Words of Radiance: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for a card with converted mana cost X or less and put it into your hand, where X is the number of permanents you control with charge counters on them. Then shuffle your library,
 U 
Creature – Crab
Flying
{u}{u}, {t}, Sacrifice Devious Larkin: Counter target spell.
1/2
 U 
Enchantment Artifact – Fabrial
{3}: Invest Floating Parapet (To invest a permanent, put a charge counter on that permanent.)
{t}, Remove a charge counter from Floating Parapet: Target creature gains first strike and reach until end of turn.
 U 
Instant
Choose one—
• Sacrifice a creature. If you do, draw four cards, then discard a card at random.
• Search your library for up to two basic land cards and put them onto the battlefield tapped. Invest each of those lands.
• Target creature gains deathtouch and lifelink until end of turn. You may have it fight another target creature.
 C 
Creature – Crab
Hexproof
1/2
 C 
Enchantment Artifact
{t}: Add {g} to your mana pool.
{t}: Invest target creature.
 C 
Artifact – Equipment
Equipped creature has "Whenever this creature blocks, it deals 1 damage to each creature it's blocking."
Equip {2}
 C 
Enchantment Artifact
{t}: Add {r} to your mana pool.
{t}: Invest target creature.
 C 
Instant
Invest target permanent you control. Scry 2. (To invest a permanent, put a charge counter on that permanent.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
"Unite them."
—Tanavast
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature gets +2/+0 and gains first strike until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, add {g}{g} to your mana pool.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, fateseal 1.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature you control gets +0/+2 and gains vigilance until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Plains
 
 B 
Basic Land – Plains

Artifabrian's Research (rare)
Devious Larkin (uncommon)
Floating Parapet (uncommon)
Elsecaller's Ideal (uncommon)
Garden Cremling (common)
Emerald Broam (common)
Parshendi Shortbow (common)
Ruby Broam (common)
Study the Storm (common)
Decree of Honor (common)
Sparring Grounds (common)
Overgrown Garden (common)
Ghostblood Den (common)
Sheltering Windbrake (common)
Plains (basic)