Otaria Forever: Recent Activity
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Recent updates to Otaria Forever: (Generated at 2025-08-14 14:57:58)
neatening up rules text on the ability
removed scry 1, added blessing/double target upgrade
this card should optimise for protecting better rather than anything else, it's shouldering more weight than it might in other sets
changed triggered ability at EOT if you'd turned a land face down to activated sac ability to weaken creatures
i don't think ecocide is necessarily going to be a "deck" in the same way as i'd like process & essence counters to be, and at the moment
gets both of those. may need to move ecocide into 
?
if that defeats the purpose of a charm then why is the command cycle so popular? modal spells with good effects are fun, the trickiness inherent in optimising your card value by using the right mode at the right time adds some depth and novelty to otherwise straightforward effects. what do you lose from making the effects powerful exactly?
Each of those abilities is powerful enough to be its own spell at this cost. That defeats the point of a charm: three minor abilities that are only good enough to play because of the versatility.
added life gain to the proliferate option and switched 2 & 3 because now 3 is really long
removed basic qualifier from first mode, added another 1/1 to the third
probably need to sweeten the deal on the second as well. this is likely the weakest of the charms
reduced process by
, -1 toughness, added draw on ability activation to process trigger
pushing it towards the "use process" end
i'm hoping this card will tempt people to go into the process/essence counters archetype, but tbh it's not clear why you'd want to process a 3/2 flyer with menace
changed counter usage trigger to a death trigger, less parasitic
changed P/T from star/star to 2/2
this guy needs to be meatier. might end up as a 3/3
fixing rules text