power of target creature card in a graveyard.
• Dustbringer's Ideal deals 4 damage to target creature.
• Return target creature card with converted mana cost four or less from your graveyard to the battlefield. That creature gains haste until end of turn. Sacrifice it at end of turn.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
"Unite them."
—Tanavast
 C 
Creature – Crab
Hexproof
1/2
 C 
Enchantment Artifact
{t}: Add {g} to your mana pool.
{t}: Invest target creature.
 C 
Land
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, fateseal 1.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Human Shaman
When Soulcaster's Apprentice enters the battlefield, invest up to two target permanents.
0/2
 C 
Enchantment Artifact
{t}: Add {b} to your mana pool.
{t}: Invest target creature.
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may draw a card. If you do, discard a card.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Creature – Human Nomad
3/3
Mountain
 
 B 
Basic Land – Mountain

Sadeas's Initiative (rare)
Utter Destruction (uncommon)
Battle-Worn Spear (uncommon)
Dustbringer's Ideal (uncommon)
Lose Calm (common)
Decree of Honor (common)
Garden Cremling (common)
Emerald Broam (common)
Rockbud Fields (common)
Ghostblood Den (common)
Soulcaster's Apprentice (common)
Garnet Broam (common)
Warcamp Market (common)
Shin Herdsman (common)
Mountain (basic)