Otaria Forever: Recent Activity
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Mechanics | Skeleton | Rules Modifications | Colour Identities | Archetypes |
Recent updates to Otaria Forever: (Generated at 2025-08-14 16:46:28)
who doesn't love hermit druid? slots in very neatly
would this be insane in a real set? sure, but there's no zuran orb or fastbond here
Lifespring Colossus and (((Soul of the Edge))) are very similar atm, not sure if i like or dislike this
changed forest to land, added
to pump cost
balancing, streamlining
removed rules text, added discard pump ability, +1 toughness
this guy should be able to survive all common non-destroy removal effects. old ability didn't really do much and new one is more relevant, but not 100% on it
Reduced cost by 1, increased fight ability by 1
Green could use a bear, card aesthetics improve (ability two costs double ability one, CMC equals ability one), still a great ability to have on your bear
Pro colour of choice doesn't hit colourless, and indestructible doesn't cover minus effects
Pro everything is a cool idea though
That's curiously close to 'Protection from Everything'. Why not just make it Pro Everything, then?
(Okay, I can come up with a few scenarios where it isn't Pro Everything. Your version doesn't make the creature unblockable. And if someone has two different colored sorcery-speed answers, they wouldn't be able to use it against Pro All. So, maybe it would be too cheap by
. Still think someone should just make that an instant, though.)
Gonna scrap the aura cycle, got problems that need solving
Giving white a saving trick seems like a good idea
helps recover from RBC, helps GB graveyard, race/class fit well, idea of being someone who's witnessed a lot fits well
Added regeneration tap ability to both sides
shields up
added hexproof to both, removed trample from symbiotic upgrade
gotta protect ya neck