Tornipuch: Seeking the Abstruse

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Mechanics | Tornipuch Concept | Skeleton

Showing 23 of 23 Green cards

Go to section: White (23) Blue (23) Black (24) Red (23) Green (23) Multicolour (56) Artifact (3) Land (10)

Show rarities: C U R M

 U 
Creature – Elf Hydra
Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it.
3/3
 R 
Enchantment
Whenever you cast your first instant or sorcery spell each turn, choose one —
• Create X 1/1 green Elf tokens, where X is that spell's mana value.
• Create a Hydra token that enters with X +1/+1 counters, where X is that spell's mana value.
 C 
Creature – Hydra
Whenever Canopy Breacher becomes the target of an instant or sorcery you control, put a +1/+1 counter on Canopy Breacher and it gains reach until end of turn.
2/2
 C 
Creature – Elf Shaman
When Desgall Glade Nurturer enters, draw a card.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward {1} until end of turn.
1/1
 R 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
 C 
Creature – Elf Musician
{g},{t}: Target Elf you control gets +2/+2 until end of turn. If you control five or more Elves, that creature gets +4/+4 until end of turn instead.
3/3
 C 
Instant
Replicate {g},Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature you control gains hexproof until end of turn.
 C 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
When a hydra's heads regrow, why not send them where needed?
 U 
Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.

Reverb {g}- Exile this card from your graveyard: Target creature you control gets +1/+1 and gains trample until end of turn. Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
 U 
Sorcery
Distribute three +1/+1 counters among creatures you control. Prevent all combat damage that would be dealt to each creature that gained one or more counters this way.
 R 
Creature – Elf Druid
{t}: Add {g}.
{t}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
1/1
 M 
Instant
Put X +1/+1 counters on target creature you control. Until end of turn, if that creature would be dealt damage or destroyed, remove a +1/+1 counter from it and create a token copy of it instead.
 C 
Sorcery
Create four 1/1 green Elf tokens. Then, if you control ten or more elves, draw two cards.
A song inspired by the harshness of the woodlands, the melody is laced with cooperation magic.
 C 
Sorcery
Replicate {1}{g}{g} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Until end of turn, target creature you control gains "{t}: Add {g}{g}."

Reverb {g}- Exile this card from your graveyard: Untap up to two target lands you control. Until end of turn, those lands lose all abilities that aren't mana abilities. Activate this ability only if Rootbloom didn't enter your graveyard this turn.
 C 
Enchantment
Creatures you control with counters on them have reach.

Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
 R 
Creature – Hydra Wizard
Whenever you cast your first instant or sorcery spell each turn, put a +1/+1 counter on Sigiled Skull Hydra.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
1/1
 U 
Creature – Hydra
Reach
Discard an instant or sorcery card: Put two +1/+1 on counters on Skybane Hydra and tap it. Then, Skybane Hydra fights target creature with flying you don't control. Activate this ability only once each turn when you could cast a sorcery.
1/1
 U 
Creature – Elf Shaman
Flash
When Spellsurged Elf enters, Spellsurged Elf gets +X/+X until end of turn, where X is the mana value of target instant or sorcery spell you own.
2/2
 C 
Creature – Elf Scout
Whenever you cast an instant or sorcery spell, Valley Forerunner gains hexproof until end of turn.
Those fleet of foot can outrun danger. Those fleet of tongue need not run.
1/2
 R 
Instant
Until end of turn, whenever a land you control adds {g}, adds an additional {w} or {r} of the same amount.

Reverb {g}- Exile this card from your graveyard: Search your library for a basic land card reveal, add it to your hand, then shuffle. Activate this ability only if Verdant Blossoming didn't enter your graveyard this turn.
 U 
Creature – Hydra
The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra.
Lording over elves was familiar to Drenth. A camaraderie among hydras on the other hand was not.
3/3
 U 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.

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Show rarities: C U R M


Tornipuch: Seeking the Abstruse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Tornipuch Concept | Skeleton