Ant: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Hellion
Haste
When Angler Hellion enters the battlefield, gain control of target creature for as long as you control Angler Hellion and untap it. It has Haste and Squadron as long as you control it. Angler Hellion and that creatue attack in a band together each combat if able.
3/5
 U 
Creature – Horror
Deathtouch
Horror spells you cast cost {1} less to cast.
2/2
 C 
Enchantment – Aura
Enchant Creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
 C 
Creature – Wurm
Trample
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
5/4
Legendary Creature – Dwarf Spirit
When Tabitha enters the battlefield, return up to one target Aura card and up to one target Equipment card from your graveyard to the battlefield and attach them to her.
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Equipped creature has Trample if it's a Dwarf.
Equip {2}
 C 
Creature – Goblin
Menace
3/2
 M 
Legendary Creature – Gnome Wizard
Flash, Haste
{t}: The next spell you cast this turn may be cast as though it had Flash
2/3
 C 
Creature – Wurm Beast
Vigilance
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/3
 C 
Artifact – Equipment
Equipped creature has Burrow (Whenever that creature attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Equip {1}
 R 
Creature – Dwarf Scout
Burrow
When Dwarven Goldseeker enters the battlefield, create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
2/3
 U 
Enchantment – Aura
Enchant creature

Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
 M 
Legendary Creature – Elder Wurm
Whenever a burrowed creature card you own would be put onto the battlefield, put that card into your graveyard instead and create a 7/7 green Wurm creature token tapped and attacking.
Wurm creatures you control have Trample.
10/10
 R 
Creature – Goblin Horror
Deathtouch, Haste, Menace
Whenever another Goblin you control dies, put a +1/+1 counter on Bloodmad Undergoblin
1/1
 R 
Creature – Goblin
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
4/4
 T 
Token Artifact
{t}, Sacrifice this artifact: Add one mana of any colour.

Angler Hellion (rare)
Deathbringer (uncommon)
Sleep Paralysis (common)
Tunnelcrush Wurm (common)
Tabitha v3 (none)
Berserker's Hammer (common)
Cavern Brute (common)
Steampops the Jitterwizard (mythic)
Opalescent Lithovore (common)
Mithril Pickaxe (common)
Dwarven Goldseeker (rare)
Talent Hex (uncommon)
Vulthor, Deepest One (mythic)
Bloodmad Undergoblin (rare)
Goblin Dark-Dwellers (rare)
Treasure (token)