Urthona
Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Urthona | Skeleton |
Showing 19 of 19 White cards
Go to section: White (19) Blue (12) Black (10) Red (13) Green (15) Artifact (13) Land (5)
Show rarities: C U R M
As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
0 comments
+1:Search your library for up to one enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1:Return target enchantment card from your graveyard to your hand.
-5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.”
-1:Return target enchantment card from your graveyard to your hand.
-5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.”
3
Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
Whenever you cast an enchantment spell, you may draw a card.
Enchantment Spells you cast cost you less to cast
Enchantment Spells you cast cost you less to cast
Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.)
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
Creatures you control get +1/+1 and have Horsemanship (They can't be blocked except by creatures with Horsemanship.)
Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
, : Create a 2/2 White Horse creature token.
The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
Flying, Vigilance
1/2
Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
: Twilight Guard gains Protection from Black until end of turn.
They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
Go to section: White (19) Blue (12) Black (10) Red (13) Green (15) Artifact (13) Land (5)
Show rarities: C U R M
Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Urthona | Skeleton |