Words of Radiance

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Skeleton

Showing all 102 cards

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 C 
Creature – Human Soldier
When Aladar Squadleader enters the battlefield, create two 1/1 white Soldier creature tokens.
0/1
 U 
Creature – Horse
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Brightlord's Mount is paired with another creature, both creatures have first strike and vigilance.
2/3
2 comments
last 2016-05-13 00:52:59 by Glamdring804
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Soldier creature token."
1 comment
2016-05-15 01:26:21 by Glamdring804
 R 
Instant
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, those creatures enter the battlefield attacking.
Creatures you control get +1/+1 and gain vigilance until end of turn.
3 comments
last 2016-06-04 16:10:56 by Samuel
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
As long as enchanted creature has another Aura attached to it, it has lifelink and vigilance.
"Unite them."
—Tanavast
 R 
Legendary Creature – Horse
Vigilance
Soulbond
As long as Gallant, Steed of the Blackthorn is paired with a creature, both creatures get +1/+1 and have first strike and prowess.
{w}: Target creature that's paired with Gallant gains protection from the color of your choice until end of turn.
4/3
 R 
Instant
Target creature you control gets +2/+4 and gains lifelink until end of turn. If that creature has an Aura attached to it, creatures you control gain indestructible until end of turn.
"Honor is dead. But I'll see what I can do."
—Kaladin Stormblessed
3 comments
last 2016-05-18 13:44:41 by Glamdring804
 U 
Instant
Return to the battlefield target white creature card from your graveyard that was put there from the battlefield this turn.
1 comment
2016-06-12 02:22:19 by Samuel
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature you control gets +0/+2 and gains vigilance until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Instant
Target creature gets +2/+2 and gains first strike until end of turn. If that creature has an Aura attached to it, other creatures you control get +1/+1 until end of turn.
 M 
Legendary Creature – Human
Indestructible
Other creatures you control get +1/+1 and have first strike.
Whenever an oppponent casts a spell that targets you or a permanent you control, you gain 1 life.
3/2
1 comment
2016-05-07 22:41:59 by Glamdring804
 R 
Creature – Human Soldier
First strike
As long as Valiant Brightlord has an Aura attached to it, white creatures you control have lifelink.
3/2
 R 
Enchantment – Aura
Enchant creature
When Windrunner's Mantle enters the battlefield, invest enchanted creature twice.
Enchanted creature gets +1/+1 for each charge counter on it and has flying and lifelink.
As long as you control a Spren creature, Windrunner's Mantle costs {2} less to cast.
 R 
Sorcery
Search your library for a card with converted mana cost X or less and put it into your hand, where X is the number of permanents you control with charge counters on them. Then shuffle your library,
2 comments
last 2016-05-17 15:48:31 by Glamdring804
 U 
Instant
Invest up to two target permanents you control. Each creature invested this way gains prowess until end of turn. (To invest a permanent, put a charge counter on that permanent.)
 U 
Creature – Crab
Flying
{u}{u}, {t}, Sacrifice Devious Larkin: Counter target spell.
1/2
5 comments
last 2016-05-06 02:34:21 by Glamdring804
 M 
Legendary Creature – Human Advisor
Prowess
Whenever you cast a noncreature spell, you may pay {u}{u}. If you do, draw a card.
At the beginning of each upkeep, if you drew two or more cards last turn, invest Jasnah, Scholar of Kharbranth. Then, if Jasnah has two or more charge counters on it, transform it.
1/3
Jasnah, Heretical Elsecaller
{u}{b}
 
 M 
Legendary Creature – Human Surgebinder
Deathtouch
{1}{u/b}: Invest Jasnah, Heretical Elsecaller.
{1}{u}, Remove a charge counter from Jasnah: Jasnah can't be blocked this turn.
{1}{b}, Remove a charge counter from Jasnah: Target creature gets -2/-2 until end of turn. You lose 3 life.
2/4
5 comments
last 2016-05-08 15:44:39 by Glamdring804
 U 
Creature – Illusion
Lightweaver's Construct has prowess and can't be blocked as long as it has a charge counter on it.
When Lightweaver's Construct becomes the target of a spell or ability, sacrifice it.
2/2
 U 
Creature – Human Artificer Cleric
When Navani's Assistant enters the battlefield, you may put target artifact card from your graveyard on top of your library.
1/1
1 comment
2016-05-17 17:22:20 by Vitenka
 R 
Legendary Creature – Human Artificer
As long as you control a permanent with a counter on it, artifact and Artificer spells you cast cost {1} less to cast.
{1}{u}, Tap two untapped artifacts you control: Draw a card.
1/1
12 comments
last 2016-05-17 21:23:56 by Glamdring804
 M 
Planeswalker – Nazh
 R 
Enchantment Artifact – Equipment
 R 
Enchantment – Aura
You may remove a charge counter from a permanent you control and exile the top five cards of your library rather than pay Persuasive Appeal's mana cost.
Enchant creature
You control enchanted creature.
 R 
Instant
Invest each permanent you control. Creatures invested in this way gain flying until end of turn. (To invest a permanent, put a charge counter on that permanent.)
1 comment
2016-05-15 16:47:01 by Glamdring804
 R 
Instant
Shuffle Sebarial's Initiative and target creature into their owners' libraries.
 R 
Creature – Illusion
You may have Clone enter the battlefield as a copy of any creature on the battlefield, except it gains "When this creature becomes the target of a spell or ability, sacrifice it" and "{2}{u}{u}: Exile this creature, then return it to the battlefield under its owner's control."
*/*
 C 
Creature – Human Shaman
When Soulcaster's Apprentice enters the battlefield, invest up to two target permanents.
0/2
 U 
Sorcery
As an additional cost to cast Soulcasting, sacrifice an artifact.
Search your library for an artifact card with converted mana cost equal to that of the sacrificed artifact and put it onto the battlefield. Then shuffle your library.
3 comments
last 2016-05-24 13:35:33 by Glamdring804
 C 
Instant
Invest target permanent you control. Scry 2. (To invest a permanent, put a charge counter on that permanent.)
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, you may draw a card. If you do, discard a card.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 R 
Legendary Creature – Human Soldier
Menace
Whenever a counter is placed on another permanent you control, you may sacrifice that permanent. If you do, put a +1/+1 counter on Amaram, Rutheless Brightlord and invest it.
Remove a +1/+1 counter from Amaram: Target player loses 2 life.
3/2
1 comment
2016-05-07 22:42:38 by Glamdring804
 C 
Instant
Fateseal 2, then draw two cards. You lose 2 life.
"They named it the Final Desolation, but they lied. Our gods lied. Oh, how they lied. The Everstorm comes. I hear its whispers, see its stormwall, know its heart."
5 comments
last 2016-04-25 15:22:36 by Glamdring804
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, fateseal 1.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
2 comments
last 2016-05-18 02:13:10 by Glamdring804
 C 
Creature – Human Rogue
Menace
{b}, Pay 1 life, sacrifice Ghostblood Infiltrator: Draw a card.
2/1
 R 
Enchantment Artifact – Equipment
 M 
Legendary Creature – Human
Nalan, Blade of Law
 
 M 
Legendary Creature – Human
 U 
Sorcery
Scry 1, then reveal the top card of your library and put it into your graveyard. If that card is a creature card, target creature gets -X/-X until end of turn, where X is revealed creature's toughness.
"Kaladin, something's wrong. He's coming."
—Syl
 R 
Instant
As an additional cost to cast Sadeas's Initiative, sacrifice a creature.
You gain X life and draw X cards, where X is that creature's power.
 R 
Instant
All creatures get -6/-6 until end of turn. Each player loses 6 life.
3 comments
last 2016-06-04 23:38:58 by Samuel
 R 
Creature – Human Soldier Rogue
 R 
Enchantment – Aura
Enchant land
Enchanted land is a 7/5 red Elemental Horror creature with menace, trample, and haste. It's still a land.
"Storms! It brought an escort!"
1 comment
2016-05-15 14:53:10 by Samuel
 C 
Creature – Human Artificer
When Intrepid Artifabrian enters the battlefield, you may sacrifice an artifact. If you do, discard a card at random, then draw two cards.
1/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
3 comments
last 2016-05-15 16:44:04 by Glamdring804
 R 
Instant
Choose two target creatures. Put +1/+1 counters on target creature equal to the power of the other.
 R 
Legendary Creature – Human
{2}, {t}, Discard two cards: Draw two cards. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
{3}{r}, {t}: Exchange control of two target artifacts.
1/3
4 comments
last 2016-05-18 23:34:08 by Samuel
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature gets +2/+0 and gains first strike until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 M 
Legendary Creature – Human Mystic
At the beginning of your upkeep, flip a coin. If you win the flip, transform Taravangian, Mad King and discard two cards.
Whenever you cast a spell from your hand, exile that spell and shuffle your library, then reveal cards from the top of your library until you reveal a card that shares a type with that spell. You may play that card without paying its mana cost.
3/1
Taravangian, Diagram Architect
 
 M 
Legendary Creature – Human Mystic
At the beginning of your upkeep, flip a coin. If you win the flip, transform Taravangian, Diagram Architect and draw two cards.
Whenever you cast a spell from your hand, scry 3.
1/3
2 comments
last 2016-05-17 21:09:09 by Samuel
 U 
Sorcery
Destroy target land and all fortifications attached to it.
 R 
Instant
 C 
Creature – Plant
Defender
Whenever Clinging Vines blocks, add {g} to your mana pool.
0/3
1 comment
2016-05-06 02:38:54 by Glamdring804
 U 
Sorcery
Search your library for a Forest or Swamp card and put it onto the battlefield. Then shuffle your library.
2 comments
last 2016-05-15 16:45:06 by Glamdring804
 C 
Creature – Crab
Hexproof
1/2
 R 
Enchantment
Human creatures you control get +1/+1 for each stew counter on Horneater Stew.
{2}{g}: Put a stew counter on Horneater Stew.
{g}, Remove X stew counters from Horneater Stew: Regenerate target Human creature with toughness X or less.
7 comments
last 2016-05-28 21:49:42 by Glamdring804
 R 
Enchantment
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, add {g}{g} to your mana pool.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
2 comments
last 2016-05-18 02:13:47 by Glamdring804
 M 
Legendary Creature – Beast
 C 
Creature – Human Nomad
3/3
 R 
Legendary Creature – Horse
 M 
Legendary Creature – Human Soldier
Vigilance
When Dalinar, Uniter of Nations enters the battlefield, tap all creatures opponents control with power 2 or less.
Whenever an opponent casts a spell during your turn, invest Dalinar. Then, if Dalinar has two or more charge counters on it, transform it.
2/4
Dalinar, the Oathbringer
{r}{w}
 
 M 
Legendary Creature – Human Surgebinder
First strike
{1}{r/w}: Invest Dalinar, the Oathbringer.
{1}{r}, Remove a charge counter from Dalinar: Creatures you control get +2/+0 and gain haste until end of turn.
{1}{w}, Remove a charge counter from Dalinar: Put two 1/1 white Soldier creature tokens onto the battlefield.
4/4
2 comments
last 2016-06-04 16:38:17 by Glamdring804
 U 
Instant
Choose one—
• Exile target attacking creature with converted mana cost 3 or less.
• Return target nonland, nonenchantment permanent to its owner's hand.
• Tap up to two target creatures. If you control an enchantment, those creatures don't untap during their controller's next untap step.
"I will protect those who cannot protect themselves."
2 comments
last 2016-06-04 00:59:14 by Glamdring804
 R 
Enchantment
Ominous Countdown enters the battlefield with three time counters on it.
At the beginning of your upkeep, remove a time counter from Ominous Countdown and draw two cards.
At the beginning of your end step, if Ominous Countdown has no time counters on it, you lose the game.
3 comments
last 2016-05-21 19:04:49 by Samuel
 U 
Instant
Choose one—
• Draw two cards, then scry 2.
• Fateseal 2, then target opponent discards a card.
• Target player puts the top ten cards of his or her library into his or her graveyard, then draws a card.
 U 
Instant
Choose one—
• Target player loses life equal to the power of target creature card in a graveyard.
• Dustbringer's Ideal deals 4 damage to target creature.
• Return target creature card with converted mana cost four or less from your graveyard to the battlefield. That creature gains haste until end of turn. Sacrifice it at end of turn.
 M 
Legendary Creature – Listener Warrior
Eshonai, Everstorm Instrument
 
 M 
Legendary Creature – Listener Horror
 M 
Legendary Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Whenever a player casts a spell, that player sacrifices a permanent.
4 comments
last 2016-05-07 16:04:29 by Samuel
 U 
Instant
Choose one—
• Target creature gains menace until end of turn. Another target creature can't block this turn.
• Regenerate target creature and put two +1/+1 counters on it.
• Untap up to two target lands, then add {r} to your mana pool.
"I will remember those who have been forgotten."
 R 
Legendary Creature – Listener Advisor
Venli, of the Storm
{b}{g}
 
 R 
Legendary Creature – Listener Horror
 U 
Instant
Choose one—
• You gain 1 life for each creature you control and 1 life for each enchantment you control.
• Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
• Creatures you control get +1/+1 and gain vigilance and hexproof until end of turn.
"Lightweavers make no oaths beyond the first. You must speak truths."
 U 
Instant
Choose one—
• Prevent all damage that would be dealt to you and creatures and planeswalkers you control this turn. You gain 2 life.
• Target player exiles a card from his or her hand and loses 2 life.
• Destroy target tapped creature.
"I will put law before all else."
3 comments
last 2016-06-03 22:23:04 by Samuel
 R 
Instant
Exile target creature, then return it to the battlefield under its owner's control tapped. It gets -10/-10 until end of turn.
4 comments
last 2016-06-04 20:27:38 by Glamdring804
 M 
Legendary Creature – Human Assassin
Deathtouch
When Szeth, Assassin in White enters the battlefield, exile target creature and you lose 4 life.
Whenever you are dealt damage, invest Szeth. Then, if Szeth has two or more charge counters on it, transform it.
2/4
Szeth, Truthless Restored
 
 M 
Legendary Creature – Human Surgebinder
Lifelink
{1}{w/b}: Invest Szeth, Truthless Restored.
{1}{w}, Remove a charge counter from Szeth: Exile target creature blocking or blocked by Szeth.
{1}{b}, Remove a charge counter from Szeth: Target player discards a card.
3/4
10 comments
last 2016-05-22 21:53:37 by Link
 U 
Instant
Choose one—
• Sacrifice a creature. If you do, draw four cards, then discard a card at random.
• Search your library for up to two basic land cards and put them onto the battlefield tapped. Invest each of those lands.
• Target creature gains deathtouch and lifelink until end of turn. You may have it fight another target creature.
1 comment
2016-06-04 02:40:53 by Samuel
 R 
Creature – Beast
Trample, menace
When Lurking Chasmfiend dies, target opponent puts a colorless Gemheart artifact token onto the battlefield with "{t}: Add one mana of any color to your mana pool."
6/5
4 comments
last 2016-04-19 14:56:15 by Glamdring804
 M 
Legendary Enchantment
You may play an additional land on each of your turns.
Whenever one or more counters are placed on a permanent you control, you may scry 1.
6 comments
last 2016-06-13 17:39:31 by dude1818
 M 
Legendary Creature – Human
Defender
Whenever a creature attacks you, you may pay {1}. If you don't, tap Renarin, Frail Brightlord and invest it, then if Renarin has two or more charge counters on it, transform it.
1/4
Renarin, Esoteric Watcher
 
 M 
Legendary Creature – Human Surgebinder
Hexproof
{1}{g/u}: Invest Renarin, Esoteric Watcher.
{1}{g}, Remove a charge counter from Renarin: Regenerate target creature with a counter on it. Scry 2.
{1}{u}, Remove a charge counter from Renarin: Put a 1/1 blue Illusion creature token onto the battlefield with "Whenever this creature becomes the target of a spell or ability, sacrifice it."
2/4
8 comments
last 2016-05-18 01:56:57 by Samuel
 U 
Instant
Choose one—
• Whenever target creature you control deals combat damage to a player this turn, draw that many cards.
• Scry 3, then invest target permanent.
• Put a 1/1 blue Illusion creature token onto the battlefield with "Whenever this creature becomes the target of a spell or ability, sacrifice it," then put a +1/+1 counter on that creature and invest it.
 U 
Instant
Choose one—
• Untap target permanent, then tap another target permanent.
• Add {r} to your mana pool for each artifact you control.
• Gain control of target artifact or creature with converted mana cost 1 or less.
"I will unite instead of divide. I will bring men together."
 R 
Enchantment Creature – Spren
Flying, haste
{r}{r}, {t}: Destroy target artifact. Stormborne Phantasm deals 1 damage to you.
{4}{u}{u}, {t}: Put target artifact card from a graveyard to the battlefield under your control, then invest that artifact.
4/1
1 comment
2016-05-20 20:28:09 by Glamdring804
 R 
Enchantment
As long as you control a Soldier creature, creatures you control have vigilance.
As long as you control two or more Soldier creatures, creatures you control have haste.
As long as you control three or more Soldier creatures, creatures you control get +2/+2 and have first strike.
1 comment
2016-06-04 17:03:15 by Link
 U 
Instant
Choose one—
• Creatures you control gain first strike and haste until end of turn.
• Target creature gets +2/+2 and gains vigilance and indestructible until end of turn.
• Put three 1/1 white Soldier creature tokens onto the battlefield tapped.
 M 
Planeswalker – Vasher
1 comment
2016-05-17 21:06:48 by Samuel
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, invest up to one target permanent.
Fortify {2}
1 comment
2016-05-15 01:51:31 by Glamdring804
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has first strike.
As long as equipped creature is a Soldier, it has vigilance.
Equip {3}
 R 
Enchantment Artifact
At the beginning of combat on your turn, invest Burnished Shardplate.
Whenever equipped creature is dealt damage, remove a charge counter from Burnished Shardplate.
As long as Burnished Shardplate has a charge counter on it, equipped creature gets +2/+2 and has indestructible and vigilance.
Equip {3}
1 comment
2016-04-19 02:41:30 by Glamdring804
 C 
Enchantment Artifact
{t}: Add {w} to your mana pool.
{t}: Invest target creature.
2 comments
last 2016-05-17 21:18:15 by Glamdring804
 C 
Enchantment Artifact
{t}: Add {g} to your mana pool.
{t}: Invest target creature.
 U 
Enchantment Artifact – Fabrial
{3}: Invest Floating Parapet (To invest a permanent, put a charge counter on that permanent.)
{t}, Remove a charge counter from Floating Parapet: Target creature gains first strike and reach until end of turn.
 C 
Enchantment Artifact
{t}: Add {b} to your mana pool.
{t}: Invest target creature.
3 comments
last 2016-04-15 02:40:33 by Glamdring804
 C 
Artifact – Equipment
Equipped creature has "Whenever this creature blocks, it deals 1 damage to each creature it's blocking."
Equip {2}
 C 
Enchantment Artifact
{t}: Add {r} to your mana pool.
{t}: Invest target creature.
 R 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature you control gains indestructible until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Enchantment Artifact
{t}: Add {u} to your mana pool.
{t}: Invest target creature.
 M 
Legendary Enchantment Artifact
{1}: Invest The Oathgate.
{3}, Remove a charge counter from The Oathgate, sacrifice a land: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library
{6}, Remove two charge counters from The Oathgate: Exile any number of creatures you control, then return those cards to the battlefield under their owner's control.
10 comments
last 2016-05-25 20:05:55 by Glamdring804
 R 
Artifact
{1}, {t}: Exile the top card of your library.
Reveal a card from your hand with the same name as a card exiled with Treasured Sketchbook: Put the exiled card into your hand and add one mana of any color to your mana pool.
7 comments
last 2016-05-25 00:47:03 by Samuel
 U 
Artifact – Fortification
 R 
Land
Barren Flats enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {w} or {b} to your mana pool.
 R 
Land
Broken Plateau enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {r} or {w} to your mana pool.
 R 
Land
Gloomy Chasm enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {b} or {g} to your mana pool.
 R 
Land
Misty Isle enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {g} or {u} to your mana pool.
 R 
Land
Mountain Pool enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {u} or {r} to your mana pool.
 C 
Land
 M 
Legendary Land

Show frames: W U B R G M A L

Show rarities: C U R M

Or view by sections


Words of Radiance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton