Dusk on Tsanaa: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 CW03 White Common 2{1}{w} Creature – Human Minion 3 1 0
2 Chill french Vanilla White Common 2{1}{w} Snow Creature – Zombie Minion 2 2 Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.) 0
3 Cull the Surplus Population? White Common 2{1}{w} Sorcery Each player sacrifices a creature.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
7 1455114138 on 10 Feb 2016 by KeresAcheron
4 Gelid Shackles* White Common 1{w} Snow Enchantment – Aura Enchant Creature
Enchanted creature can't block, and its activated abilities can't be activated.
{s}: Enchanted creature gains defender until end of turn.
1 1455146101 on 10 Feb 2016 by KeresAcheron
5 Ghoul Bodygaurds White Common 2{1}{w} Snow Creature – Zombie Soldier 1 1 First Strike
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
0
6 Ghoul Trapper White Common 2{1}{w} Snow Creature – Zombie Winter 1 1 Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}. {t}: Tap target creature.
0
7 Good Uncommon White Removal White Uncommon 2{w}{w} Instant Destroy target tapped creature.
0
8 Iarice, Winter Queen White Mythic 5{3}{w}{w} Planeswalker – Iarice +1: Tap target creature. It doesn't untap during its controllers next untap step.
-3: Destroy target tapped creature
-5: Ultimate
0
9 Ithaka White Mythic 5{w}{w}{w}{w}{w} Legendary Snow Creature – Yeti Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.) 0
10 Limited control card White Common 3{2}{w} Snow Creature – Zombie Minion 2 2 Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Limited control card can block an additional creature each combat
0
11 Neck Snap* White Common 4{3}{w} Instant Destroy target attacking or blocking creature. 0
12 Nightmare Cycle White Rare 5{4}{w} Creature – Nightmare * * Nightmare Cycle base power and toughness each equal to the number of plains you control. 0
13 Oblivion White Mythic 8{5}{w}{w}{w} Sorcery Destroy all permanents. 5 1454760938 on 06 Feb 2016 by KeresAcheron
14 Pariah* White Rare 3{2}{w} Enchantment – Aura Enchant Creature
All damage that would be dealt to you is dealt to enchanted creature instead.
0
15 Remake the Corpses White Uncommon 3{2}{w} Sorcery Sacrifice a creature. If you do, return up to two creatures with converted mana cost two or less from your graveyard to the battlefield tapped.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
16 Train the War Children White Common 3{2}{w} Sorcery Put two 1/1 white human tokens onto the battlefield.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
17 Undead Shantak White Common 4{3}{w} Snow Creature – Bird Zombie 3 1 Flying, Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.) 0
18 White Mutilitate/Languish White Rare 4{2}{w}{w} Sorcery Put a -1/-1 counter on all creatures for each plains you control. 0
19 one drop redirector White Common 1{w} Snow Creature – Zombie Cleric 1 1 Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}: The next one damage that would be dealt to one drop redirector this turn is dealt to target player instead.
0
20 Card Draw Blue Common 1{u} Instant Draw a card
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
21 Dread "Cthulhu" Blue Mythic 5{u}{u}{u}{u}{u} Legendary Creature – Kraken Horror Flying
Mill ability.
0
22 Ghastly Discovery* Blue Common 3{2}{u} Sorcery Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
23 Nightmare Cycle U Blue Rare 5{4}{u} Creature – Nightmare * * Nightmare Cycle U's base power and toughness are each equal to the number of Island you control. 0
24 Scheming Miiku Blue Common 2{1}{u} Creaure – Insect Fungus Scholar 1 2 Flying
Whenever Scheming Miiku becomes tapped, any number of target players put the top card from their library into their graveyard.
1 1455192652 on 11 Feb 2016 by KeresAcheron
25 Snow counter spell creature Blue Uncommon 4{2}{u}{u} Snow Creature – Nightstalker 1 2 Flash
Chill
When Snow counter spell creature enters the battlefield, counter target spell unless its controllers pays {1} for each snow permanent you control.
1 1455683808 on 17 Feb 2016 by KeresAcheron
26 UU08 Blue Uncommon 6{5}{u} Instant Each opponent puts the top two cards of their libraries into their graveyard and you draw two cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
1 1455193047 on 11 Feb 2016 by KeresAcheron
27 'Black Frog Great Old One " Black Mythic 5{b}{b}{b}{b}{b} Legendary Creature – Bat Frog Horror Flying 0
28 CB01 Black Common 1{b} Creature – Human 2 2 If you have a creature card in your graveyard, ~ can't block.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile a creature in a graveyard to remove a -1/-1 from it.)
0
29 CB13 Black Common 2{1}{b} Instant Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
30 Drain Blood Black Common 2{1}{b} Sorcery You gain life equal to target creatures toughness. Then put a -1/-1 counter on that creature,
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
31 Murder* Black Uncommon 3{1}{b}{b} Instant Destroy target creature. 0
32 Sunken City Alchemist Black Common 2{1}{b} Creature – Human Wizard 2 1 When Sunken City Alchemist enters the battlefield, you may remove a counter from target permanent. 0
33 menace + chill Black Common 3{2}{b} Snow Creature – Nightstalker 2 1 Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Menace
0
34 nightmare cycle Black Rare 5{4}{b} Creature – Nightmare * * nightmare cycle'd power and toughness are each equal to the number of Swamps you control.
0
35 'Nyarthotep' Red Mythic 8{5}{r}{r}{r} Legendary Creature – Human Horror At the begging of your upkeep, exile the top 7 cards of your library. Until end of turn you can play cards exiled this way. 0
36 Alpha Gug (place holder) Red Rare 0 Creature – Yeti Other Yeti creatures you control get +1/+1 0
37 Bomb Conspiracy Red Common 2{1}{r} Sorcery Bomb Conspiracy deals 1 damage to each of up to two target creatures and/or players.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
1 1461399655 on 23 Apr 2016 by KeresAcheron
38 CR01 Red Common 1{r} Creature – Human 2 2 As long as ~ has a -1/-1 on it, it attacks each combat if able.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
0
39 Gug Tamer Red Uncommon 2{1}{r} Creature – Human Yeti spells cost 1 less for you to cast. 0
40 Melt with Fire Red Uncommon 4{3}{r} Sorcery Destroy target snow permanent. 1 1455146448 on 10 Feb 2016 by KeresAcheron
41 Mountain Act on Impulse Red Uncommon 3{2}{r} Sorcery Exile the top card of your library for each mountain you control. Until end of turn you can play cards exiled this way. 1 1455112081 on 10 Feb 2016 by KeresAcheron
42 Red Nightmare Cycle Red Rare 6{4}{r}{r} Creature – Nightmare * * Red Nightmare Cycle's power and toughness are each equal to the number of Moutains you control. 0
43 Snow Dragon Red Rare 5{3}{r}{r} Snow Creature – Dragon 4 4 Flying
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}: Snow Dragon gets +1/+0 until end of turn.
0
44 Threaten Conspire Red Uncommon 4{3}{r} Sorcery Threaten
Conspire
0
45 , of Countless Young. Green Mythic 5{g}{g}{g}{g}{g} Legendary Creature – Horror 0
46 CG01 Green Common 1{g} Creature – Human 2 2 Trample
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
0
47 Gleeful Sabotage* Green Common 2{1}{g} Sorcery Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
48 Green Nightmare Cycle Green Rare 6{4}{g}{g} Creature – Nightmare * * Green Nightmare Cycle's power and toughness are each equal to the number of Forest's you control. 0
49 Lure to Ambush Green Common 4{3}{g} Instant Target creature you or a teammate controls fights target creature an opponent controls.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
0
50 Recycle the Bodies Green Common 3{2}{g} Sorcery Reveal the top card of target players library until you reveal a land. Put that land onto the battlefield tapped and rest into their owners graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
2 1454827193 on 07 Feb 2016 by Link
51 Mana Rock (in-progres) Artifact Common 3{3} Snow Artifact {t}: Add one mana of any color to your mana pool. 0
52 Snow Equipment Artifact Common 0 Snow Artifact – Equipment Gives chill 0
53 Abandoned City Land Uncommon 0 Snow Land T: Add {c} to your mana pool.
Pay 1 life: Return Abandoned City to its owners hand.
1 1455329051 on 13 Feb 2016 by KeresAcheron
54 Expanding Glaciers Land Common 0 Snow Land {t}: Add {c} to your mana pool.
{2}. {t}, Sacrifice Expanding Glaciers: Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
0
55 Snow-Covered Barrens Land Uncommon 0 Snow Land Snow-Covered Barrens enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
0
56 Snow-Covered Coalcave Land Uncommon 0 Snow Land Snow-Covered Coalcave enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool
0
57 Snow-Covered Forest Land Basic 0 Basic Sow Land – Forest 0
58 Snow-Covered Highland Land Uncommon 0 Snow Land Snow-Covered Highland enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool
0
59 Snow-Covered Island Land Basic 0 Basic Snow Land – Island 0
60 Snow-Covered Marsh Land Uncommon 0 Snow Land Snow-Covered Marsh enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
0
61 Snow-Covered Mountain Land Basic 0 Snow Basi Land – Mountain 0
62 Snow-Covered Plains Land Basic 0 Basic Snow Land – Plains 0
63 Snow-Covered Plateau Land Uncommon 0 Snow Land Snow-Covered Plateau enters the battlefield tapped.
{t}: Add {w} or {r} to your mana pool.
0
64 Snow-Covered Sedgefield Land Uncommon 0 Snow Land Snow-Covered Sedgefield enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
0
65 Snow-Covered Shrubland Land Uncommon 0 Snow Land Snow-Covered Shrubland enters the battlefield tapped.
{t}: Add {w} or {g} to your mana pool.
0
66 Snow-Covered Swamp Land Basic 0 Basic Snow Land – Swamp 0
67 Snow-Covered Thunderpeak Land Uncommon 0 Snow Land Snow-Covered Thunderpeak enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
0
68 Snow-Covered Wetland Land Uncommon 0 Snow Land Snow-Covered Wetland enters the battlefield tapped.
{t}: Add {u} or {g} to your mana pool.
0
69 Snow-covered Tundra Land Uncommon 0 Snow Land Snow-covered Tundra enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
0
70 The Great Glacier Land Mythic 0 Legendary Snow Land 0
Dusk on Tsanaa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | About the Set (In Progress)