Dusk on Tsanaa: Virtual Booster

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Mechanics | Skeleton | About the Set (In Progress)
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put a -1/-1 counter on all creatures for each plains you control.
 U 
Snow Land
Snow-covered Tundra enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
 U 
Snow Land
Snow-Covered Marsh enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
 U 
Snow Land
Snow-Covered Sedgefield enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
{b}
 
 C 
Creature – Human
If you have a creature card in your graveyard, ~ can't block.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile a creature in a graveyard to remove a -1/-1 from it.)
2/2
 C 
Snow Artifact
{t}: Add one mana of any color to your mana pool.
 C 
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 C 
Snow Creature – Zombie Winter
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}. {t}: Tap target creature.
1/1
 C 
Sorcery
Put two 1/1 white human tokens onto the battlefield.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 C 
Snow Creature – Zombie Cleric
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}: The next one damage that would be dealt to one drop redirector this turn is dealt to target player instead.
1/1
 C 
Creature – Human Wizard
When Sunken City Alchemist enters the battlefield, you may remove a counter from target permanent.
"
2/1
{r}
 
 C 
Creature – Human
As long as ~ has a -1/-1 on it, it attacks each combat if able.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
2/2
 C 
Snow Creature – Zombie Minion
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
2/2
 C 
Sorcery
Reveal the top card of target players library until you reveal a land. Put that land onto the battlefield tapped and rest into their owners graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 B 
Snow Basi Land – Mountain

White Mutilitate/Languish (rare)
Snow-covered Tundra (uncommon)
Snow-Covered Marsh (uncommon)
Snow-Covered Sedgefield (uncommon)
CB01 (common)
Mana Rock (in-progres) (common)
Ghastly Discovery* (common)
Ghoul Trapper (common)
Train the War Children (common)
one drop redirector (common)
Sunken City Alchemist (common)
CR01 (common)
Chill french Vanilla (common)
Recycle the Bodies (common)
Snow-Covered Mountain (basic)