Otaria Forever: Recent Activity
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Recent updates to Otaria Forever: (Generated at 2025-08-14 12:26:15)
removed +X/+0, removed haste, added players back to DD
needed more dialling down
changed from +X/+X to +X/+0
black shouldn't get ways to pump past removal at common
added
what do you know, hymn to tourach is oppressive
changed from 2/2 to 2/1
black has too many 2/2s
changed first mode from coercion to exile cards of type of your choice, changed third mode from land to non-basic land
need less discard, and instant-speed should be one of the first to go. and black probably shouldn't get stone rain
removed flying, -0/-2, added voidwalk, removed
added 
too many flyers, and was likely too strong. this also makes it a more viable card for control decks to take as SB material against
decks
added +1/+1, added
to cost
too many 2/2 flyers
the answer for now is to try it as-is at 3 CMC or higher and see if that makes it less oppressive enough and what it does to

's ability to play 
thinking about nullify
originally, i liked it because it was something that can help the colourless deck both offensively and as a way to develop your own mana base. but using it offensively is starting to seem really unpleasant, and ecocide makes using it for development unnecessary if you're in either
or 
getting rid of nullify would make it more difficult for

to combine with
, but stop unfun play for opponents
making nullify user-only would solve the latter without making the former problematic, but it makes the mechanic less interactive and decision-oriented
modelled as a user-only compulsory mechanic, nullify would place users in the position of being forced to turn some lands face down. this would potentially cause issues with ecocide castings later on, and therefore might require planning around spell sequencing
i can see a world where this is a good thing and a bad thing. which is more right?
changed
to
, changed nullify bonus to exile, added non-Spirit
getting rid of cheap nullify, and without it i feel better about opening this card up to other colours
removed menace
i made some edits in the MSE set that aren't reflected in this one, so i'll be making those
also i need to make some balance tweaks in light of saturday's test. chiefly:
/u/morlor (would be cool if this worked here) drafted the

ecocide aggro deck uncontested and it was terrifying. nullify should probably only come in on spells at 3/4 CMC or higher, similar to what WotC did with morph in Khans. super-unfun having a land turned face down t2 when your opponent goes first
playtest preview pack: http://imgur.com/a/GJunR
set is locked until after testing