Tornipuch: Seeking the Abstruse
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| Mechanics | Tornipuch Concept | Skeleton |
Showing 14 of 14 Green cards
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Show rarities: C U R M
Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it.
3/3
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When Desgall Glade Nurturer enters, draw a card.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward
until end of turn.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward
until end of turn.1/1
Consume (As you cast this spell, you may sacrifice a creature.)
Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
Replicate
,Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains hexproof until end of turn.
,Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains hexproof until end of turn.
Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
When a hydra's heads regrow, why not send them where needed?
Creatures you control get +1/+1 and gain trample until end of turn.
Reverb
- Target creature you control gets +1/+1 and gains trample until end of turn. Exile this card from your graveyard: Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
Reverb
- Target creature you control gets +1/+1 and gains trample until end of turn. Exile this card from your graveyard: Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
: Add
.
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.1/1
Put X +1/+1 counters on target creature you control. Until end of turn, if that creature would be dealt damage or destroyed, remove a +1/+1 counter from it and create a token copy of it instead.
Replicate 

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +4/+4 until end of turn.


(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +4/+4 until end of turn.
Creatures you control with counters on them have reach.
Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
Whenever you cast your first instant or sorcery spell each turn, put a +1/+1 counter on Sigiled Skull Hydra.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
1/1
Whenever you cast an instant or sorcery spell, Valley Forerunner gains hexproof until end of turn.
Those fleet of foot can outrun danger. Those fleet of tongue need not run.
1/2
The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra.
Lording over elves was familiar to Drenth. A camaraderie among hydras on the other hand was not.
3/3
Consume (As you cast this spell, you may sacrifice a creature.)
Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
Go to section: White (14) Blue (15) Black (14) Red (14) Green (14) Multicolour (38) Artifact (1) Land (10)
Show rarities: C U R M
| Tornipuch: Seeking the Abstruse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Tornipuch Concept | Skeleton |

